Real‐Time FE Simulation for Large‐Scale Problems Using Precondition‐Based Contact Resolution and Isolated DOFs Constraints

This paper presents a fast method to compute large‐scale problems in real‐time finite element simulations in the presence of contact and friction. The approach uses a precondition‐based contact resolution that performs a Cholesky decomposition at low frequency. On exploiting the sparsity in assemble...

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Published inComputer graphics forum Vol. 41; no. 6; pp. 418 - 434
Main Authors Zeng, Z., Cotin, S., Courtecuisse, H.
Format Journal Article
LanguageEnglish
Published Oxford Blackwell Publishing Ltd 01.09.2022
Wiley
Subjects
Online AccessGet full text
ISSN0167-7055
1467-8659
1467-8659
DOI10.1111/cgf.14563

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Abstract This paper presents a fast method to compute large‐scale problems in real‐time finite element simulations in the presence of contact and friction. The approach uses a precondition‐based contact resolution that performs a Cholesky decomposition at low frequency. On exploiting the sparsity in assembled matrices, we propose a reduced and parallel computation scheme to address the expensive computation of the Schur‐complement arisen by detailed mesh and accurate contact response. An efficient GPU‐based solver is developed to parallelise the computation, making it possible to provide real‐time simulations in the presence of coupled constraints for contact and friction response. In addition, the pre‐conditioner is updated at low frequency, implying reuse of the factorised system. To benefit a further speedup, we propose a strategy to share the resolution information between consecutive time steps. We evaluate the performance of our method in different contact applications and compare it with typical approaches on CPU and GPU. This paper presents a fast method to compute large‐scale problems in real‐time finite element simulations in the presence of contact and friction.
AbstractList This paper presents a fast method to compute large‐scale problems in real‐time finite element simulations in the presence of contact and friction. The approach uses a precondition‐based contact resolution that performs a Cholesky decomposition at low frequency. On exploiting the sparsity in assembled matrices, we propose a reduced and parallel computation scheme to address the expensive computation of the Schur‐complement arisen by detailed mesh and accurate contact response. An efficient GPU‐based solver is developed to parallelise the computation, making it possible to provide real‐time simulations in the presence of coupled constraints for contact and friction response. In addition, the pre‐conditioner is updated at low frequency, implying reuse of the factorised system. To benefit a further speedup, we propose a strategy to share the resolution information between consecutive time steps. We evaluate the performance of our method in different contact applications and compare it with typical approaches on CPU and GPU.
This paper presents a fast method to compute large‐scale problems in real‐time finite element simulations in the presence of contact and friction. The approach uses a precondition‐based contact resolution that performs a Cholesky decomposition at low frequency. On exploiting the sparsity in assembled matrices, we propose a reduced and parallel computation scheme to address the expensive computation of the Schur‐complement arisen by detailed mesh and accurate contact response. An efficient GPU‐based solver is developed to parallelise the computation, making it possible to provide real‐time simulations in the presence of coupled constraints for contact and friction response. In addition, the pre‐conditioner is updated at low frequency, implying reuse of the factorised system. To benefit a further speedup, we propose a strategy to share the resolution information between consecutive time steps. We evaluate the performance of our method in different contact applications and compare it with typical approaches on CPU and GPU. This paper presents a fast method to compute large‐scale problems in real‐time finite element simulations in the presence of contact and friction.
Author Courtecuisse, H.
Zeng, Z.
Cotin, S.
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Issue 6
Keywords constraint-based resolution
real-time finite element simulation
GPU-based parallelisation
physics-based animation
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  doi: 10.1137/130908737
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– volume-title: Proceedings of the Computer Graphics International
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Snippet This paper presents a fast method to compute large‐scale problems in real‐time finite element simulations in the presence of contact and friction. The approach...
This paper presents a fast method to compute large-scale problems in real-time finite element simulations in the presence of contact and friction. The approach...
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SubjectTerms Computer Science
constraint‐based resolution
Finite element method
GPU‐based parallelisation
Low frequencies
Parallel processing
physics‐based animation
real‐time finite element simulation
Simulation
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Title Real‐Time FE Simulation for Large‐Scale Problems Using Precondition‐Based Contact Resolution and Isolated DOFs Constraints
URI https://onlinelibrary.wiley.com/doi/abs/10.1111%2Fcgf.14563
https://www.proquest.com/docview/2722375685
https://hal.science/hal-03694167
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