Emotion Recognition in Gaming Dataset to Reduce Artifacts in the Self-Assessed Labeling Using Semi-Supervised Clustering - Almanza-Conejo, Oscar; Avina-Cervantes, Juan Gabriel; Garcia-Perez, Arturo; Ibarra-Manzano, Mario Alberto (IEEE access, 2024)
Keywords: Brain modeling; Clustering; Clustering algorithms; Computer & video games; conflict learning; Datasets; Electroencephalography; Emotion recognition; Emotions; Feature extraction; Games; gaming; Labeling; Labels; Machine learning; Measurement; Signal classification; User experience; Video games