Boye, J., Gustafson, J., & Wirén, M. (2006). Robust spoken language understanding in a computer game. Speech communication, 48(3), 335-353. https://doi.org/10.1016/j.specom.2005.06.015
Chicago Style (17th ed.) CitationBoye, Johan, Joakim Gustafson, and Mats Wirén. "Robust Spoken Language Understanding in a Computer Game." Speech Communication 48, no. 3 (2006): 335-353. https://doi.org/10.1016/j.specom.2005.06.015.
MLA (9th ed.) CitationBoye, Johan, et al. "Robust Spoken Language Understanding in a Computer Game." Speech Communication, vol. 48, no. 3, 2006, pp. 335-353, https://doi.org/10.1016/j.specom.2005.06.015.
Warning: These citations may not always be 100% accurate.