StreetWise: developing a serious game to support forensic mental health service users' preparation for discharge: a feasibility study

Accessible summary What is known on the subject? Serious gaming can support learning and development. The use of serious games for skills development and the rehearsal of the management of events that cannot be replicated in real life is well established. Few serious games have been used in mental h...

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Published inJournal of psychiatric and mental health nursing Vol. 24; no. 4; pp. 185 - 193
Main Authors Reynolds, L. M., Davies, J. P., Mann, B., Tulloch, S., Nidsjo, A., Hodge, P., Maiden, N., Simpson, A.
Format Journal Article
LanguageEnglish
Published England Wiley Subscription Services, Inc 01.05.2017
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ISSN1351-0126
1365-2850
DOI10.1111/jpm.12340

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Summary:Accessible summary What is known on the subject? Serious gaming can support learning and development. The use of serious games for skills development and the rehearsal of the management of events that cannot be replicated in real life is well established. Few serious games have been used in mental health services, and none in forensic mental health care. What this paper adds to existing knowledge? How a serious game may be coproduced by forensic mental health service users and game developers The acceptability of the therapeutic use of serious gaming by forensic mental health service users and providers. What are the implications for practice? Computer games may be used by practitioners in their therapeutic work with forensic mental health service users. Mental health nurses to use serious games to creatively and safely bridge the gap for service users between receiving care in controlled environments and living more independent in the community. Introduction Assessment of users' skills and confidence to safely respond to risky community‐based situations underpins discharge planning. Serious games have been used for skills development, and this study trialled their use in forensic mental health services. Aim The aim was to develop and test the acceptability and usability of an innovative serious game to support forensic mental health service users' preparation for discharge. Method A prototype serious game was developed by service users and researchers. Acceptability and usability testing was undertaken and service providers interviewed about the acceptability of serious gaming for forensic mental health services. Result A prototype game was produced and successfully trialled by service users. However, both service users and providers identified that work needed to be done to develop and test a game with greater complexity. Discussion The acceptability and usability of using serious games to support service users to develop skills needed for successful discharge was demonstrated. Implications for practice Mental health practitioners may use gaming to support their practice and work innovatively with other professions such as game developers to create new ways of working in forensic mental health services.
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ISSN:1351-0126
1365-2850
DOI:10.1111/jpm.12340