Data-Driven Reconstruction of Human Locomotion Using a Single Smartphone
Generating a visually appealing human motion sequence using low‐dimensional control signals is a major line of study in the motion research area in computer graphics. We propose a novel approach that allows us to reconstruct full body human locomotion using a single inertial sensing device, a smartp...
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          | Published in | Computer graphics forum Vol. 33; no. 7; pp. 11 - 19 | 
|---|---|
| Main Authors | , , | 
| Format | Journal Article | 
| Language | English | 
| Published | 
        Oxford
          Blackwell Publishing Ltd
    
        01.10.2014
     | 
| Subjects | |
| Online Access | Get full text | 
| ISSN | 0167-7055 1467-8659  | 
| DOI | 10.1111/cgf.12469 | 
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| Abstract | Generating a visually appealing human motion sequence using low‐dimensional control signals is a major line of study in the motion research area in computer graphics. We propose a novel approach that allows us to reconstruct full body human locomotion using a single inertial sensing device, a smartphone. Smartphones are among the most widely used devices and incorporate inertial sensors such as an accelerometer and a gyroscope. To find a mapping between a full body pose and smartphone sensor data, we perform low dimensional embedding of full body motion capture data, based on a Gaussian Process Latent Variable Model. Our system ensures temporal coherence between the reconstructed poses by using a state decomposition model for automatic phase segmentation. Finally, application of the proposed nonlinear regression algorithm finds a proper mapping between the latent space and the sensor data. Our framework effectively reconstructs plausible 3D locomotion sequences. We compare the generated animation to ground truth data obtained using a commercial motion capture system. | 
    
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| AbstractList | Generating a visually appealing human motion sequence using low-dimensional control signals is a major line of study in the motion research area in computer graphics. We propose a novel approach that allows us to reconstruct full body human locomotion using a single inertial sensing device, a smartphone. Smartphones are among the most widely used devices and incorporate inertial sensors such as an accelerometer and a gyroscope. To find a mapping between a full body pose and smartphone sensor data, we perform low dimensional embedding of full body motion capture data, based on a Gaussian Process Latent Variable Model. Our system ensures temporal coherence between the reconstructed poses by using a state decomposition model for automatic phase segmentation. Finally, application of the proposed nonlinear regression algorithm finds a proper mapping between the latent space and the sensor data. Our framework effectively reconstructs plausible 3D locomotion sequences. We compare the generated animation to ground truth data obtained using a commercial motion capture system. | 
    
| Author | Noh, Junyong Choi, Byungkuk Eom, Haegwang  | 
    
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| Copyright | 2014 The Author(s) Computer Graphics Forum © 2014 The Eurographics Association and John Wiley & Sons Ltd. Published by John Wiley & Sons Ltd. 2014 The Eurographics Association and John Wiley & Sons Ltd.  | 
    
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| References_xml | – reference: Semwal S.K., Hightower R., Stansfield S.: Mapping algorithms for real-time control of an avatar using eight sensors. Presence: Teleoperators and Virtual Environments 7, 1 (1998), 1-21. 2 – reference: Oore S., Terzopoulos D., Hinton G.: A desktop input device and interface for interactive 3d character animation. In Graphics Interface (2002), vol. 2, pp. 133-140. 2 – reference: Shiratori T., Hodgins J.K.: Accelerometer-based user interfaces for the control of a physically simulated character. In ACM Transactions on Graphics (TOG) (2008), vol. 27, ACM, p. 123. 2 – reference: Shoemake K.: Animating rotation with quaternion curves. ACM SIGGRAPH computer graphics 19, 3 (1985), 245-254. 6 – reference: Wang J.M., Fleet D.J., Hertzmann A.: Gaussian process dynamical models for human motion. Pattern Analysis and Machine Intelligence, IEEE Transactions on 30, 2 (2008), 283-298. 2, 5 – reference: Min J., Chen Y.-L., Chai J.: Interactive generation of human animation with deformable motion models. ACM Transactions on Graphics (TOG) 29, 1 (2009), 9. 5 – reference: Levine S., Wang J.M., Haraux A., Popović Z., Koltun V.: Continuous character control with low-dimensional embeddings. ACM Transactions on Graphics (TOG) 31, 4 (2012), 28. 2, 3, 4 – reference: Lawrence N.: Probabilistic non-linear principal component analysis with gaussian process latent variable models. The Journal of Machine Learning Research 6 (2005), 1783-1816. 3 – reference: Alpaydin E.: Introduction to machine learning. MIT press, 2004, pp. 305-326. 5 – reference: Grochow K., Martin S.L., Hertzmann A., Popović Z.: Style-based inverse kinematics. 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Journal of Machine Learning Research 14 (2013), 801-805. 7 – reference: Kim M., Hyun K., Kim J., Lee J.: Synchronized multi-character motion editing. In ACM Transactions on Graphics (TOG) (2009), vol. 28, ACM, p. 79. 6 – reference: Chai J., Hodgins J.K.: Performance animation from low-dimensional control signals. In ACM Transactions on Graphics (TOG) (2005), vol. 24, ACM, pp. 686-696. 2, 8 – volume: 31 start-page: 28 year: 2012 article-title: Continuous character control with low‐dimensional embeddings publication-title: ACM Transactions on Graphics (TOG) – start-page: 193 year: 2008 end-page: 199 – volume: 28 start-page: 79 year: 2009 article-title: Synchronized multi‐character motion editing publication-title: ACM Transactions on Graphics (TOG) – volume: 2 start-page: 133 year: 2002 end-page: 140 article-title: A desktop input device and interface for interactive 3d character animation publication-title: Graphics Interface – volume: 27 start-page: 123 year: 2008 article-title: Accelerometer‐based user interfaces for the control of a physically simulated character publication-title: ACM Transactions on Graphics (TOG) – volume: 14 start-page: 801 year: 2013 end-page: 805 article-title: MLPACK: A scalable C++ machine learning library publication-title: Journal of Machine Learning Research – 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| SubjectTerms | Analysis Categories and Subject Descriptors (according to ACM CCS) Computer graphics Human body I.3.7 [Three-Dimensional Graphics and Realism]: Animation Motion capture Movement Sensors Smartphones Studies  | 
    
| Title | Data-Driven Reconstruction of Human Locomotion Using a Single Smartphone | 
    
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