Popov, S., Günther, J., Seidel, H., & Slusallek, P. (2007). Stackless KD-Tree Traversal for High Performance GPU Ray Tracing. Computer graphics forum, 26(3), 415-424. https://doi.org/10.1111/j.1467-8659.2007.01064.x
Chicago Style (17th ed.) CitationPopov, Stefan, Johannes Günther, Hans-Peter Seidel, and Philipp Slusallek. "Stackless KD-Tree Traversal for High Performance GPU Ray Tracing." Computer Graphics Forum 26, no. 3 (2007): 415-424. https://doi.org/10.1111/j.1467-8659.2007.01064.x.
MLA (9th ed.) CitationPopov, Stefan, et al. "Stackless KD-Tree Traversal for High Performance GPU Ray Tracing." Computer Graphics Forum, vol. 26, no. 3, 2007, pp. 415-424, https://doi.org/10.1111/j.1467-8659.2007.01064.x.
Warning: These citations may not always be 100% accurate.