Effectiveness of an Immersive VR System for Construction Site Planning Education

Virtual reality (VR) has been widely used in education and training, but few studies have used it in education on construction site planning. Accordingly, this study developed an immersive VR-based education system for construction site planning and evaluated it in classroom-based tests with 114 stu...

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Published inKSCE journal of civil engineering Vol. 28; no. 5; pp. 1622 - 1634
Main Authors Wang, Kun-Chi, Hsu, Liang-Yu
Format Journal Article
LanguageEnglish
Published Seoul Korean Society of Civil Engineers 01.05.2024
Springer Nature B.V
대한토목학회
Subjects
Online AccessGet full text
ISSN1226-7988
1976-3808
DOI10.1007/s12205-024-1402-z

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Abstract Virtual reality (VR) has been widely used in education and training, but few studies have used it in education on construction site planning. Accordingly, this study developed an immersive VR-based education system for construction site planning and evaluated it in classroom-based tests with 114 students. Statistical analyses revealed that the VR system improved students’ learning outcomes compared when conventional paper-based learning. Specifically, students with lower pretest subject knowledge achieved similar scores to top-ranked students after undergoing VR education. Moreover, VR education was more effective for learning concepts than it was for memorization. A single-source teaching approach was also more effective in improving learning outcomes than a multisource approach for VR learning. In summary, this study investigated three previously unexplored areas: targeting the ideal recipients for VR education and training, determining the appropriate problem types for VR education and training, and identifying the effectiveness of VR education and training for construction site planning.
AbstractList Virtual reality (VR) has been widely used in education and training, but few studies have used it in education on construction site planning. Accordingly, this study developed an immersive VR-based education system for construction site planning and evaluated it in classroom-based tests with 114 students. Statistical analyses revealed that the VR system improved students’ learning outcomes compared when conventional paper-based learning. Specifically, students with lower pretest subject knowledge achieved similar scores to top-ranked students after undergoing VR education. Moreover, VR education was more effective for learning concepts than it was for memorization. A single-source teaching approach was also more effective in improving learning outcomes than a multisource approach for VR learning. In summary, this study investigated three previously unexplored areas: targeting the ideal recipients for VR education and training, determining the appropriate problem types for VR education and training, and identifying the effectiveness of VR education and training for construction site planning.
Virtual reality (VR) has been widely used in education and training, but few studies have used it in education on construction site planning. Accordingly, this study developed an immersive VR-based education system for construction site planning and evaluated it in classroom-based tests with 114 students. Statistical analyses revealed that the VR system improved students’ learning outcomes compared when conventional paper-based learning. Specifically, students with lower pretest subject knowledge achieved similar scores to top-ranked students after undergoing VR education. Moreover, VR education was more effective for learning concepts than it was for memorization. A single-source teaching approach was also more effective in improving learning outcomes than a multisource approach for VR learning. In summary, this study investigated three previously unexplored areas: targeting the ideal recipients for VR education and training, determining the appropriate problem types for VR education and training, and identifying the effectiveness of VR education and training for construction site planning. KCI Citation Count: 0
Author Wang, Kun-Chi
Hsu, Liang-Yu
