GPU-accelerated Conflict-based Search for Multi-agent Embodied Intelligence
Embodied intelligence applications, such as autonomous robotics and smart transportation systems, require efficient coordination of multiple agents in dynamic environments. A critical challenge in this domain is the multi-agent pathfinding (MAPF) problem, which ensures that agents can navigate confl...
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| Published in | International journal of automation and computing Vol. 22; no. 4; pp. 641 - 654 |
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| Main Authors | , , , , , |
| Format | Journal Article |
| Language | English |
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Berlin/Heidelberg
Springer Berlin Heidelberg
01.08.2025
Springer Nature B.V |
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| Online Access | Get full text |
| ISSN | 2731-538X 1476-8186 2731-5398 2731-5398 1751-8520 |
| DOI | 10.1007/s11633-025-1568-y |
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| Abstract | Embodied intelligence applications, such as autonomous robotics and smart transportation systems, require efficient coordination of multiple agents in dynamic environments. A critical challenge in this domain is the multi-agent pathfinding (MAPF) problem, which ensures that agents can navigate conflict-free while optimizing their paths. Conflict-based search (CBS) is a well-established two-level solver for the MAPF problem. However, as the scale of the problem expands, the computation time becomes a significant challenge for the implementation of CBS. Previous optimizations have mainly focused on reducing the number of nodes explored by the high-level or low-level solver. This paper takes a different perspective by proposing a parallel version of CBS, namely GPU-accelerated conflict-based search (GACBS), which significantly exploits the parallel computing capabilities of GPU. GACBS employs a task coordination framework to enable collaboration between the high-level and low-level solvers with lightweight synchronous operations. Moreover, GACBS leverages a parallel low-level solver, called GATSA, to efficiently find the shortest path for a single agent under constraints. Experimental results show that the proposed GACBS significantly outperforms CPU-based CBS, with the maximum speedup ratio reaching over 46. |
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| AbstractList | Embodied intelligence applications, such as autonomous robotics and smart transportation systems, require efficient coordination of multiple agents in dynamic environments. A critical challenge in this domain is the multi-agent pathfinding (MAPF) problem, which ensures that agents can navigate conflict-free while optimizing their paths. Conflict-based search (CBS) is a well-established two-level solver for the MAPF problem. However, as the scale of the problem expands, the computation time becomes a significant challenge for the implementation of CBS. Previous optimizations have mainly focused on reducing the number of nodes explored by the high-level or low-level solver. This paper takes a different perspective by proposing a parallel version of CBS, namely GPU-accelerated conflict-based search (GACBS), which significantly exploits the parallel computing capabilities of GPU. GACBS employs a task coordination framework to enable collaboration between the high-level and low-level solvers with lightweight synchronous operations. Moreover, GACBS leverages a parallel low-level solver, called GATSA, to efficiently find the shortest path for a single agent under constraints. Experimental results show that the proposed GACBS significantly outperforms CPU-based CBS, with the maximum speedup ratio reaching over 46. |
| Author | Liu, Hongji Li, Yuanhang Xin, Ren Fang, Chao Wu, Jin Tang, Mingkai |
| Author_xml | – sequence: 1 givenname: Mingkai orcidid: 0000-0002-5914-4178 surname: Tang fullname: Tang, Mingkai organization: Computer Science and Engineering, The Hong Kong University of Science and Technology – sequence: 2 givenname: Ren orcidid: 0000-0002-9548-5076 surname: Xin fullname: Xin, Ren organization: Division of Emerging Interdisciplinary Areas, The Hong Kong University of Science and Technology – sequence: 3 givenname: Chao orcidid: 0000-0003-3430-1189 surname: Fang fullname: Fang, Chao organization: Information and Communication Engineering, Nanjing University – sequence: 4 givenname: Yuanhang orcidid: 0000-0002-4222-9060 surname: Li fullname: Li, Yuanhang organization: Electronic and Computer Engineering, The Hong Kong University of Science and Technology – sequence: 5 givenname: Hongji orcidid: 0000-0003-0272-3045 surname: Liu fullname: Liu, Hongji organization: Division of Emerging Interdisciplinary Areas, The Hong Kong University of Science and Technology – sequence: 6 givenname: Jin orcidid: 0000-0001-5930-4170 surname: Wu fullname: Wu, Jin email: jin_wu_uestc@hotmail.com organization: Electronic and Computer Engineering, The Hong Kong University of Science and Technology |
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| Copyright | Institute of Automation, Chinese Academy of Sciences and Springer-Verlag GmbH Germany, part of Springer Nature 2025 Institute of Automation, Chinese Academy of Sciences and Springer-Verlag GmbH Germany, part of Springer Nature 2025. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. |
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| Keywords | multi-agent system planning Conflict-based search (CBS) GPU parallel computing multi-agent pathfinding (MAPF) |
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| SubjectTerms | Artificial Intelligence Computer Science Coordination Graphics processing units Intelligence Multiagent systems Research Article Robotics Searching Shortest-path problems Solvers Transportation systems |
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| Title | GPU-accelerated Conflict-based Search for Multi-agent Embodied Intelligence |
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