Transfer effects on sound localization performances from playing a virtual three-dimensional auditory game
Transfer effects of playing an auditory game with a virtual auditory display (VAD) were investigated. Furthermore, we analyzed the effects of playing the VAD game on sound localization performance under subjects’ own head-related transfer functions (HRTFs) and HRTFs fitted from those of 16 other adu...
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          | Published in | Applied acoustics Vol. 68; no. 8; pp. 885 - 896 | 
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| Main Authors | , , , , , | 
| Format | Journal Article | 
| Language | English | 
| Published | 
        Oxford
          Elsevier Ltd
    
        01.08.2007
     Elsevier  | 
| Subjects | |
| Online Access | Get full text | 
| ISSN | 0003-682X 1872-910X  | 
| DOI | 10.1016/j.apacoust.2006.08.007 | 
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| Abstract | Transfer effects of playing an auditory game with a virtual auditory display (VAD) were investigated. Furthermore, we analyzed the effects of playing the VAD game on sound localization performance under subjects’ own head-related transfer functions (HRTFs) and HRTFs fitted from those of 16 other adults. Participants performed sound localization tasks initially and 2 weeks later to show the effects. The VAD game players were of three groups, using own HRTFs, fitted HRTFs, and no playing (control). The VAD game-playing results revealed that: (1) the hit rate of the sound localization task for real sound sources increased approximately 20%; (2) the vertical and horizontal localization error decreased significantly; (3) sound localization performance using fitted HRTFs was similar to performance using own HRTFs. Follow-up tests revealed that transfer effects persisted more than 1 month, suggesting that the effects of playing the VAD game transfer to sound localization performance. | 
    
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| AbstractList | Transfer effects of playing an auditory game with a virtual auditory display (VAD) were investigated. Furthermore, we analyzed the effects of playing the VAD game on sound localization performance under subjects’ own head-related transfer functions (HRTFs) and HRTFs fitted from those of 16 other adults. Participants performed sound localization tasks initially and 2 weeks later to show the effects. The VAD game players were of three groups, using own HRTFs, fitted HRTFs, and no playing (control). The VAD game-playing results revealed that: (1) the hit rate of the sound localization task for real sound sources increased approximately 20%; (2) the vertical and horizontal localization error decreased significantly; (3) sound localization performance using fitted HRTFs was similar to performance using own HRTFs. Follow-up tests revealed that transfer effects persisted more than 1 month, suggesting that the effects of playing the VAD game transfer to sound localization performance. | 
    
| Author | Shibata, Hiroshi Iwaya, Yukio Saitou, Kouji Honda, Akio Gyoba, Jiro Suzuki, Yôiti  | 
    
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| Keywords | Perceptual-motor learning Transfer effect Virtual auditory display Head-related transfer functions Performance evaluation Digital display Acoustics Sound Sound source Learning Perception Transfer function Localization Comparative study Engine Auditory imagery  | 
    
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| Title | Transfer effects on sound localization performances from playing a virtual three-dimensional auditory game | 
    
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