Adaptive Quantization Visibility Caching
Ray tracing has become a viable alternative to rasterization for interactive applications and also forms the basis of most global illumination methods. However, even today's fastest ray‐tracers offer only a tight budget of rays per pixel per frame. Rendering performance can be improved by incre...
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| Published in | Computer graphics forum Vol. 32; no. 2pt4; pp. 399 - 408 |
|---|---|
| Main Authors | , , , |
| Format | Journal Article |
| Language | English |
| Published |
Oxford, UK
Blackwell Publishing Ltd
01.05.2013
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| Subjects | |
| Online Access | Get full text |
| ISSN | 0167-7055 1467-8659 |
| DOI | 10.1111/cgf.12060 |
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| Abstract | Ray tracing has become a viable alternative to rasterization for interactive applications and also forms the basis of most global illumination methods. However, even today's fastest ray‐tracers offer only a tight budget of rays per pixel per frame. Rendering performance can be improved by increasing this budget, or by developing methods that use it more efficiently. In this paper we propose a global visibility caching algorithm that reduces the number of shadow rays required for shading to a fraction of less than 2% in some cases. We quantize the visibility function's domain while ensuring a minimal degradation of the final image quality. To control the introduced error, we adapt the quantization locally, accounting for variations in geometry, sampling densities on both endpoints of the visibility queries, and the light signal itself. Compared to previous approaches for approximating visibility, e.g. shadow mapping, our method has several advantages: (1) it allows caching of arbitrary visibility queries between surface points and is thus applicable to all ray tracing based methods; (2) the approximation error is uniform over the entire image and can be bounded by a user‐specified parameter; (3) the cache is created on‐the‐fly and does not waste any resources on queries that will never be used. We demonstrate the benefits of our method on Whitted‐style ray tracing combined with instant radiosity, as well as an integration with bidirectional path tracing. |
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| AbstractList | Ray tracing has become a viable alternative to rasterization for interactive applications and also forms the basis of most global illumination methods. However, even today's fastest ray‐tracers offer only a tight budget of rays per pixel per frame. Rendering performance can be improved by increasing this budget, or by developing methods that use it more efficiently. In this paper we propose a global visibility caching algorithm that reduces the number of shadow rays required for shading to a fraction of less than 2% in some cases. We quantize the visibility function's domain while ensuring a minimal degradation of the final image quality. To control the introduced error, we adapt the quantization locally, accounting for variations in geometry, sampling densities on both endpoints of the visibility queries, and the light signal itself. Compared to previous approaches for approximating visibility, e.g. shadow mapping, our method has several advantages: (1) it allows caching of arbitrary visibility queries between surface points and is thus applicable to all ray tracing based methods; (2) the approximation error is uniform over the entire image and can be bounded by a user‐specified parameter; (3) the cache is created on‐the‐fly and does not waste any resources on queries that will never be used. We demonstrate the benefits of our method on Whitted‐style ray tracing combined with instant radiosity, as well as an integration with bidirectional path tracing. Ray tracing has become a viable alternative to