3D scanning digital models for virtual museums

A great number of virtual museums exhibit archaeological artifacts in an interactive form using 3D digital models to disseminate them to as many users as possible. Currently, 3D models obtained as a result of scanning museum objects have gained a great popularity. This technique allows to faithfully...

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Published inComputer animation and virtual worlds Vol. 34; no. 3-4
Main Authors Barszcz, Marcin, Dziedzic, Krzysztof, Skublewska‐Paszkowska, Maria, Powroznik, Pawel
Format Journal Article
LanguageEnglish
Published Chichester Wiley Subscription Services, Inc 01.05.2023
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Online AccessGet full text
ISSN1546-4261
1546-427X
DOI10.1002/cav.2154

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Abstract A great number of virtual museums exhibit archaeological artifacts in an interactive form using 3D digital models to disseminate them to as many users as possible. Currently, 3D models obtained as a result of scanning museum objects have gained a great popularity. This technique allows to faithfully reproduce objects and to expose artifacts too delicate and precious to be presented in the real world. The aim of this article is to create a virtual museum in the VR world using 3D models obtained by 3D scanning with structured light. The advantages of optimizing mesh models for their use in virtual exhibitions are discussed. Unity and Unreal Engine, were used to create virtual museums in the VR world. Two twin test applications were prepared. This allowed to compare the performance of the developed applications (processor, graphics card, and RAM load). A survey was also conducted among the users of the implemented virtual museum application. For immersion in the world of VR, a low‐cost solution was used, involving the use of cheap VR frames, a smartphone, and a computer. The frames together with the smartphone were used to display the image, while the entire rendering process was performed on the computer. This article concerns the possibility of using digital 3D models obtained by 3D scanning technology to create a virtual museum in the VR world. For immersion in the world of VR, a low‐cost solution was used, involving the use of cheap VR frames, a smartphone and a computer. The frames together with the smartphone are used only to display the image, while the entire rendering process takes place on the computer.
AbstractList A great number of virtual museums exhibit archaeological artifacts in an interactive form using 3D digital models to disseminate them to as many users as possible. Currently, 3D models obtained as a result of scanning museum objects have gained a great popularity. This technique allows to faithfully reproduce objects and to expose artifacts too delicate and precious to be presented in the real world. The aim of this article is to create a virtual museum in the VR world using 3D models obtained by 3D scanning with structured light. The advantages of optimizing mesh models for their use in virtual exhibitions are discussed. Unity and Unreal Engine, were used to create virtual museums in the VR world. Two twin test applications were prepared. This allowed to compare the performance of the developed applications (processor, graphics card, and RAM load). A survey was also conducted among the users of the implemented virtual museum application. For immersion in the world of VR, a low‐cost solution was used, involving the use of cheap VR frames, a smartphone, and a computer. The frames together with the smartphone were used to display the image, while the entire rendering process was performed on the computer. This article concerns the possibility of using digital 3D models obtained by 3D scanning technology to create a virtual museum in the VR world. For immersion in the world of VR, a low‐cost solution was used, involving the use of cheap VR frames, a smartphone and a computer. The frames together with the smartphone are used only to display the image, while the entire rendering process takes place on the computer.
A great number of virtual museums exhibit archaeological artifacts in an interactive form using 3D digital models to disseminate them to as many users as possible. Currently, 3D models obtained as a result of scanning museum objects have gained a great popularity. This technique allows to faithfully reproduce objects and to expose artifacts too delicate and precious to be presented in the real world. The aim of this article is to create a virtual museum in the VR world using 3D models obtained by 3D scanning with structured light. The advantages of optimizing mesh models for their use in virtual exhibitions are discussed. Unity and Unreal Engine, were used to create virtual museums in the VR world. Two twin test applications were prepared. This allowed to compare the performance of the developed applications (processor, graphics card, and RAM load). A survey was also conducted among the users of the implemented virtual museum application. For immersion in the world of VR, a low‐cost solution was used, involving the use of cheap VR frames, a smartphone, and a computer. The frames together with the smartphone were used to display the image, while the entire rendering process was performed on the computer.
Author Dziedzic, Krzysztof
Powroznik, Pawel
Barszcz, Marcin
Skublewska‐Paszkowska, Maria
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SubjectTerms 3D models
3D scanning
Archaeology
Exhibitions
Finite element method
Historic artifacts
Microprocessors
Museums
Scanning
Smartphones
Three dimensional models
virtual museum
Virtual reality
Title 3D scanning digital models for virtual museums
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