Augmented Reality in Primary Education: An Active Learning Approach in Mathematics

Active learning, a student-centered approach, engages students in the learning process and requires them to solve problems using educational activities that enhance their learning outcomes. Augmented Reality (AR) has revolutionized the field of education by creating an intuitive environment where re...

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Published inComputers (Basel) Vol. 12; no. 10; p. 207
Main Authors Volioti, Christina, Orovas, Christos, Sapounidis, Theodosios, Trachanas, George, Keramopoulos, Euclid
Format Journal Article
LanguageEnglish
Published Basel MDPI AG 01.10.2023
Subjects
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ISSN2073-431X
2073-431X
DOI10.3390/computers12100207

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Abstract Active learning, a student-centered approach, engages students in the learning process and requires them to solve problems using educational activities that enhance their learning outcomes. Augmented Reality (AR) has revolutionized the field of education by creating an intuitive environment where real and virtual objects interact, thereby facilitating the understanding of complex concepts. Consequently, this research proposes an application, called “Cooking Math”, that utilizes AR to promote active learning in sixth-grade elementary school mathematics. The application comprises various educational games, each presenting a real-life problem, particularly focused on cooking recipes. To evaluate the usability of the proposed AR application, a pilot study was conducted involving three groups: (a) 65 undergraduate philosophy and education students, (b) 74 undergraduate engineering students, and (c) 35 sixth-grade elementary school students. To achieve this, (a) the System Usability Scale (SUS) questionnaire was provided to all participants and (b) semi-structured interviews were organized to gather the participants’ perspectives. The SUS results were quite satisfactory. In addition, the interviews’ outcomes indicated that the elementary students displayed enthusiasm, the philosophy and education students emphasized the pedagogy value of such technology, while the engineering students suggested that further improvements were necessary to enhance the effectiveness of the learning experience.
AbstractList Active learning, a student-centered approach, engages students in the learning process and requires them to solve problems using educational activities that enhance their learning outcomes. Augmented Reality (AR) has revolutionized the field of education by creating an intuitive environment where real and virtual objects interact, thereby facilitating the understanding of complex concepts. Consequently, this research proposes an application, called “Cooking Math”, that utilizes AR to promote active learning in sixth-grade elementary school mathematics. The application comprises various educational games, each presenting a real-life problem, particularly focused on cooking recipes. To evaluate the usability of the proposed AR application, a pilot study was conducted involving three groups: (a) 65 undergraduate philosophy and education students, (b) 74 undergraduate engineering students, and (c) 35 sixth-grade elementary school students. To achieve this, (a) the System Usability Scale (SUS) questionnaire was provided to all participants and (b) semi-structured interviews were organized to gather the participants’ perspectives. The SUS results were quite satisfactory. In addition, the interviews’ outcomes indicated that the elementary students displayed enthusiasm, the philosophy and education students emphasized the pedagogy value of such technology, while the engineering students suggested that further improvements were necessary to enhance the effectiveness of the learning experience.
Audience Academic
Author Volioti, Christina
Sapounidis, Theodosios
Keramopoulos, Euclid
Trachanas, George
Orovas, Christos
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SubjectTerms Active learning
Augmented Reality
Cognition & reasoning
Collaboration
Cooking
Education
Educational objectives
Elementary school students
Engineering education
Games
Geometry
Interactive learning
Learning
Mathematical analysis
Mathematics
Mathematics anxiety
Mathematics education
Mathematics teachers
Methods
primary school
Problem solving
School environment
Student participation
Students
Study and teaching
Teaching
Usability
Visualization
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Title Augmented Reality in Primary Education: An Active Learning Approach in Mathematics
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