Ideally human-ish: How anthropomorphized do you have to be in shopper-facing retail technology?

•The impact of anthropomorphized technology on shopper behavior has not been closely examined.•An anthropomorphized app can increase immersion, attitudes, and purchase intentions.•Cognitive (ability to think) and visual (looks) are different types of anthropomorphism.•The addition of a 2nd type of a...

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Published inJournal of retailing Vol. 98; no. 4; pp. 685 - 705
Main Authors Barney, Christian, Hancock, Tyler, Esmark Jones, Carol L., Kazandjian, Brett, Collier, Joel E.
Format Journal Article
LanguageEnglish
Published Greenwich Elsevier Inc 01.12.2022
Elsevier Limited
Subjects
Online AccessGet full text
ISSN0022-4359
1873-3271
DOI10.1016/j.jretai.2022.04.001

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Abstract •The impact of anthropomorphized technology on shopper behavior has not been closely examined.•An anthropomorphized app can increase immersion, attitudes, and purchase intentions.•Cognitive (ability to think) and visual (looks) are different types of anthropomorphism.•The addition of a 2nd type of anthropomorphism will not increase immersion further. As shopper-facing retail technology (SFRT) increasingly replaces human interactions in retail environments, many businesses are considering how to make their retail technology more human-like. This paper identifies two methods of anthropomorphizing technology—visual and cognitive—and seeks to determine whether using these two types of anthropomorphism with a product/service is a better approach to interacting with consumers or whether a combination of visual and cognitive anthropomorphic features is less effective than one. This paper proposes that including one form of anthropomorphism in an SFRT may increase purchase intentions, while the addition of a second form of anthropomorphism will not lend an additional advantage. Specifically, the theory of social response is used to examine the process through which consumers view anthropomorphized SFRT. Three studies assess the proposed model in a mobile shopping application context and include the use of a functional app and 360° video experiments. Theoretical and practical implications are discussed. [Display omitted]
AbstractList As shopper-facing retail technology (SFRT) increasingly replaces human interactions in retail environments, many businesses are considering how to make their retail technology more human-like. This paper identifies two methods of anthropomorphizing technology—visual and cognitive—and seeks to determine whether using these two types of anthropomorphism with a product/service is a better approach to interacting with consumers or whether a combination of visual and cognitive anthropomorphic features is less effective than one. This paper proposes that including one form of anthropomorphism in an SFRT may increase purchase intentions, while the addition of a second form of anthropomorphism will not lend an additional advantage. Specifically, the theory of social response is used to examine the process through which consumers view anthropomorphized SFRT. Three studies assess the proposed model in a mobile shopping application context and include the use of a functional app and 360° video experiments. Theoretical and practical implications are discussed.
•The impact of anthropomorphized technology on shopper behavior has not been closely examined.•An anthropomorphized app can increase immersion, attitudes, and purchase intentions.•Cognitive (ability to think) and visual (looks) are different types of anthropomorphism.•The addition of a 2nd type of anthropomorphism will not increase immersion further. As shopper-facing retail technology (SFRT) increasingly replaces human interactions in retail environments, many businesses are considering how to make their retail technology more human-like. This paper identifies two methods of anthropomorphizing technology—visual and cognitive—and seeks to determine whether using these two types of anthropomorphism with a product/service is a better approach to interacting with consumers or whether a combination of visual and cognitive anthropomorphic features is less effective than one. This paper proposes that including one form of anthropomorphism in an SFRT may increase purchase intentions, while the addition of a second form of anthropomorphism will not lend an additional advantage. Specifically, the theory of social response is used to examine the process through which consumers view anthropomorphized SFRT. Three studies assess the proposed model in a mobile shopping application context and include the use of a functional app and 360° video experiments. Theoretical and practical implications are discussed. [Display omitted]
Author Hancock, Tyler
Kazandjian, Brett
Collier, Joel E.
Esmark Jones, Carol L.
Barney, Christian
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CitedBy_id crossref_primary_10_1007_s10660_024_09918_2
crossref_primary_10_1111_ijcs_12985
crossref_primary_10_1016_j_jbusres_2025_115236
crossref_primary_10_2139_ssrn_4448161
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Snippet •The impact of anthropomorphized technology on shopper behavior has not been closely examined.•An anthropomorphized app can increase immersion, attitudes, and...
As shopper-facing retail technology (SFRT) increasingly replaces human interactions in retail environments, many businesses are considering how to make their...
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StartPage 685
SubjectTerms Anthropomorphism
Behavior
Consumer behavior
Immersion
Influence
Information processing
Marketing
Mobile commerce
Purchase intention
Shopper-facing retail technology
Shopping
Theory of social response
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Title Ideally human-ish: How anthropomorphized do you have to be in shopper-facing retail technology?
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