Emotion Recognition in Gaming Dataset to Reduce Artifacts in the Self-Assessed Labeling Using Semi-Supervised Clustering
Popular comments suggest that continuous exposure of children and adolescents to video games yields a non-benefit behavior in the players' mental health. Contrarily, several studies have proven that commercial and serious games improve mental activity; some are used in treating psychological an...
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          | Published in | IEEE access Vol. 12; pp. 52659 - 52668 | 
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| Main Authors | , , , | 
| Format | Journal Article | 
| Language | English | 
| Published | 
        Piscataway
          IEEE
    
        2024
     The Institute of Electrical and Electronics Engineers, Inc. (IEEE)  | 
| Subjects | |
| Online Access | Get full text | 
| ISSN | 2169-3536 2169-3536  | 
| DOI | 10.1109/ACCESS.2024.3387357 | 
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| Summary: | Popular comments suggest that continuous exposure of children and adolescents to video games yields a non-benefit behavior in the players' mental health. Contrarily, several studies have proven that commercial and serious games improve mental activity; some are used in treating psychological and physical disorders. This paper presents a method based on electroencephalogram signals analysis to classify multiple emotions recorded from subjects' gameplay seasons. In the core of this study, a self-assessed labeling method is evaluated using the Force, EEG, and Emotion Labelled Dataset (FEEL) for emotion recognition tasks. Besides, a 1-D Local Binary Pattern (LBP) method transforms the EEG temporal behavior to extract time-frequency features. Complementarily, the database artifacts were removed using a novel Conflict Learning approach for machine learning models, associating the extracted samples with the subjects' emotion labeling. A semi-supervised clustering method was employed to show the similarity between self-assessed subjects' labels. Finally, numerical results suggested a conflict between 23 original labels, improving the classification by over 92% in accuracy for 19 self-assessed classes. | 
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| Bibliography: | ObjectType-Article-1 SourceType-Scholarly Journals-1 ObjectType-Feature-2 content type line 14  | 
| ISSN: | 2169-3536 2169-3536  | 
| DOI: | 10.1109/ACCESS.2024.3387357 |