Roodt, S., & Ryklief, Y. (2019). Using Digital Game-Based Learning to Improve the Academic Efficiency of Vocational Education students. International journal of game-based learning, 9(4), 45-69. https://doi.org/10.4018/IJGBL.2019100104
Chicago Style (17th ed.) CitationRoodt, Sumarie, and Yusuf Ryklief. "Using Digital Game-Based Learning to Improve the Academic Efficiency of Vocational Education Students." International Journal of Game-based Learning 9, no. 4 (2019): 45-69. https://doi.org/10.4018/IJGBL.2019100104.
MLA (9th ed.) CitationRoodt, Sumarie, and Yusuf Ryklief. "Using Digital Game-Based Learning to Improve the Academic Efficiency of Vocational Education Students." International Journal of Game-based Learning, vol. 9, no. 4, 2019, pp. 45-69, https://doi.org/10.4018/IJGBL.2019100104.