Consistent Video Filtering for Camera Arrays

Visual formats have advanced beyond single‐view images and videos: 3D movies are commonplace, researchers have developed multi‐view navigation systems, and VR is helping to push light field cameras to mass market. However, editing tools for these media are still nascent, and even simple filtering op...

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Published inComputer graphics forum Vol. 36; no. 2; pp. 397 - 407
Main Authors Bonneel, Nicolas, Tompkin, James, Sun, Deqing, Wang, Oliver, Sunkavalli, Kalyan, Paris, Sylvain, Pfister, Hanspeter
Format Journal Article
LanguageEnglish
Published Oxford Blackwell Publishing Ltd 01.05.2017
Wiley
SeriesProc. Eurographics 2017
Subjects
Online AccessGet full text
ISSN0167-7055
1467-8659
DOI10.1111/cgf.13135

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Abstract Visual formats have advanced beyond single‐view images and videos: 3D movies are commonplace, researchers have developed multi‐view navigation systems, and VR is helping to push light field cameras to mass market. However, editing tools for these media are still nascent, and even simple filtering operations like color correction or stylization are problematic: naively applying image filters per frame or per view rarely produces satisfying results due to time and space inconsistencies. Our method preserves and stabilizes filter effects while being agnostic to the inner working of the filter. It captures filter effects in the gradient domain, then uses input frame gradients as a reference to impose temporal and spatial consistency. Our least‐squares formulation adds minimal overhead compared to naive data processing. Further, when filter cost is high, we introduce a filter transfer strategy that reduces the number of per‐frame filtering computations by an order of magnitude, with only a small reduction in visual quality. We demonstrate our algorithm on several camera array formats including stereo videos, light fields, and wide baselines.
AbstractList Visual formats have advanced beyond single-view images and videos: 3D movies are commonplace, researchers have developed multi-view navigation systems, and VR is helping to push light field cameras to mass market. However, editing tools for these media are still nascent, and even simple filtering operations like color correction or stylization are problematic: naively applying image filters per frame or per view rarely produces satisfying results due to time and space inconsistencies. Our method preserves and stabilizes filter effects while being agnostic to the inner working of the filter. It captures filter effects in the gradient domain, then uses \emph{input} frame gradients as a reference to impose temporal and spatial consistency. Our least-squares formulation adds minimal overhead compared to naive data processing. Further, when filter cost is high, we introduce a filter transfer strategy that reduces the number of per-frame filtering computations by an order of magnitude, with only a small reduction in visual quality. We demonstrate our algorithm on several camera array formats including stereo videos, light fields, and wide baselines.
Visual formats have advanced beyond single‐view images and videos: 3D movies are commonplace, researchers have developed multi‐view navigation systems, and VR is helping to push light field cameras to mass market. However, editing tools for these media are still nascent, and even simple filtering operations like color correction or stylization are problematic: naively applying image filters per frame or per view rarely produces satisfying results due to time and space inconsistencies. Our method preserves and stabilizes filter effects while being agnostic to the inner working of the filter. It captures filter effects in the gradient domain, then uses input frame gradients as a reference to impose temporal and spatial consistency. Our least‐squares formulation adds minimal overhead compared to naive data processing. Further, when filter cost is high, we introduce a filter transfer strategy that reduces the number of per‐frame filtering computations by an order of magnitude, with only a small reduction in visual quality. We demonstrate our algorithm on several camera array formats including stereo videos, light fields, and wide baselines.
Author Pfister, Hanspeter
Bonneel, Nicolas
Tompkin, James
Sun, Deqing
Wang, Oliver
Sunkavalli, Kalyan
Paris, Sylvain
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Copyright 2017 The Author(s) Computer Graphics Forum © 2017 The Eurographics Association and John Wiley & Sons Ltd. Published by John Wiley & Sons Ltd.
2017 The Eurographics Association and John Wiley & Sons Ltd.
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Issue 2
Keywords Video Processing
Filtering Algorithm
Video 2D and 3D
Language English
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Snippet Visual formats have advanced beyond single‐view images and videos: 3D movies are commonplace, researchers have developed multi‐view navigation systems, and VR...
Visual formats have advanced beyond single-view images and videos: 3D movies are commonplace, researchers have developed multi-view navigation systems, and VR...
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SubjectTerms 3-D films
Cameras
Categories and Subject Descriptors (according to ACM CCS)
Computer Science
Data processing
Digital video
Field cameras
Graphics
I.2.10 [Computer Graphics]: Vision and Scene Understanding—Video analysis
I.4.3 [Computer Graphics]: Enhancement—Filtering
Image filters
Image Processing
Image processing systems
Navigation systems
Title Consistent Video Filtering for Camera Arrays
URI https://onlinelibrary.wiley.com/doi/abs/10.1111%2Fcgf.13135
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Volume 36
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