APA (7th ed.) Citation

Hitosugi, C. I., Schmidt, M., & Hayashi, K. (2014). Digital Game-based Learning (DGBL) in the L2 Classroom: The Impact of the UN's Off-the-Shelf Videogame, Food Force, on Learner Affect and Vocabulary Retention. CALICO journal, 31(1), 19-39. https://doi.org/10.11139/cj.31.1.19-39

Chicago Style (17th ed.) Citation

Hitosugi, Claire Ikumi, Matthew Schmidt, and Kentaro Hayashi. "Digital Game-based Learning (DGBL) in the L2 Classroom: The Impact of the UN's Off-the-Shelf Videogame, Food Force, on Learner Affect and Vocabulary Retention." CALICO Journal 31, no. 1 (2014): 19-39. https://doi.org/10.11139/cj.31.1.19-39.

MLA (9th ed.) Citation

Hitosugi, Claire Ikumi, et al. "Digital Game-based Learning (DGBL) in the L2 Classroom: The Impact of the UN's Off-the-Shelf Videogame, Food Force, on Learner Affect and Vocabulary Retention." CALICO Journal, vol. 31, no. 1, 2014, pp. 19-39, https://doi.org/10.11139/cj.31.1.19-39.

Warning: These citations may not always be 100% accurate.