rasterization for interactive applications and also forms the basis of most global illumination methods. However, even today's fastest ray-tracers offer only a tight budget of rays per pixel per frame. Rendering performance can be improved by increasing this budget, or by developing methods that use it more efficiently. In this paper we propose a global visibility caching algorithm that reduces the number of shadow rays required for shading to a fraction of less than 2% in some cases. We quantize the visibility function's domain while ensuring a minimal degradation of the final image quality. To control the introduced error, we adapt the quantization locally, accounting for variations in geometry, sampling densities on both endpoints of the visibility queries, and the light signal itself. Compared to previous approaches for approximating visibility, e.g. shadow mapping, our method has several advantages: (1) it allows caching of arbitrary visibility queries between surface points and is thus applicable to all ray tracing based methods; (2) the approximation error is uniform over the entire image and can be bounded by a user-specified parameter; (3) the cache is created on-the-fly and does not waste any resources on queries that will never be used. We demonstrate the benefits of our method on Whitted-style ray tracing combined with instant radiosity, as well as an integration with bidirectional path tracing. [PUBLICATION ABSTRACT] |
| Author | Dachsbacher, Carsten Popov, Stefan Georgiev, Iliyan Slusallek, Philipp |
| Author_xml | – sequence: 1 givenname: Stefan surname: Popov fullname: Popov, Stefan organization: Saarland University – sequence: 2 givenname: Iliyan surname: Georgiev fullname: Georgiev, Iliyan organization: Saarland University – sequence: 3 givenname: Philipp surname: Slusallek fullname: Slusallek, Philipp organization: Saarland University – sequence: 4 givenname: Carsten surname: Dachsbacher fullname: Dachsbacher, Carsten organization: Karlsruhe Institute of Technology |
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| Copyright | 2013 The Author(s) Computer Graphics Forum © 2013 The Eurographics Association and Blackwell Publishing Ltd. |
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| References | Dietrich A., Slusallek P.: Adaptive spatial sample caching. In Proc. IEEE/EG Symposium on Interactive Ray Tracing 2007 (September 2007), pp. 141-147. 2, 5. Ward G. J., Rubinstein F. M., Clear R. D.: A ray tracing solution for diffuse interreflection. Computer Graphics (Proc. SIGGRAPH) 22, 4 (1988), 85-92. 2, 6. Bittner J., Wonka P.: Visibility in computer graphics. Environment and Planning B: Planning and Design 30, 5 (2003), 729-756. 2. Walter B., Fernandez S., Arbree A., Bala K., Donikian M., Greenberg D. P.: Lightcuts: a scalable approach to illumination. ACM Transactions on Graphics (Proceedings of SIGGRAPH) 24, 3 (2005), 1098-1107. 1, 2, 10. Hašan M., Pellacini F., Bala K.: Matrix row-column sampling for the many-light problem. ACM Transactions on Graphics (Proc. SIGGRAPH) 26, 3 (2007). 2. Tole P., Pellacini F., Walter B., Greenberg D. P.: Interactive global illumination in dynamic scenes. ACM Transactions on Graphics (Proc. SIGGRAPH) 21, 3 (2002). 2. Scherzer D., Wimmer M., Purgathofer W.: A survey of real-time hard shadow mapping methods. Computer Graphics Forum 30, 1 (2011), 169-186. 2, 9. Cohen-Or D., Chrysanthou Y. L., Silva C. T., Durand F.: A survey of visibility for walkthrough applications. IEEE Transactions on Visualization and Computer Graphics 09, 3 (2003), 412-431. 2. Mantiuk R., Kim K. J., Rempel A. G., Heidrich W.: HDR-VDP-2: a calibrated visual metric for visibility and quality predictions in all luminance conditions. ACM Transactions on Graphics (Proc. SIGGRAPH) 30, 4 (2011). 8. Morton G. M.: A computer oriented geodetic data base and a new technique in file sequencing. Tech. rep., IBM Ltd., 1966. 