Combe, T., Fribourg, R., Detto, L., & Normand, J. (2024). Exploring the Influence of Virtual Avatar Heads in Mixed Reality on Social Presence, Performance and User Experience in Collaborative Tasks. IEEE transactions on visualization and computer graphics, 30(5), 2206-2216. https://doi.org/10.1109/TVCG.2024.3372051
Chicago Style (17th ed.) CitationCombe, Theo, Rebecca Fribourg, Lucas Detto, and Jean-Marie Normand. "Exploring the Influence of Virtual Avatar Heads in Mixed Reality on Social Presence, Performance and User Experience in Collaborative Tasks." IEEE Transactions on Visualization and Computer Graphics 30, no. 5 (2024): 2206-2216. https://doi.org/10.1109/TVCG.2024.3372051.
MLA (9th ed.) CitationCombe, Theo, et al. "Exploring the Influence of Virtual Avatar Heads in Mixed Reality on Social Presence, Performance and User Experience in Collaborative Tasks." IEEE Transactions on Visualization and Computer Graphics, vol. 30, no. 5, 2024, pp. 2206-2216, https://doi.org/10.1109/TVCG.2024.3372051.