Rigid sphere room impulse response simulation: Algorithm and applications

Simulated room impulse responses have been proven to be both useful and indispensable for comprehensive testing of acoustic signal processing algorithms while controlling parameters such as the reverberation time, room dimensions, and source–array distance. In this work, a method is proposed for sim...

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Published inThe Journal of the Acoustical Society of America Vol. 132; no. 3; pp. 1462 - 1472
Main Authors Jarrett, D. P., Habets, E. A. P., Thomas, M. R. P., Naylor, P. A.
Format Journal Article
LanguageEnglish
Published Melville, NY Acoustical Society of America 01.09.2012
American Institute of Physics
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Online AccessGet full text
ISSN0001-4966
1520-8524
1520-8524
DOI10.1121/1.4740497

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Abstract Simulated room impulse responses have been proven to be both useful and indispensable for comprehensive testing of acoustic signal processing algorithms while controlling parameters such as the reverberation time, room dimensions, and source–array distance. In this work, a method is proposed for simulating the room impulse responses between a sound source and the microphones positioned on a spherical array. The method takes into account specular reflections of the source by employing the well-known image method, and scattering from the rigid sphere by employing spherical harmonic decomposition. Pseudocode for the proposed method is provided, taking into account various optimizations to reduce the computational complexity. The magnitude and phase errors that result from the finite order spherical harmonic decomposition are analyzed and general guidelines for the order selection are provided. Three examples are presented: an analysis of a diffuse reverberant sound field, a study of binaural cues in the presence of reverberation, and an illustration of the algorithm’s use as a mouth simulator.
AbstractList Simulated room impulse responses have been proven to be both useful and indispensable for comprehensive testing of acoustic signal processing algorithms while controlling parameters such as the reverberation time, room dimensions, and source-array distance. In this work, a method is proposed for simulating the room impulse responses between a sound source and the microphones positioned on a spherical array. The method takes into account specular reflections of the source by employing the well-known image method, and scattering from the rigid sphere by employing spherical harmonic decomposition. Pseudocode for the proposed method is provided, taking into account various optimizations to reduce the computational complexity. The magnitude and phase errors that result from the finite order spherical harmonic decomposition are analyzed and general guidelines for the order selection are provided. Three examples are presented: an analysis of a diffuse reverberant sound field, a study of binaural cues in the presence of reverberation, and an illustration of the algorithm's use as a mouth simulator.Simulated room impulse responses have been proven to be both useful and indispensable for comprehensive testing of acoustic signal processing algorithms while controlling parameters such as the reverberation time, room dimensions, and source-array distance. In this work, a method is proposed for simulating the room impulse responses between a sound source and the microphones positioned on a spherical array. The method takes into account specular reflections of the source by employing the well-known image method, and scattering from the rigid sphere by employing spherical harmonic decomposition. Pseudocode for the proposed method is provided, taking into account various optimizations to reduce the computational complexity. The magnitude and phase errors that result from the finite order spherical harmonic decomposition are analyzed and general guidelines for the order selection are provided. Three examples are presented: an analysis of a diffuse reverberant sound field, a study of binaural cues in the presence of reverberation, and an illustration of the algorithm's use as a mouth simulator.
Simulated room impulse responses have been proven to be both useful and indispensable for comprehensive testing of acoustic signal processing algorithms while controlling parameters such as the reverberation time, room dimensions, and source–array distance. In this work, a method is proposed for simulating the room impulse responses between a sound source and the microphones positioned on a spherical array. The method takes into account specular reflections of the source by employing the well-known image method, and scattering from the rigid sphere by employing spherical harmonic decomposition. Pseudocode for the proposed method is provided, taking into account various optimizations to reduce the computational complexity. The magnitude and phase errors that result from the finite order spherical harmonic decomposition are analyzed and general guidelines for the order selection are provided. Three examples are presented: an analysis of a diffuse reverberant sound field, a study of binaural cues in the presence of reverberation, and an illustration of the algorithm’s use as a mouth simulator.
Author Jarrett, D. P.
Thomas, M. R. P.
Naylor, P. A.
Habets, E. A. P.
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Keywords Room acoustics
Pulse response
Rigid sphere
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SubjectTerms Acoustics
Acoustics - instrumentation
Algorithms
Architectural acoustics
Computer Simulation
Cues
Exact sciences and technology
Facility Design and Construction
Fundamental areas of phenomenology (including applications)
Humans
Models, Theoretical
Motion
Physics
Scattering, Radiation
Signal Processing, Computer-Assisted
Sound
Sound Localization
Sound Spectrography
Time Factors
Transducers
Vibration
Title Rigid sphere room impulse response simulation: Algorithm and applications
URI https://www.ncbi.nlm.nih.gov/pubmed/22978875
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