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References ShiYDuJWorthyDAThe impact of engineering information formats on learning and execution of construction operations: A virtual reality pipe maintenance experimentAutomation in Construction202011910336710.1016/j.autcon.2020.103367
Mayer RE (2002) Multimedia learning. In Psychology of learning and motivation (Vol. 41, pp. 85–139). Academic Press
LinKYSonJWRojasEMA pilot study of a 3D game environment for construction safety educationJournal of Information Technology in Construction (ITcon)20111656984
HanYDiaoYJinRGuoBAdamuZProcess and outcome-based evaluation between virtual reality-driven and traditional construction safety trainingAdvanced Engineering Informatics20225210163410.1016/j.aei.2022.101634
Kolb L (2017) Learning first, technology second: The educator’s guide to designing authentic lessons. International Society for Technology in Education
CastanedaLMBindmanSWDivanjiRADon’t forget to assess: How teachers check for new and deeper learning when integrating virtual reality in the classroomJournal of Research on Technology in Education202355221022910.1080/15391523.2021.1950083
SanchezDRWeinerEVan ZelderenAVirtual reality assessments (VRAs): Exploring the reliability and validity of evaluations in VRInternational Journal of Selection and Assessment202230110312510.1111/ijsa.12369
KopchaTJNeumannKLOttenbreit-LeftwichAPitmanEProcess over product: The next evolution of our quest for technology integrationEducational Technology Research and Development20206872974910.1007/s11423-020-09735-y
SinghABerghornGJoshiSSyalMReview of life-cycle assessment applications in building constructionJournal of Architectural Engineering2011171152310.1061/(ASCE)AE.1943-5568.0000026
YangFGohYMVR and MR technology for safety management education: An authentic learning approachSafety Science202214810564510.1016/j.ssci.2021.105645
SongHKimTKimJAhnDKangYEffectiveness of VR crane training with head-mounted display: Double mediation of presence and perceived usefulnessAutomation in Construction202112210350610.1016/j.autcon.2020.103506
JeelaniIHanKAlbertADevelopment of virtual reality and stereo-panoramic environments for construction safety trainingEngineering, Construction and Architectural Management20202781853187610.1108/ECAM-07-2019-0391
Sun KC (2004) A genetic algorithm based layout optimization method for arbitrarily shaped construction sites and facilities. MSc Thesis, National Taiwan University, Institude of Industrial
SwellerJCognitive load during problem solving: Effects on learningCognitive Science198812225728510.1207/s15516709cog1202_4
WolfMTeizerJWolfBBükrüSSolbergAInvestigating hazard recognition in augmented virtuality for personalized feedback in construction safety education and trainingAdvanced Engineering Informatics20225110146910.1016/j.aei.2021.101469
BursztynNWalkerASheltonBPedersonJAssessment of student learning using augmented reality Grand Canyon field trips for mobile smart devicesGeosphere201713226026810.1130/GES01404.1
LuoHYangTKwonSLiGZuoMChoiIPerforming versus observing: Investigating the effectiveness of group debriefing in a VR-based safety education programComputers & Education202117510431610.1016/j.compedu.2021.104316
Batavia R (2001) Front-end loading for life cycle success. Offshore Technology Conference (pp. OTC-12980), OTC-12980, OTC
KamCFischerMCapitalizing on early project decision-making opportunities to improve facility design, construction, and life-cycle performance—POP, PM4D, and decision dashboard approachesAutomation in Construction2004131536510.1016/j.autcon.2003.08.004
Price L, Kirkwood A (2010) Technology enhanced learning–where’s the evidence. Curriculum, technology & transformation for an unknown future. Proceedings ASCILITE, Sydney, 772–782
ChangSCHsuTCJongMSYIntegration of the peer assessment approach with a virtual reality design system for learning earth scienceComputers & Education202014610375810.1016/j.compedu.2019.103758
VahdatikhakiFAmmariKELangroodiAKMillerSHammadADoreeABeyond data visualization: A context-realistic construction equipment training simulatorsAutomation in Construction201910610285310.1016/j.autcon.2019.102853
WuM-LSPSS operation and application: The practice of quantitative analysis of questionnaire data20092nd ed.Taipei, TaiwanWuNan
