Reducing Visual Discomfort with HMDs Using Dynamic Depth of Field
Although head-mounted displays (HMDs) are ideal devices for personal viewing of immersive stereoscopic content, exposure to VR applications on them results in significant discomfort for the majority of people, with symptoms including eye fatigue, headaches, nausea, and sweating. A conflict between a...
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| Published in | IEEE computer graphics and applications Vol. 35; no. 5; pp. 34 - 41 |
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| Main Authors | , |
| Format | Magazine Article |
| Language | English |
| Published |
United States
IEEE
01.09.2015
The Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Subjects | |
| Online Access | Get full text |
| ISSN | 0272-1716 1558-1756 1558-1756 |
| DOI | 10.1109/MCG.2015.98 |
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| Abstract | Although head-mounted displays (HMDs) are ideal devices for personal viewing of immersive stereoscopic content, exposure to VR applications on them results in significant discomfort for the majority of people, with symptoms including eye fatigue, headaches, nausea, and sweating. A conflict between accommodation and vergence depth cues on stereoscopic displays is a significant cause of visual discomfort. This article describes the results of an evaluation used to judge the effectiveness of dynamic depth-of-field (DoF) blur in an effort to reduce discomfort caused by exposure to stereoscopic content on HMDs. Using a commercial game engine implementation, study participants report a reduction of visual discomfort on a simulator sickness questionnaire when DoF blurring is enabled. The study participants reported a decrease in symptom severity caused by HMD exposure, indicating that dynamic DoF can effectively reduce visual discomfort. |
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| AbstractList | Although head-mounted displays (HMDs) are ideal devices for personal viewing of immersive stereoscopic content, exposure to VR applications on them results in significant discomfort for the majority of people, with symptoms including eye fatigue, headaches, nausea, and sweating. A conflict between accommodation and vergence depth cues on stereoscopic displays is a significant cause of visual discomfort. This article describes the results of an evaluation used to judge the effectiveness of dynamic depth-of-field (DoF) blur in an effort to reduce discomfort caused by exposure to stereoscopic content on HMDs. Using a commercial game engine implementation, study participants report a reduction of visual discomfort on a simulator sickness questionnaire when DoF blurring is enabled. The study participants reported a decrease in symptom severity caused by HMD exposure, indicating that dynamic DoF can effectively reduce visual discomfort.Although head-mounted displays (HMDs) are ideal devices for personal viewing of immersive stereoscopic content, exposure to VR applications on them results in significant discomfort for the majority of people, with symptoms including eye fatigue, headaches, nausea, and sweating. A conflict between accommodation and vergence depth cues on stereoscopic displays is a significant cause of visual discomfort. This article describes the results of an evaluation used to judge the effectiveness of dynamic depth-of-field (DoF) blur in an effort to reduce discomfort caused by exposure to stereoscopic content on HMDs. Using a commercial game engine implementation, study participants report a reduction of visual discomfort on a simulator sickness questionnaire when DoF blurring is enabled. The study participants reported a decrease in symptom severity caused by HMD exposure, indicating that dynamic DoF can effectively reduce visual discomfort. Although head-mounted displays (HMDs) are ideal devices for personal viewing of immersive stereoscopic content, exposure to VR applications on them results in significant discomfort for the majority of people, with symptoms including eye fatigue, headaches, nausea, and sweating. A conflict between accommodation and vergence depth cues on stereoscopic displays is a significant cause of visual discomfort. This article describes the results of an evaluation used to judge the effectiveness of dynamic depth-of-field (DoF) blur in an effort to reduce discomfort caused by exposure to stereoscopic content on HMDs. Using a commercial game engine implementation, study participants report a reduction of visual discomfort on a simulator sickness questionnaire when DoF blurring is enabled. The study participants reported a decrease in symptom severity caused by HMD exposure, indicating that dynamic DoF can effectively reduce visual discomfort. |
| Author | Carnegie, Kieran Taehyun Rhee |
| Author_xml | – sequence: 1 givenname: Kieran surname: Carnegie fullname: Carnegie, Kieran email: kotarou@ecs.vuw.ac.nz organization: Sch. of Eng. & Comput. Sci., Victoria Univ. of Wellington, Wellington, New Zealand – sequence: 2 surname: Taehyun Rhee fullname: Taehyun Rhee email: taehyun.rhee@ecs.vuw.ac.nz organization: Sch. of Eng. & Comput. Sci., Victoria Univ. of Wellington, Wellington, New Zealand |
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| SubjectTerms | Adolescent Adult Blurring computer graphics Data Display depth of field Depth Perception Devices Discomfort Displays Dynamic tests Dynamics Exposure Female Hardware head mounted display Humans Imaging, Three-Dimensional - adverse effects Imaging, Three-Dimensional - methods immersive stereoscopic content Male Middle Aged Motion Sickness - etiology Motion Sickness - prevention & control Photic Stimulation - adverse effects Photic Stimulation - methods Software Stereo image processing Stereoscopic User-Computer Interface Video Games - adverse effects Virtual reality Visual Visual systems Visualization Young Adult |
| Title | Reducing Visual Discomfort with HMDs Using Dynamic Depth of Field |
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