6. Halton J. H.: Algorithm 247: Radical-inverse quasi-random point sequence. Communications of ACM 7 (1964). 6. Haines E., Greenberg D.: The light buffer: A shadow-testing accelerator. IEEE Computer Graphics and Applications 6, 9 (1986), 6-16. 2. Novák J., Dachsbacher C.: Rasterized bounding volume hierarchies. Comptuter Graphics Forum 31, 2 (2012). 1. Ritschel T., Dachsbacher C., Grosch T., Kautz J.: The state of the art in interactive global illumination. Comptuter Graphics Forum 31, 1 (2012), 160-188. 2. Williams L.: Casting curved shadows on curved surfaces. Computer Graphics (Proc. SIGGRAPH) 12, 3 (1978). 2. Press W. H., Teukolsky S. A., Vetterling W. T., Flannery B. P.: Numerical Recipes 3rd Edition, 3 ed. Cambridge University Press, Sept 2007. 5. Sept 2007 1978; 12 2011 1964; 7 2002; 21 1986; 6 2009 1998 2008 1997 2011; 30 1988; 22 2006 1993 2003; 09 September 2007; 2007 2003; 30 2012; 31 2007; 26 2005; 24 1999 1966 e_1_2_7_5_2 e_1_2_7_4_2 e_1_2_7_2_2 e_1_2_7_9_2 e_1_2_7_8_2 e_1_2_7_7_2 e_1_2_7_6_2 e_1_2_7_19_2 e_1_2_7_18_2 Bittner J. (e_1_2_7_3_2) 2011 e_1_2_7_14_2 e_1_2_7_13_2 e_1_2_7_12_2 e_1_2_7_11_2 e_1_2_7_26_2 Novák J. (e_1_2_7_16_2) 2012; 31 e_1_2_7_25_2 e_1_2_7_24_2 Morton G. M. (e_1_2_7_15_2) 1966 e_1_2_7_23_2 e_1_2_7_22_2 e_1_2_7_21_2 e_1_2_7_20_2 Press W. H. (e_1_2_7_17_2) 2007 Hašan M. (e_1_2_7_10_2) 2007; 26 |
| References_xml | – reference: Bittner J., Wonka P.: Visibility in computer graphics. Environment and Planning B: Planning and Design 30, 5 (2003), 729-756. 2. – reference: Haines E., Greenberg D.: The light buffer: A shadow-testing accelerator. IEEE Computer Graphics and Applications 6, 9 (1986), 6-16. 2. – reference: Scherzer D., Wimmer M., Purgathofer W.: A survey of real-time hard shadow mapping methods. Computer Graphics Forum 30, 1 (2011), 169-186. 2, 9. – reference: Cohen-Or D., Chrysanthou Y. L., Silva C. T., Durand F.: A survey of visibility for walkthrough applications. IEEE Transactions on Visualization and Computer Graphics 09, 3 (2003), 412-431. 2. – reference: Tole P., Pellacini F., Walter B., Greenberg D. P.: Interactive global illumination in dynamic scenes. ACM Transactions on Graphics (Proc. SIGGRAPH) 21, 3 (2002). 2. – reference: Ritschel T., Dachsbacher C., Grosch T., Kautz J.: The state of the art in interactive global illumination. Comptuter Graphics Forum 31, 1 (2012), 160-188. 2. – reference: Mantiuk R., Kim K. J., Rempel A. G., Heidrich W.: HDR-VDP-2: a calibrated visual metric for visibility and quality predictions in all luminance conditions. ACM Transactions on Graphics (Proc. SIGGRAPH) 30, 4 (2011). 8. – reference: Morton G. M.: A computer oriented geodetic data base and a new technique in file sequencing. Tech. rep., IBM Ltd., 1966. 6. – reference: Ward G. J., Rubinstein F. M., Clear R. D.: A ray tracing solution for diffuse interreflection. Computer Graphics (Proc. SIGGRAPH) 22, 4 (1988), 85-92. 2, 6. – reference: Walter B., Fernandez S., Arbree A., Bala K., Donikian M., Greenberg D. P.: Lightcuts: a scalable approach to illumination. ACM Transactions on Graphics (Proceedings of SIGGRAPH) 24, 3 (2005), 1098-1107. 1, 2, 10. – reference: Dietrich A., Slusallek P.: Adaptive spatial sample caching. In Proc. IEEE/EG Symposium on Interactive Ray Tracing 2007 (September 2007), pp. 141-147. 2, 5. – reference: Hašan M., Pellacini F., Bala K.: Matrix row-column sampling for the many-light problem. ACM Transactions on Graphics (Proc. SIGGRAPH) 26, 3 (2007). 2. – reference: Williams L.: Casting curved shadows on curved surfaces. Computer Graphics (Proc. SIGGRAPH) 12, 3 (1978). 2. – reference: Novák J., Dachsbacher C.: Rasterized bounding volume hierarchies. Comptuter Graphics Forum 31, 2 (2012). 1. – reference: Halton J. H.: Algorithm 247: Radical-inverse quasi-random point sequence. Communications of ACM 7 (1964). 6. – reference: Press W. H., Teukolsky S. A., Vetterling W. T., Flannery B. P.: Numerical Recipes 3rd Edition, 3 ed. Cambridge University Press, Sept 2007. 