3D scanning digital models for virtual museums
A great number of virtual museums exhibit archaeological artifacts in an interactive form using 3D digital models to disseminate them to as many users as possible. Currently, 3D models obtained as a result of scanning museum objects have gained a great popularity. This technique allows to faithfully...
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          | Published in | Computer animation and virtual worlds Vol. 34; no. 3-4 | 
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| Main Authors | , , , | 
| Format | Journal Article | 
| Language | English | 
| Published | 
        Chichester
          Wiley Subscription Services, Inc
    
        01.05.2023
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| Subjects | |
| Online Access | Get full text | 
| ISSN | 1546-4261 1546-427X  | 
| DOI | 10.1002/cav.2154 | 
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| Abstract | A great number of virtual museums exhibit archaeological artifacts in an interactive form using 3D digital models to disseminate them to as many users as possible. Currently, 3D models obtained as a result of scanning museum objects have gained a great popularity. This technique allows to faithfully reproduce objects and to expose artifacts too delicate and precious to be presented in the real world. The aim of this article is to create a virtual museum in the VR world using 3D models obtained by 3D scanning with structured light. The advantages of optimizing mesh models for their use in virtual exhibitions are discussed. Unity and Unreal Engine, were used to create virtual museums in the VR world. Two twin test applications were prepared. This allowed to compare the performance of the developed applications (processor, graphics card, and RAM load). A survey was also conducted among the users of the implemented virtual museum application. For immersion in the world of VR, a low‐cost solution was used, involving the use of cheap VR frames, a smartphone, and a computer. The frames together with the smartphone were used to display the image, while the entire rendering process was performed on the computer.
This article concerns the possibility of using digital 3D models obtained by 3D scanning technology to create a virtual museum in the VR world. For immersion in the world of VR, a low‐cost solution was used, involving the use of cheap VR frames, a smartphone and a computer. The frames together with the smartphone are used only to display the image, while the entire rendering process takes place on the computer. | 
    
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| AbstractList | A great number of virtual museums exhibit archaeological artifacts in an interactive form using 3D digital models to disseminate them to as many users as possible. Currently, 3D models obtained as a result of scanning museum objects have gained a great popularity. This technique allows to faithfully reproduce objects and to expose artifacts too delicate and precious to be presented in the real world. The aim of this article is to create a virtual museum in the VR world using 3D models obtained by 3D scanning with structured light. The advantages of optimizing mesh models for their use in virtual exhibitions are discussed. Unity and Unreal Engine, were used to create virtual museums in the VR world. Two twin test applications were prepared. This allowed to compare the performance of the developed applications (processor, graphics card, and RAM load). A survey was also conducted among the users of the implemented virtual museum application. For immersion in the world of VR, a low‐cost solution was used, involving the use of cheap VR frames, a smartphone, and a computer. The frames together with the smartphone were used to display the image, while the entire rendering process was performed on the computer.
This article concerns the possibility of using digital 3D models obtained by 3D scanning technology to create a virtual museum in the VR world. For immersion in the world of VR, a low‐cost solution was used, involving the use of cheap VR frames, a smartphone and a computer. The frames together with the smartphone are used only to display the image, while the entire rendering process takes place on the computer. A great number of virtual museums exhibit archaeological artifacts in an interactive form using 3D digital models to disseminate them to as many users as possible. Currently, 3D models obtained as a result of scanning museum objects have gained a great popularity. This technique allows to faithfully reproduce objects and to expose artifacts too delicate and precious to be presented in the real world. The aim of this article is to create a virtual museum in the VR world using 3D models obtained by 3D scanning with structured light. The advantages of optimizing mesh models for their use in virtual exhibitions are discussed. Unity and Unreal Engine, were used to create virtual museums in the VR world. Two twin test applications were prepared. This allowed to compare the performance of the developed applications (processor, graphics card, and RAM load). A survey was also conducted among the users of the implemented virtual museum application. For immersion in the world of VR, a low‐cost solution was used, involving the use of cheap VR frames, a smartphone, and a computer. The frames together with the smartphone were used to display the image, while the entire rendering process was performed on the computer.  | 
    
| Author | Dziedzic, Krzysztof Powroznik, Pawel Barszcz, Marcin Skublewska‐Paszkowska, Maria  | 
    
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| Cites_doi | 10.5194/isprs-archives-XLII-2-W9-763-2019 10.1016/j.culher.2011.12.006 10.1016/j.im.2019.103229 10.5194/isprs-archives-XLI-B5-961-2016 10.1179/019713609804516992 10.4995/var.2016.4650 10.3390/app12031341 10.3390/app11125321 10.1016/j.daach.2022.e00233 10.1371/journal.pone.0139800 10.3389/fpsyg.2020.565075 10.12913/22998624/69419 10.1016/j.euras.2016.11.007 10.1016/j.culher.2020.04.013 10.1016/j.procs.2020.09.303 10.1007/s10055-004-0141-1 10.12913/22998624/152822 10.1088/1757-899X/710/1/012015 10.1007/978-3-031-26190-9_105 10.1371/journal.pone.0261607 10.1016/j.im.2022.103698 10.21125/inted.2018.1054 10.12913/22998624/113276 10.3390/app122311910  | 
    
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| SubjectTerms | 3D models 3D scanning Archaeology Exhibitions Finite element method Historic artifacts Microprocessors Museums Scanning Smartphones Three dimensional models virtual museum Virtual reality  | 
    
| Title | 3D scanning digital models for virtual museums | 
    
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