Multiple Axis‐Aligned Filters for Rendering of Combined Distribution Effects
Distribution effects such as diffuse global illumination, soft shadows and depth of field, are most accurately rendered using Monte Carlo ray or path tracing. However, physically accurate algorithms can take hours to converge to a noise‐free image. A recent body of work has begun to bridge this gap,...
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          | Published in | Computer graphics forum Vol. 36; no. 4; pp. 155 - 166 | 
|---|---|
| Main Authors | , , , | 
| Format | Journal Article | 
| Language | English | 
| Published | 
        Oxford
          Blackwell Publishing Ltd
    
        01.07.2017
     | 
| Subjects | |
| Online Access | Get full text | 
| ISSN | 0167-7055 1467-8659  | 
| DOI | 10.1111/cgf.13232 | 
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| Abstract | Distribution effects such as diffuse global illumination, soft shadows and depth of field, are most accurately rendered using Monte Carlo ray or path tracing. However, physically accurate algorithms can take hours to converge to a noise‐free image. A recent body of work has begun to bridge this gap, showing that both individual and multiple effects can be achieved accurately and efficiently. These methods use sparse sampling, GPU raytracers, and adaptive filtering for reconstruction. They are based on a Fourier analysis, which models distribution effects as a wedge in the frequency domain. The wedge can be approximated as a single large axis‐aligned filter, which is fast but retains a large area outside the wedge, and therefore requires a higher sampling rate; or a tighter sheared filter, which is slow to compute. The state‐of‐the‐art fast sheared filtering method combines low sampling rate and efficient filtering, but has been demonstrated for individual distribution effects only, and is limited by high‐dimensional data storage and processing.
We present a novel filter for efficient rendering of combined effects, involving soft shadows and depth of field, with global (diffuse indirect) illumination. We approximate the wedge spectrum with multiple axis‐aligned filters, marrying the speed of axis‐aligned filtering with an even more accurate (compact and tighter) representation than sheared filtering. We demonstrate rendering of single effects at comparable sampling and frame‐rates to fast sheared filtering. Our main practical contribution is in rendering multiple distribution effects, which have not even been demonstrated accurately with sheared filtering. For this case, we present an average speedup of 6× compared with previous axis‐aligned filtering methods. | 
    