5. – volume: 22 start-page: 85 issue: 4 year: 1988 end-page: 92 article-title: A ray tracing solution for diffuse interreflection publication-title: Computer Graphics (Proc. SIGGRAPH) – volume: 30 start-page: 729 issue: 5 year: 2003 end-page: 756 article-title: Visibility in computer graphics publication-title: Environment and Planning B: Planning and Design – year: 1966 – volume: 31 start-page: 160 issue: 1 year: 2012 end-page: 188 article-title: The state of the art in interactive global illumination publication-title: Comptuter Graphics Forum – volume: 26 issue: 3 year: 2007 article-title: Matrix row‐column sampling for the many‐light problem publication-title: ACM Transactions on Graphics (Proc. SIGGRAPH) – start-page: 81 year: 2011 end-page: 88 – start-page: 179 year: 1999 end-page: 186 – volume: 30 start-page: 169 issue: 1 year: 2011 end-page: 186 article-title: A survey of real‐time hard shadow mapping methods publication-title: Computer Graphics Forum – volume: 7 year: 1964 article-title: Algorithm 247: Radical‐inverse quasi‐random point sequence publication-title: Communications of ACM – year: Sept 2007 – volume: 09 start-page: 412 issue: 3 year: 2003 end-page: 431 article-title: A survey of visibility for walkthrough applications publication-title: IEEE Transactions on Visualization and Computer Graphics – start-page: 145 year: 1993 end-page: 153 – start-page: 383 year: 2008 end-page: 388 – year: 1998 – volume: 2007 start-page: 141 year: September 2007 end-page: 147 article-title: Adaptive spatial sample caching publication-title: Proc. IEEE/EG Symposium on Interactive Ray Tracing – volume: 30 issue: 4 year: 2011 article-title: HDR‐VDP‐2: a calibrated visual metric for visibility and quality predictions in all luminance conditions publication-title: ACM Transactions on Graphics (Proc. SIGGRAPH) – start-page: 145 year: 2009 end-page: 149 – volume: 12 issue: 3 year: 1978 article-title: Casting curved shadows on curved surfaces publication-title: Computer Graphics (Proc. SIGGRAPH) – volume: 6 start-page: 6 issue: 9 year: 1986 end-page: 16 article-title: The light buffer: A shadow‐testing accelerator publication-title: IEEE Computer Graphics and Applications – start-page: 235 year: 1999 end-page: 246 – year: 2006 – volume: 21 issue: 3 year: 2002 article-title: Interactive global illumination in dynamic scenes publication-title: ACM Transactions on Graphics (Proc. SIGGRAPH) – start-page: 49 year: 1997 end-page: 56 – volume: 24 start-page: 1098 issue: 3 year: 2005 end-page: 1107 article-title: Lightcuts: a scalable approach to illumination publication-title: ACM Transactions on Graphics (Proceedings of SIGGRAPH) – volume: 31 issue: 2 year: 2012 article-title: Rasterized bounding volume hierarchies publication-title: Comptuter Graphics Forum – start-page: 81 volume-title: Proc. I3D year: 2011 ident: e_1_2_7_3_2 – ident: e_1_2_7_13_2 – ident: e_1_2_7_6_2 doi: 10.1109/RT.2007.4342602 – ident: e_1_2_7_19_2 – ident: e_1_2_7_8_2 doi: 10.1145/355588.365104 – ident: e_1_2_7_9_2 doi: 10.1109/MCG.1986.276832 – volume-title: A computer oriented geodetic data base and a new technique in file sequencing year: 1966 ident: e_1_2_7_15_2 – volume: 26 issue: 3 year: 2007 ident: e_1_2_7_10_2 article-title: Matrix row‐column sampling for the many‐light problem publication-title: ACM Transactions on Graphics (Proc. 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| SubjectTerms | Algorithms Analysis and texture Budgeting Caching Computer graphics I.3.7 [Computer Graphics]: Color I.3.7 [Computer Graphics]: Color, shading, shadowing, and texture I.3.7 [Computer Graphics]: Ray tracing Image processing systems Permissible error Quantization Queries Ray tracing shading shadowing Studies Visibility |
| Title | Adaptive Quantization Visibility Caching |
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