Almanza-Conejo, O., Avina-Cervantes, J. G., Garcia-Perez, A., & Ibarra-Manzano, M. A. (2024). Emotion Recognition in Gaming Dataset to Reduce Artifacts in the Self-Assessed Labeling Using Semi-Supervised Clustering. IEEE access, 12, 52659-52668. https://doi.org/10.1109/ACCESS.2024.3387357
Chicago Style (17th ed.) CitationAlmanza-Conejo, Oscar, Juan Gabriel Avina-Cervantes, Arturo Garcia-Perez, and Mario Alberto Ibarra-Manzano. "Emotion Recognition in Gaming Dataset to Reduce Artifacts in the Self-Assessed Labeling Using Semi-Supervised Clustering." IEEE Access 12 (2024): 52659-52668. https://doi.org/10.1109/ACCESS.2024.3387357.
MLA (9th ed.) CitationAlmanza-Conejo, Oscar, et al. "Emotion Recognition in Gaming Dataset to Reduce Artifacts in the Self-Assessed Labeling Using Semi-Supervised Clustering." IEEE Access, vol. 12, 2024, pp. 52659-52668, https://doi.org/10.1109/ACCESS.2024.3387357.