Realistic texture synthesis for point-based fruitage phenotype
Although current 3D scanner technology can acquire textural images from a point model, visible seams in the image, inconvenient data acquisition and occupancy of a large space during use are points of concern for outdoor fruit models. In this paper, an SPSDW (simplification and perception based subd...
Saved in:
| Published in | Computers in biology and medicine Vol. 92; pp. 42 - 54 |
|---|---|
| Main Authors | , , , , , , , |
| Format | Journal Article |
| Language | English |
| Published |
United States
Elsevier Ltd
01.01.2018
Elsevier Limited |
| Subjects | |
| Online Access | Get full text |
| ISSN | 0010-4825 1879-0534 1879-0534 |
| DOI | 10.1016/j.compbiomed.2016.08.017 |
Cover
| Summary: | Although current 3D scanner technology can acquire textural images from a point model, visible seams in the image, inconvenient data acquisition and occupancy of a large space during use are points of concern for outdoor fruit models. In this paper, an SPSDW (simplification and perception based subdivision followed by down-sampling weighted average) method is proposed to balance memory usage and texture synthesis quality using a crop fruit, such as apples, as a research subject for a point-based fruit model. First, the quadtree method is improved to make splitting more efficient, and a reasonable texton descriptor is defined to promote query efficiency. Then, the color perception feature is extracted from the image for all pixels. Next, an advanced sub-division scheme and down-sampling strategy are designed to optimize memory space. Finally, a weighted oversampling method is proposed for high-quality texture mixing. This experiment demonstrates that the SPSDW method preserves the mixed texture more realistically and smoothly and preserves color memory up to 94%, 84.7% and 85.7% better than the two-dimesional processing, truncating scalar quantitative and color vision model methods, respectively.
•SPSDW algorithm for trade-off between visual quality and memory requirement.•Adaptive quadtree proposed to simplify texture and improve organization efficiency.•Perception-based subdivision and down sampling is developed to compress storage.•Proposed weighted oversampling scheme improved the fidelity of texture synthesis. |
|---|---|
| Bibliography: | ObjectType-Article-1 SourceType-Scholarly Journals-1 ObjectType-Feature-2 content type line 14 content type line 23 |
| ISSN: | 0010-4825 1879-0534 1879-0534 |
| DOI: | 10.1016/j.compbiomed.2016.08.017 |