Noncooperative iterative MMSE beamforming algorithms for ad hoc networks

An asynchronous unicast ad hoc network is considered, where each node i is equipped with a receive/transmit beam-former pair (W/sub i/, g/sub i/) designed under a quality-of-service (QoS) SNR constraint. It is first shown that the minimum sum-power beamformers for the network satisfy a weak duality...

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Published inIEEE transactions on communications Vol. 54; no. 4; pp. 748 - 759
Main Authors Iltis, R.A., Seung-Jun Kim, Hoang, D.A.
Format Journal Article
LanguageEnglish
Published New York, NY IEEE 01.04.2006
Institute of Electrical and Electronics Engineers
The Institute of Electrical and Electronics Engineers, Inc. (IEEE)
Subjects
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ISSN0090-6778
1558-0857
DOI10.1109/TCOMM.2006.873095

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Abstract An asynchronous unicast ad hoc network is considered, where each node i is equipped with a receive/transmit beam-former pair (W/sub i/, g/sub i/) designed under a quality-of-service (QoS) SNR constraint. It is first shown that the minimum sum-power beamformers for the network satisfy a weak duality condition, in which the pairs ((g/sub i//sup opt/)*, (W/sub i//sup opt/)*) achieve the same sum power as the primal network. However, the optimum receive beamformer w/sub i//sup opt/ is not in general equal to (g/sub i//sup opt/)*, in contrast to the case of cellular and time-division duplexing networks. Iterative minimum mean-square error (IMMSE) beamforming algorithms are then proposed in which w/sub i/ = g/sub i/* is enforced. These algorithms are shown to be instances of the Power Algorithm in which gi is the maximizing eigenvector of an SNR-related objective matrix. The IMMSE algorithm can also be viewed as a noncooperative beamforming game, in which the payoff includes normalized SNR, and the tax is related to interference caused at other nodes. The existence of fixed points (Nash equilibria) is proved for IMMSE. Furthermore, fixed points of IMMSE are shown to satisfy the first-order necessary conditions for optimization using a network Lagrangian. The IMMSE game is modified to yield a sequential distortionless-response beamforming algorithm, which is shown to be convergent using a Total Interference Function. Extensive simulation results illustrate that IMMSE yields better power efficiency than a greedy noncooperative SNR-maximizing game.
AbstractList An asynchronous unicast ad hoc network is considered, where each node i is equipped with a receive/transmit beam-former pair (W/sub i/, g/sub i/) designed under a quality-of-service (QoS) SNR constraint. It is first shown that the minimum sum-power beamformers for the network satisfy a weak duality condition, in which the pairs ((g/sub i//sup opt/)*, (W/sub i//sup opt/)*) achieve the same sum power as the primal network. However, the optimum receive beamformer w/sub i//sup opt/ is not in general equal to (g/sub i//sup opt/)*, in contrast to the case of cellular and time-division duplexing networks. Iterative minimum mean-square error (IMMSE) beamforming algorithms are then proposed in which w/sub i/ = g/sub i/* is enforced. These algorithms are shown to be instances of the Power Algorithm in which gi is the maximizing eigenvector of an SNR-related objective matrix. The IMMSE algorithm can also be viewed as a noncooperative beamforming game, in which the payoff includes normalized SNR, and the tax is related to interference caused at other nodes. The existence of fixed points (Nash equilibria) is proved for IMMSE. Furthermore, fixed points of IMMSE are shown to satisfy the first-order necessary conditions for optimization using a network Lagrangian. The IMMSE game is modified to yield a sequential distortionless-response beamforming algorithm, which is shown to be convergent using a Total Interference Function. Extensive simulation results illustrate that IMMSE yields better power efficiency than a greedy noncooperative SNR-maximizing game.