ChenHHouLZhangGKMoonSDevelopment of BIM, IoT and AR/VR technologies for fire safety and upskillingAutomation in Construction202112510363110.1016/j.autcon.2021.103631
LiXYiWChiHLWangXChanAPA critical review of virtual and augmented reality (VR/AR) applications in construction safetyAutomation in Construction20188615016210.1016/j.autcon.2017.11.003
O’ConnorEADomingoJA practical guide, with theoretical underpinnings, for creating effective virtual reality learning environmentsJournal of Educational Technology Systems201745334336410.1177/0047239516673361
WebsterJTrevinoKLRyanLThe dimensionality and correlates of flow in human-computer interactionsComputers in Human Behavior19939441142610.1016/0747-5632(93)90032-N
CsikszentmihalyiMBeyond boredom and anxiety: The experience of play in work and games1975San Francisco, CAJossey-Bass
Castaneda L, Cechony A, Bautista A, Pacampara M (2017) Applied VR in the Schools, 2016–2017 Aggregated Report. Report by Foundry, 10
ElmqaddemNAugmented and virtual reality in education. Myth or reality?International Journal of Emerging Technologies in Learning201914323424210.3991/ijet.v14i03.9289
HandaMAulEGBajajSImmersive technology–uses, challenges and opportunitiesInternational Journal of Computing & Business Research201262111
VahdatikhakiFLangroodiAKScholtenhuisLODoreeAFeedback support system for training of excavator operatorsAutomation in Construction202213610418810.1016/j.autcon.2022.104188
ZhangMShuLLuoXYuanMZhengXVirtual reality technology in construction safety training: Extended technology acceptance modelAutomation in Construction202213510411310.1016/j.autcon.2021.104113
References_xml – reference: BursztynNWalkerASheltonBPedersonJAssessment of student learning using augmented reality Grand Canyon field trips for mobile smart devicesGeosphere201713226026810.1130/GES01404.1
– reference: CsikszentmihalyiMBeyond boredom and anxiety: The experience of play in work and games1975San Francisco, CAJossey-Bass
– reference: JeelaniIHanKAlbertADevelopment of virtual reality and stereo-panoramic environments for construction safety trainingEngineering, Construction and Architectural Management20202781853187610.1108/ECAM-07-2019-0391
– reference: ShiYDuJWorthyDAThe impact of engineering information formats on learning and execution of construction operations: A virtual reality pipe maintenance experimentAutomation in Construction202011910336710.1016/j.autcon.2020.103367
– reference: YangFGohYMVR and MR technology for safety management education: An authentic learning approachSafety Science202214810564510.1016/j.ssci.2021.105645
– reference: KamCFischerMCapitalizing on early project decision-making opportunities to improve facility design, construction, and life-cycle performance—POP, PM4D, and decision dashboard approachesAutomation in Construction2004131536510.1016/j.autcon.2003.08.004
– reference: VahdatikhakiFAmmariKELangroodiAKMillerSHammadADoreeABeyond data visualization: A context-realistic construction equipment training simulatorsAutomation in Construction201910610285310.1016/j.autcon.2019.102853
– reference: SinghABerghornGJoshiSSyalMReview of life-cycle assessment applications in building constructionJournal of Architectural Engineering2011171152310.1061/(ASCE)AE.1943-5568.0000026
– reference: ElmqaddemNAugmented and virtual reality in education. Myth or reality?International Journal of Emerging Technologies in Learning201914323424210.3991/ijet.v14i03.9289
– reference: CastanedaLMBindmanSWDivanjiRADon’t forget to assess: How teachers check for new and deeper learning when integrating virtual reality in the classroomJournal of Research on Technology in Education202355221022910.1080/15391523.2021.1950083
– reference: ChenHHouLZhangGKMoonSDevelopment of BIM, IoT and AR/VR technologies for fire safety and upskillingAutomation in Construction202112510363110.1016/j.autcon.2021.103631
– reference: O’ConnorEADomingoJA practical guide, with theoretical underpinnings, for creating effective virtual reality learning environmentsJournal of Educational Technology Systems201745334336410.1177/0047239516673361
– reference: SongHKimTKimJAhnDKangYEffectiveness of VR crane training with head-mounted display: Double mediation of presence and perceived usefulnessAutomation in Construction202112210350610.1016/j.autcon.2020.103506
