GWS—A Collaborative Load-Balancing Algorithm for Internet-of-Things
This paper firstly replaces the first-come-first-service (FCFS) mechanism with the time-sharing (TS) mechanism in fog computing nodes (FCNs). Then a collaborative load-balancing algorithm for the TS mechanism is proposed for FCNs. The algorithm is a variant of a work-stealing scheduling algorithm, a...
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          | Published in | Sensors (Basel, Switzerland) Vol. 18; no. 8; p. 2479 | 
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| Main Authors | , , | 
| Format | Journal Article | 
| Language | English | 
| Published | 
        Switzerland
          MDPI AG
    
        31.07.2018
     MDPI  | 
| Subjects | |
| Online Access | Get full text | 
| ISSN | 1424-8220 1424-8220  | 
| DOI | 10.3390/s18082479 | 
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| Summary: | This paper firstly replaces the first-come-first-service (FCFS) mechanism with the time-sharing (TS) mechanism in fog computing nodes (FCNs). Then a collaborative load-balancing algorithm for the TS mechanism is proposed for FCNs. The algorithm is a variant of a work-stealing scheduling algorithm, and is based on the Nash bargaining solution (NBS) for a cooperative game between FCNs. Pareto optimality is achieved through the collaborative working of FCNs to improve the performance of every FCN. Lastly the simulation results demonstrate that the game-theory based work-stealing algorithm (GWS) outperforms the classical work-stealing algorithm (CWS). | 
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| Bibliography: | ObjectType-Article-1 SourceType-Scholarly Journals-1 ObjectType-Feature-2 content type line 14 content type line 23  | 
| ISSN: | 1424-8220 1424-8220  | 
| DOI: | 10.3390/s18082479 |