GPU-accelerated Conflict-based Search for Multi-agent Embodied Intelligence

Embodied intelligence applications, such as autonomous robotics and smart transportation systems, require efficient coordination of multiple agents in dynamic environments. A critical challenge in this domain is the multi-agent pathfinding (MAPF) problem, which ensures that agents can navigate confl...

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Published inInternational journal of automation and computing Vol. 22; no. 4; pp. 641 - 654
Main Authors Tang, Mingkai, Xin, Ren, Fang, Chao, Li, Yuanhang, Liu, Hongji, Wu, Jin
Format Journal Article
LanguageEnglish
Published Berlin/Heidelberg Springer Berlin Heidelberg 01.08.2025
Springer Nature B.V
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ISSN2731-538X
1476-8186
2731-5398
2731-5398
1751-8520
DOI10.1007/s11633-025-1568-y

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Abstract Embodied intelligence applications, such as autonomous robotics and smart transportation systems, require efficient coordination of multiple agents in dynamic environments. A critical challenge in this domain is the multi-agent pathfinding (MAPF) problem, which ensures that agents can navigate conflict-free while optimizing their paths. Conflict-based search (CBS) is a well-established two-level solver for the MAPF problem. However, as the scale of the problem expands, the computation time becomes a significant challenge for the implementation of CBS. Previous optimizations have mainly focused on reducing the number of nodes explored by the high-level or low-level solver. This paper takes a different perspective by proposing a parallel version of CBS, namely GPU-accelerated conflict-based search (GACBS), which significantly exploits the parallel computing capabilities of GPU. GACBS employs a task coordination framework to enable collaboration between the high-level and low-level solvers with lightweight synchronous operations. Moreover, GACBS leverages a parallel low-level solver, called GATSA, to efficiently find the shortest path for a single agent under constraints. Experimental results show that the proposed GACBS significantly outperforms CPU-based CBS, with the maximum speedup ratio reaching over 46.
AbstractList Embodied intelligence applications, such as autonomous robotics and smart transportation systems, require efficient coordination of multiple agents in dynamic environments. A critical challenge in this domain is the multi-agent pathfinding (MAPF) problem, which ensures that agents can navigate conflict-free while optimizing their paths. Conflict-based search (CBS) is a well-established two-level solver for the MAPF problem. However, as the scale of the problem expands, the computation time becomes a significant challenge for the implementation of CBS. Previous optimizations have mainly focused on reducing the number of nodes explored by the high-level or low-level solver. This paper takes a different perspective by proposing a parallel version of CBS, namely GPU-accelerated conflict-based search (GACBS), which significantly exploits the parallel computing capabilities of GPU. GACBS employs a task coordination framework to enable collaboration between the high-level and low-level solvers with lightweight synchronous operations. Moreover, GACBS leverages a parallel low-level solver, called GATSA, to efficiently find the shortest path for a single agent under constraints. Experimental results show that the proposed GACBS significantly outperforms CPU-based CBS, with the maximum speedup ratio reaching over 46.
Author Liu, Hongji
Li, Yuanhang
Xin, Ren
Fang, Chao
Wu, Jin
Tang, Mingkai
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multi-agent pathfinding (MAPF)
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SubjectTerms Artificial Intelligence
Computer Science
Coordination
Graphics processing units
Intelligence
Multiagent systems
Research Article
Robotics
Searching
Shortest-path problems
Solvers
Transportation systems
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Title GPU-accelerated Conflict-based Search for Multi-agent Embodied Intelligence
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