An asynchronous unicast ad hoc network is considered, where each nodeiis equipped with a receive/transmit beamformer pair(bf w_i,bf g_i)designed under a quality-of-service (QoS) SNR constraint. It is first shown that the minimum sum-power beamformers for the network satisfy a weak duality condition, in which the pairs((bf g_i opt)ast, (bf w_i opt)ast)achieve the same sum power as the primal network. However, the optimum receive beamformerbf w_i optis not in general equal to(bf g_i opt)ast, in contrast to the case of cellular and time-division duplexing networks. Iterative minimum mean-square error (IMMSE) beamforming algorithms are then proposed in whichbf w_i=bf g_iastis enforced. These algorithms are shown to be instances of the Power Algorithm in whichbf g_iis the maximizing eigenvector of an SNR-related objective matrix. The IMMSE algorithm can also be viewed as a noncooperative beamforming game, in which the payoff includes normalized SNR, and the tax is related to interference caused at other nodes. The existence of fixed points (Nash equilibria) is proved for IMMSE. Furthermore, fixed points of IMMSE are shown to satisfy the first-order necessary conditions for optimization using a network Lagrangian. The IMMSE game is modified to yield a sequential distortionless-response beamforming algorithm, which is shown to be convergent using a Total Interference Function. Extensive simulation results illustrate that IMMSE yields better power efficiency than a greedy noncooperative SNR-maximizing game.
An asynchronous unicast ad hoc network is considered, where each node i is equipped with a receive/transmit beam-former pair (W sub(i), g sub(i)) designed under a quality-of-service (QoS) SNR constraint. It is first shown that the minimum sum-power beamformers for the network satisfy a weak duality condition, in which the pairs ((g sub(i) super(opt))*, (W sub(i) super(opt))*) achieve the same sum power as the primal network. However, the optimum receive beamformer w sub(i) super(opt) is not in general equal to (g sub(i) super(opt))*, in contrast to the case of cellular and time-division duplexing networks. Iterative minimum mean-square error (IMMSE) beamforming algorithms are then proposed in which w sub(i) = g sub(i)* is enforced. These algorithms are shown to be instances of the Power Algorithm in which gi is the maximizing eigenvector of an SNR-related objective matrix. The IMMSE algorithm can also be viewed as a noncooperative beamforming game, in which the payoff includes normalized SNR, and the tax is related to interference caused at other nodes. The existence of fixed points (Nash equilibria) is proved for IMMSE. Furthermore, fixed points of IMMSE are shown to satisfy the first-order necessary conditions for optimization using a network Lagrangian. The IMMSE game is modified to yield a sequential distortionless-response beamforming algorithm, which is shown to be convergent using a Total Interference Function. Extensive simulation results illustrate that IMMSE yields better power efficiency than a greedy noncooperative SNR-maximizing game.
Extensive simulation results illustrate that IMMSE yields better power efficiency than a greedy noncooperative SNR-maximizing game.
Author Seung-Jun Kim
Hoang, D.A.
Iltis, R.A.
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Keywords Performance evaluation
Mobile radiocommunication
least-mean- square (LMS) methods
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Eigenvector
Wireless telecommunication
Time division multiplexing
Iterative method
networks
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Game theory
Beam forming
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Snippet An asynchronous unicast ad hoc network is considered, where each node i is equipped with a receive/transmit beam-former pair (W/sub i/, g/sub i/) designed...
Extensive simulation results illustrate that IMMSE yields better power efficiency than a greedy noncooperative SNR-maximizing game.
An asynchronous unicast ad hoc network is considered, where each nodeiis equipped with a receive/transmit beamformer pair(bf w_i,bf g_i)designed under a...
An asynchronous unicast ad hoc network is considered, where each node i is equipped with a receive/transmit beam-former pair (W sub(i), g sub(i)) designed...
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SubjectTerms Ad hoc networks
Algorithms
Applied sciences
Array signal processing
Beamforming
Detection, estimation, filtering, equalization, prediction
Distortion
Exact sciences and technology
game theory
Games
Information, signal and communications theory
Interference
Iterative algorithms
Lagrangian functions
least-mean-square (LMS) methods
MIMO
Miscellaneous
Multiplexing
Networks
Operation, maintenance, reliability
Optimization
Physical layer
Power efficiency
Quality of service
Signal and communications theory
Signal processing
Signal processing algorithms
Signal, noise
Studies
Systems, networks and services of telecommunications
Telecommunications
Telecommunications and information theory
Wireless networks
Title Noncooperative iterative MMSE beamforming algorithms for ad hoc networks
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