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| AbstractList | Distribution effects such as diffuse global illumination, soft shadows and depth of field, are most accurately rendered using Monte Carlo ray or path tracing. However, physically accurate algorithms can take hours to converge to a noise‐free image. A recent body of work has begun to bridge this gap, showing that both individual and multiple effects can be achieved accurately and efficiently. These methods use sparse sampling, GPU raytracers, and adaptive filtering for reconstruction. They are based on a Fourier analysis, which models distribution effects as a wedge in the frequency domain. The wedge can be approximated as a single large axis‐aligned filter, which is fast but retains a large area outside the wedge, and therefore requires a higher sampling rate; or a tighter sheared filter, which is slow to compute. The state‐of‐the‐art fast sheared filtering method combines low sampling rate and efficient filtering, but has been demonstrated for individual distribution effects only, and is limited by high‐dimensional data storage and processing.
We present a novel filter for efficient rendering of combined effects, involving soft shadows and depth of field, with global (diffuse indirect) illumination. We approximate the wedge spectrum with multiple axis‐aligned filters, marrying the speed of axis‐aligned filtering with an even more accurate (compact and tighter) representation than sheared filtering. We demonstrate rendering of single effects at comparable sampling and frame‐rates to fast sheared filtering. Our main practical contribution is in rendering multiple distribution effects, which have not even been demonstrated accurately with sheared filtering. For this case, we present an average speedup of 6× compared with previous axis‐aligned filtering methods. Distribution effects such as diffuse global illumination, soft shadows and depth of field, are most accurately rendered using Monte Carlo ray or path tracing. However, physically accurate algorithms can take hours to converge to a noise‐free image. A recent body of work has begun to bridge this gap, showing that both individual and multiple effects can be achieved accurately and efficiently. These methods use sparse sampling, GPU raytracers, and adaptive filtering for reconstruction. They are based on a Fourier analysis, which models distribution effects as a wedge in the frequency domain. The wedge can be approximated as a single large axis‐aligned filter, which is fast but retains a large area outside the wedge, and therefore requires a higher sampling rate; or a tighter sheared filter, which is slow to compute. The state‐of‐the‐art fast sheared filtering method combines low sampling rate and efficient filtering, but has been demonstrated for individual distribution effects only, and is limited by high‐dimensional data storage and processing. We present a novel filter for efficient rendering of combined effects, involving soft shadows and depth of field, with global (diffuse indirect) illumination. We approximate the wedge spectrum with multiple axis‐aligned filters, marrying the speed of axis‐aligned filtering with an even more accurate (compact and tighter) representation than sheared filtering. We demonstrate rendering of single effects at comparable sampling and frame‐rates to fast sheared filtering. Our main practical contribution is in rendering multiple distribution effects, which have not even been demonstrated accurately with sheared filtering. For this case, we present an average speedup of 6 × compared with previous axis‐aligned filtering methods. Distribution effects such as diffuse global illumination, soft shadows and depth of field, are most accurately rendered using Monte Carlo ray or path tracing. However, physically accurate algorithms can take hours to converge to a noise-free image. A recent body of work has begun to bridge this gap, showing that both individual and multiple effects can be achieved accurately and efficiently. These methods use sparse sampling, GPU raytracers, and adaptive filtering for reconstruction. They are based on a Fourier analysis, which models distribution effects as a wedge in the frequency domain. The wedge can be approximated as a single large axis-aligned filter, which is fast but retains a large area outside the wedge, and therefore requires a higher sampling rate; or a tighter sheared filter, which is slow to compute. The state-of-the-art fast sheared filtering method combines low sampling rate and efficient filtering, but has been demonstrated for individual distribution effects only, and is limited by high-dimensional data storage and processing. We present a novel filter for efficient rendering of combined effects, involving soft shadows and depth of field, with global (diffuse indirect) illumination. We approximate the wedge spectrum with multiple axis-aligned filters, marrying the speed of axis-aligned filtering with an even more accurate (compact and tighter) representation than sheared filtering. We demonstrate rendering of single effects at comparable sampling and frame-rates to fast sheared filtering. Our main practical contribution is in rendering multiple distribution effects, which have not even been demonstrated accurately with sheared filtering. For this case, we present an average speedup of 6× compared with previous axis-aligned filtering methods.  | 
    
| Author | Kuznetsov, Alexandr Ramamoorthi, Ravi Wu, Lifan Yan, Ling‐Qi  | 
    
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| Cites_doi | 10.1145/2366145.2366214 10.1145/127719.122736 10.1145/1360612.1360632 10.1145/1073204.1073320 10.1111/cgf.12511 10.1145/280814.280888 10.1145/2366145.2366213 10.1145/882262.882300 10.1145/2167076.2167083 10.1111/cgf.12415 10.1111/j.1467-8659.2010.01797.x 10.1145/1073204.1073327 10.1145/1944846.1944849 10.1111/j.1467-8659.2007.01075.x 10.1002/0470097434 10.1145/344779.344932 10.1145/1507149.1507159 10.1145/1531326.1531399 10.1145/965161.806818 10.1145/2816814 10.1145/2797136 10.1145/2532708 10.1111/j.1467-8659.2012.02093.x 10.1145/2448196.2448215 10.1145/2487228.2487239 10.1111/cgf.12592  | 
    
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| Copyright | 2017 The Author(s) Computer Graphics Forum © 2017 The Eurographics Association and John Wiley & Sons Ltd. Published by John Wiley & Sons Ltd. 2017 The Eurographics Association and John Wiley & Sons Ltd.  | 
    
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| SubjectTerms | Adaptive filters Adaptive sampling Alignment Approximation Categories and Subject Descriptors (according to ACM CCS) Computer simulation Data storage Depth of field Fourier analysis I.3.7 [Computer Graphics]: Three‐Dimensional Graphics and Realism—Color, shading, shadowing, and texture Illumination Luminance distribution Monte Carlo simulation Reconstruction Rendering Shadows Wedges  | 
    
| Title | Multiple Axis‐Aligned Filters for Rendering of Combined Distribution Effects | 
    
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