Realistic texture synthesis for point-based fruitage phenotype

Although current 3D scanner technology can acquire textural images from a point model, visible seams in the image, inconvenient data acquisition and occupancy of a large space during use are points of concern for outdoor fruit models. In this paper, an SPSDW (simplification and perception based subd...

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Published inComputers in biology and medicine Vol. 92; pp. 42 - 54
Main Authors Yang, HuiJun, Chang, Jian, He, Dongjian, Geng, Nan, Wang, Meili, Zhang, JianJun, Jing, Xu, Chaudhry, Ehtzaz
Format Journal Article
LanguageEnglish
Published United States Elsevier Ltd 01.01.2018
Elsevier Limited
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Online AccessGet full text
ISSN0010-4825
1879-0534
1879-0534
DOI10.1016/j.compbiomed.2016.08.017

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Summary:Although current 3D scanner technology can acquire textural images from a point model, visible seams in the image, inconvenient data acquisition and occupancy of a large space during use are points of concern for outdoor fruit models. In this paper, an SPSDW (simplification and perception based subdivision followed by down-sampling weighted average) method is proposed to balance memory usage and texture synthesis quality using a crop fruit, such as apples, as a research subject for a point-based fruit model. First, the quadtree method is improved to make splitting more efficient, and a reasonable texton descriptor is defined to promote query efficiency. Then, the color perception feature is extracted from the image for all pixels. Next, an advanced sub-division scheme and down-sampling strategy are designed to optimize memory space. Finally, a weighted oversampling method is proposed for high-quality texture mixing. This experiment demonstrates that the SPSDW method preserves the mixed texture more realistically and smoothly and preserves color memory up to 94%, 84.7% and 85.7% better than the two-dimesional processing, truncating scalar quantitative and color vision model methods, respectively. •SPSDW algorithm for trade-off between visual quality and memory requirement.•Adaptive quadtree proposed to simplify texture and improve organization efficiency.•Perception-based subdivision and down sampling is developed to compress storage.•Proposed weighted oversampling scheme improved the fidelity of texture synthesis.
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ISSN:0010-4825
1879-0534
1879-0534
DOI:10.1016/j.compbiomed.2016.08.017