Cops and Robbers on Dynamic Graphs: Offline and Online Case

We examine the classic game of Cops and Robbers played on models of dynamic graphs, that is, graphs evolving over discrete time steps. At each time step, a graph instance is generated as a subgraph of the underlying graph of the model. The cops and the robber take their turns on the current graph in...

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Published inDiscrete mathematics and theoretical computer science Vol. 25:1; no. Discrete Algorithms; pp. 1 - 20
Main Authors Balev, Stefan, Jiménez Laredo, Juan, Lamprou, Ioannis, Pigné, Yoann, Sanlaville, Eric
Format Journal Article
LanguageEnglish
Published Nancy DMTCS 01.01.2023
Discrete Mathematics & Theoretical Computer Science
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ISSN1365-8050
1462-7264
1365-8050
DOI10.46298/dmtcs.8784

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Summary:We examine the classic game of Cops and Robbers played on models of dynamic graphs, that is, graphs evolving over discrete time steps. At each time step, a graph instance is generated as a subgraph of the underlying graph of the model. The cops and the robber take their turns on the current graph instance. The cops win if they can capture the robber at some point in time. Otherwise, the robber wins. In the offline case, the players are fully aware of the evolution sequence, up to some finite time horizon T. We provide a O(n 2k+1 T) algorithm to decide whether a given evolution sequence for an underlying graph with n vertices is k-cop-win via a reduction to a reachability game. In the online case, there is no knowledge of the evolution sequence, and the game might go on forever. Also, each generated instance is required to be connected. We provide a nearly tight characterization for sparse underlying graphs, i.e., with at most linear number of edges. We prove λ + 1 cops suffice to capture the robber in any underlying graph with n − 1 + λ edges. Further, we define a family of underlying graphs with n−1+λ edges where λ−1 cops are necessary (and sufficient) for capture.
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ISSN:1365-8050
1462-7264
1365-8050
DOI:10.46298/dmtcs.8784