Eryiğit, G., Bektaş, F., Ali, U., & Dereli, B. (2023). Gamification of complex morphology learning: The case of Turkish. Computer assisted language learning, ahead-of-print(ahead-of-print), 1-29. https://doi.org/10.1080/09588221.2021.1996396
Chicago Style (17th ed.) CitationEryiğit, Gülşen, Fatih Bektaş, Ubey Ali, and Bihter Dereli. "Gamification of Complex Morphology Learning: The Case of Turkish." Computer Assisted Language Learning ahead-of-print, no. ahead-of-print (2023): 1-29. https://doi.org/10.1080/09588221.2021.1996396.
MLA (9th ed.) CitationEryiğit, Gülşen, et al. "Gamification of Complex Morphology Learning: The Case of Turkish." Computer Assisted Language Learning, vol. ahead-of-print, no. ahead-of-print, 2023, pp. 1-29, https://doi.org/10.1080/09588221.2021.1996396.