Real-time 3D unstructured environment reconstruction utilizing VR and Kinect-based immersive teleoperation for agricultural field robots

•A VR and Kinect-based immersive teleoperation system was proposed.•Bridge between physical scene and virtual reality world was built.•Real-time 3D reconstruction algorithm was proposed for virtual environment creation.•Our proposed system shows potential applicability for immersive teleoperation. M...

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Published inComputers and electronics in agriculture Vol. 175; no. C; p. 105579
Main Authors Chen, Yi, Zhang, Baohua, Zhou, Jun, Wang, Kai
Format Journal Article
LanguageEnglish
Published Amsterdam Elsevier B.V 01.08.2020
Elsevier BV
Elsevier
Subjects
Online AccessGet full text
ISSN0168-1699
1872-7107
1872-7107
DOI10.1016/j.compag.2020.105579

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Abstract •A VR and Kinect-based immersive teleoperation system was proposed.•Bridge between physical scene and virtual reality world was built.•Real-time 3D reconstruction algorithm was proposed for virtual environment creation.•Our proposed system shows potential applicability for immersive teleoperation. Moving and operating autonomously in a field or orchard environment is challenging for agricultural robots due to the complex task requirements and highly unstructured conditions. The human–computer interaction-based remote control can provide the robots with an alternative solution to assist decision making and motion planning. In this study, a virtual reality (VR) and Kinect-based immersive teleoperation system were proposed to connect the physical and virtual world by utilizing real-time large-scale unstructured agricultural environment reconstruction and simultaneous virtual environment creation. The proposed system, with a relatively large server, can convert the scene into a realistic model by combing the depth and color image streams received from Kinect, and project them back into 3D (three dimensions) space in such a manner that the real 3D scene inside the camera’s field of view is recreated virtually. To create a VR environment for a VR headset, an optimized Bundlefusion-based algorithm was developed for real-time 3D reconstruction of the unstructured agricultural scene in the natural environment. Additionally, the performance of the proposed real-time 3D reconstruction algorithm was evaluated and compared with Bundlefusion and voxel hashing algorithms in different large-scale unstructured agricultural environments. Performing optimizing pose on our optimized algorithm leverages a large number of processing cores available to minimize the delay between data capture and rendering, and it reduces the average acquired time to process each frame no more than 0.9 ms. The experimental results including, lesscomputer storage occupied, fast frame processing time, and high-quality 3D realistic model indicate that our proposed system and algorithm have the potential applicability of immersive teleoperation in an unstructured agricultural environment.
AbstractList •A VR and Kinect-based immersive teleoperation system was proposed.•Bridge between physical scene and virtual reality world was built.•Real-time 3D reconstruction algorithm was proposed for virtual environment creation.•Our proposed system shows potential applicability for immersive teleoperation. Moving and operating autonomously in a field or orchard environment is challenging for agricultural robots due to the complex task requirements and highly unstructured conditions. The human–computer interaction-based remote control can provide the robots with an alternative solution to assist decision making and motion planning. In this study, a virtual reality (VR) and Kinect-based immersive teleoperation system were proposed to connect the physical and virtual world by utilizing real-time large-scale unstructured agricultural environment reconstruction and simultaneous virtual environment creation. The proposed system, with a relatively large server, can convert the scene into a realistic model by combing the depth and color image streams received from Kinect, and project them back into 3D (three dimensions) space in such a manner that the real 3D scene inside the camera’s field of view is recreated virtually. To create a VR environment for a VR headset, an optimized Bundlefusion-based algorithm was developed for real-time 3D reconstruction of the unstructured agricultural scene in the natural environment. Additionally, the performance of the proposed real-time 3D reconstruction algorithm was evaluated and compared with Bundlefusion and voxel hashing algorithms in different large-scale unstructured agricultural environments. Performing optimizing pose on our optimized algorithm leverages a large number of processing cores available to minimize the delay between data capture and rendering, and it reduces the average acquired time to process each frame no more than 0.9 ms. The experimental results including, lesscomputer storage occupied, fast frame processing time, and high-quality 3D realistic model indicate that our proposed system and algorithm have the potential applicability of immersive teleoperation in an unstructured agricultural environment.
