Robust spoken language understanding in a computer game - Boye, Johan; Gustafson, Joakim; Wirén, Mats (Speech communication, 2006)
Keywords: Animated characters; Computational linguistics; Computer games; Computer Generated Language Analysis; Computer Modeling and Simulation; Conversational systems; Datorlingvistik; Dialogue systems; Human Computer Communication; HUMANIORA och RELIGIONSVETENSKAP; HUMANITIES and RELIGION; Languages and linguistics; Linguistic subjects; Lingvistikämnen; Noise; Parsing; Playing; Problem Solving; Robust parsing; Robustness; Spoken language understanding; Språkvetenskap; Voice Recognition; Spoken language understanding; Robust parsing; Animated characters; Conversational systems; Robustness; Dialogue systems; Computer games