Transfer effects on sound localization performances from playing a virtual three-dimensional auditory game

Transfer effects of playing an auditory game with a virtual auditory display (VAD) were investigated. Furthermore, we analyzed the effects of playing the VAD game on sound localization performance under subjects’ own head-related transfer functions (HRTFs) and HRTFs fitted from those of 16 other adu...

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Published inApplied acoustics Vol. 68; no. 8; pp. 885 - 896
Main Authors Honda, Akio, Shibata, Hiroshi, Gyoba, Jiro, Saitou, Kouji, Iwaya, Yukio, Suzuki, Yôiti
Format Journal Article
LanguageEnglish
Published Oxford Elsevier Ltd 01.08.2007
Elsevier
Subjects
Online AccessGet full text
ISSN0003-682X
1872-910X
DOI10.1016/j.apacoust.2006.08.007

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Abstract Transfer effects of playing an auditory game with a virtual auditory display (VAD) were investigated. Furthermore, we analyzed the effects of playing the VAD game on sound localization performance under subjects’ own head-related transfer functions (HRTFs) and HRTFs fitted from those of 16 other adults. Participants performed sound localization tasks initially and 2 weeks later to show the effects. The VAD game players were of three groups, using own HRTFs, fitted HRTFs, and no playing (control). The VAD game-playing results revealed that: (1) the hit rate of the sound localization task for real sound sources increased approximately 20%; (2) the vertical and horizontal localization error decreased significantly; (3) sound localization performance using fitted HRTFs was similar to performance using own HRTFs. Follow-up tests revealed that transfer effects persisted more than 1 month, suggesting that the effects of playing the VAD game transfer to sound localization performance.
AbstractList Transfer effects of playing an auditory game with a virtual auditory display (VAD) were investigated. Furthermore, we analyzed the effects of playing the VAD game on sound localization performance under subjects’ own head-related transfer functions (HRTFs) and HRTFs fitted from those of 16 other adults. Participants performed sound localization tasks initially and 2 weeks later to show the effects. The VAD game players were of three groups, using own HRTFs, fitted HRTFs, and no playing (control). The VAD game-playing results revealed that: (1) the hit rate of the sound localization task for real sound sources increased approximately 20%; (2) the vertical and horizontal localization error decreased significantly; (3) sound localization performance using fitted HRTFs was similar to performance using own HRTFs. Follow-up tests revealed that transfer effects persisted more than 1 month, suggesting that the effects of playing the VAD game transfer to sound localization performance.
Author Shibata, Hiroshi
Iwaya, Yukio
Saitou, Kouji
Honda, Akio
Gyoba, Jiro
Suzuki, Yôiti
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10.1038/26228
10.1016/0003-682X(92)90046-U
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Issue 8
Keywords Perceptual-motor learning
Transfer effect
Virtual auditory display
Head-related transfer functions
Performance evaluation
Digital display
Acoustics
Sound
Sound source
Learning
Perception
Transfer function
Localization
Comparative study
Engine
Auditory imagery
Language English
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Snippet Transfer effects of playing an auditory game with a virtual auditory display (VAD) were investigated. Furthermore, we analyzed the effects of playing the VAD...
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SubjectTerms Acoustical measurements and instrumentation
Acoustics
Exact sciences and technology
Fundamental areas of phenomenology (including applications)
Head-related transfer functions
Perceptual-motor learning
Physics
Transfer effect
Virtual auditory display
Title Transfer effects on sound localization performances from playing a virtual three-dimensional auditory game
URI https://dx.doi.org/10.1016/j.apacoust.2006.08.007
Volume 68
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