Moving and operating autonomously in a field or orchard environment is challenging for agricultural robots due to the complex task requirements and highly unstructured conditions. The human–computer interaction-based remote control can provide the robots with an alternative solution to assist decision making and motion planning. In this study, a virtual reality (VR) and Kinect-based immersive teleoperation system were proposed to connect the physical and virtual world by utilizing real-time large-scale unstructured agricultural environment reconstruction and simultaneous virtual environment creation. The proposed system, with a relatively large server, can convert the scene into a realistic model by combing the depth and color image streams received from Kinect, and project them back into 3D (three dimensions) space in such a manner that the real 3D scene inside the camera’s field of view is recreated virtually. To create a VR environment for a VR headset, an optimized Bundlefusion-based algorithm was developed for real-time 3D reconstruction of the unstructured agricultural scene in the natural environment. Additionally, the performance of the proposed real-time 3D reconstruction algorithm was evaluated and compared with Bundlefusion and voxel hashing algorithms in different large-scale unstructured agricultural environments. Performing optimizing pose on our optimized algorithm leverages a large number of processing cores available to minimize the delay between data capture and rendering, and it reduces the average acquired time to process each frame no more than 0.9 ms. The experimental results including, lesscomputer storage occupied, fast frame processing time, and high-quality 3D realistic model indicate that our proposed system and algorithm have the potential applicability of immersive teleoperation in an unstructured agricultural environment.
Moving and operating autonomously in a field or orchard environment is challenging for agricultural robots due to the complex task requirements and highly unstructured conditions. The human–computer interaction-based remote control can provide the robots with an alternative solution to assist decision making and motion planning. In this study, a virtual reality (VR) and Kinect-based immersive teleoperation system were proposed to connect the physical and virtual world by utilizing real-time large-scale unstructured agricultural environment reconstruction and simultaneous virtual environment creation. The proposed system, with a relatively large server, can convert the scene into a realistic model by combing the depth and color image streams received from Kinect, and project them back into 3D (three dimensions) space in such a manner that the real 3D scene inside the camera's field of view is recreated virtually. To create a VR environment for a VR headset, an optimized Bundlefusion-based algorithm was developed for real-time 3D reconstruction of the unstructured agricultural scene in the natural environment. Additionally, the performance of the proposed real-time 3D reconstruction algorithm was evaluated and compared with Bundlefusion and voxel hashing algorithms in different large-scale unstructured agricultural environments. Performing optimizing pose on our optimized algorithm leverages a large number of processing cores available to minimize the delay between data capture and rendering, and it reduces the average acquired time to process each frame no more than 0.9 ms. The experimental results including, less computer storage occupied, fast frame processing time, and high-quality 3D realistic model indicate that our proposed system and algorithm have the potential applicability of immersive teleoperation in an unstructured agricultural environment.
ArticleNumber 105579
Author Chen, Yi
Zhang, Baohua
Zhou, Jun
Wang, Kai
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  fullname: Wang, Kai
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Keywords Agricultural field robot
Real-time 3D reconstruction
VR
Immsersive teleoperation
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Snippet •A VR and Kinect-based immersive teleoperation system was proposed.•Bridge between physical scene and virtual reality world was built.•Real-time 3D...
Moving and operating autonomously in a field or orchard environment is challenging for agricultural robots due to the complex task requirements and highly...
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StartPage 105579
SubjectTerms Agricultural field robot
agriculture
Algorithms
cameras
color
Color imagery
computer simulation
Data capture
Decision making
electronics
Field of view
Hash based algorithms
Image reconstruction
Immsersive teleoperation
Motion planning
orchards
Real time
Real-time 3D reconstruction
Remote control
Robot control
Robots
Teleoperators
Three dimensional models
Virtual environments
Virtual reality
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Title Real-time 3D unstructured environment reconstruction utilizing VR and Kinect-based immersive teleoperation for agricultural field robots
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