– reference: HanYDiaoYJinRGuoBAdamuZProcess and outcome-based evaluation between virtual reality-driven and traditional construction safety trainingAdvanced Engineering Informatics20225210163410.1016/j.aei.2022.101634
– reference: WolfMTeizerJWolfBBükrüSSolbergAInvestigating hazard recognition in augmented virtuality for personalized feedback in construction safety education and trainingAdvanced Engineering Informatics20225110146910.1016/j.aei.2021.101469
– reference: Kolb L (2017) Learning first, technology second: The educator’s guide to designing authentic lessons. International Society for Technology in Education
– reference: LinKYSonJWRojasEMA pilot study of a 3D game environment for construction safety educationJournal of Information Technology in Construction (ITcon)20111656984
– reference: Sun KC (2004) A genetic algorithm based layout optimization method for arbitrarily shaped construction sites and facilities. MSc Thesis, National Taiwan University, Institude of Industrial
– reference: SwellerJCognitive load during problem solving: Effects on learningCognitive Science198812225728510.1207/s15516709cog1202_4
– reference: Mayer RE (2002) Multimedia learning. In Psychology of learning and motivation (Vol. 41, pp. 85–139). Academic Press
– reference: HandaMAulEGBajajSImmersive technology–uses, challenges and opportunitiesInternational Journal of Computing & Business Research201262111
– reference: KopchaTJNeumannKLOttenbreit-LeftwichAPitmanEProcess over product: The next evolution of our quest for technology integrationEducational Technology Research and Development20206872974910.1007/s11423-020-09735-y
– reference: LuoHYangTKwonSLiGZuoMChoiIPerforming versus observing: Investigating the effectiveness of group debriefing in a VR-based safety education programComputers & Education202117510431610.1016/j.compedu.2021.104316
– reference: LiXYiWChiHLWangXChanAPA critical review of virtual and augmented reality (VR/AR) applications in construction safetyAutomation in Construction20188615016210.1016/j.autcon.2017.11.003
– reference: Price L, Kirkwood A (2010) Technology enhanced learning–where’s the evidence. Curriculum, technology & transformation for an unknown future. Proceedings ASCILITE, Sydney, 772–782
– reference: Batavia R (2001) Front-end loading for life cycle success. Offshore Technology Conference (pp. OTC-12980), OTC-12980, OTC
– reference: WuM-LSPSS operation and application: The practice of quantitative analysis of questionnaire data20092nd ed.Taipei, TaiwanWuNan
– reference: Castaneda L, Cechony A, Bautista A, Pacampara M (2017) Applied VR in the Schools, 2016–2017 Aggregated Report. Report by Foundry, 10
– reference: ZhangMShuLLuoXYuanMZhengXVirtual reality technology in construction safety training: Extended technology acceptance modelAutomation in Construction202213510411310.1016/j.autcon.2021.104113
– reference: SanchezDRWeinerEVan ZelderenAVirtual reality assessments (VRAs): Exploring the reliability and validity of evaluations in VRInternational Journal of Selection and Assessment202230110312510.1111/ijsa.12369
– reference: WebsterJTrevinoKLRyanLThe dimensionality and correlates of flow in human-computer interactionsComputers in Human Behavior19939441142610.1016/0747-5632(93)90032-N
– reference: ChangSCHsuTCJongMSYIntegration of the peer assessment approach with a virtual reality design system for learning earth scienceComputers & Education202014610375810.1016/j.compedu.2019.103758
– reference: VahdatikhakiFLangroodiAKScholtenhuisLODoreeAFeedback support system for training of excavator operatorsAutomation in Construction202213610418810.1016/j.autcon.2022.104188
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SubjectTerms Civil Engineering
Computer applications
Construction
Construction Management
Construction sites
Education
Educational objectives
Effectiveness
Engineering
Geotechnical Engineering & Applied Earth Sciences
Industrial Pollution Prevention
Learning
Memory
Site planning
Statistical analysis
Statistical methods
Students
Training
Virtual reality
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Title Effectiveness of an Immersive VR System for Construction Site Planning Education
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Volume 28
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