Human Perception-Optimized Planning for Comfortable VR-Based Telepresence
This paper introduces an emerging motion planning problem by considering a human that is immersed into the viewing perspective of a remote robot. The challenge is to make the experience both eective (such as delivering a sense of presence) and comfortable (such as avoiding adverse sickness symptoms,...
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          | Published in | IEEE robotics and automation letters Vol. 5; no. 4; p. 1 | 
|---|---|
| Main Authors | , , , , , | 
| Format | Journal Article | 
| Language | English | 
| Published | 
        Piscataway
          IEEE
    
        01.10.2020
     The Institute of Electrical and Electronics Engineers, Inc. (IEEE)  | 
| Subjects | |
| Online Access | Get full text | 
| ISSN | 2377-3766 2377-3766  | 
| DOI | 10.1109/LRA.2020.3015191 | 
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| Abstract | This paper introduces an emerging motion planning problem by considering a human that is immersed into the viewing perspective of a remote robot. The challenge is to make the experience both eective (such as delivering a sense of presence) and comfortable (such as avoiding adverse sickness symptoms, including nausea). We refer this challenging new area as human perception-optimized planning and propose a general multiobjective optimization framework that can be instantiated in many envisioned scenarios. We then consider a specific VR telepresence task as a case of human perception-optimized planning, in which we simulate a robot that sends 360 video to a remote user to be viewed through a head-mounted display. In this particular task, we plan trajectories that minimize VR sickness (and thereby maximize comfort). An A* type method is used to create a Pareto-optimal collection of piecewise linear trajectories while taking into account criteria that improve comfort. We conducted a study with human subjects touring a virtual museum, in which paths computed by our algorithm are compared against a reference RRT-based trajectory. Generally, users suffered less from VR sickness and preferred the paths created by the presented algorithm. | 
    
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| AbstractList | This letter introduces an emerging motion planning problem by considering a human that is immersed into the viewing perspective of a remote robot. The challenge is to make the experience both effective (such as delivering a sense of presence), and comfortable (such as avoiding adverse sickness symptoms, including nausea). We refer this challenging new area as human perception-optimized planning , and propose a general multiobjective optimization framework that can be instantiated in many envisioned scenarios. We then consider a specific VR telepresence task as a case of human perception-optimized planning, in which we simulate a robot that sends 360 video to a remote user to be viewed through a head-mounted display. In this particular task, we plan trajectories that minimize VR sickness (and thereby maximize comfort). An A* type method is used to create a Pareto-optimal collection of piecewise linear trajectories while taking into account criteria that improve comfort. We conducted a study with human subjects touring a virtual museum, in which paths computed by our algorithm are compared against a reference RRT-based trajectory. Generally, users suffered less from VR sickness, and preferred the paths created by the presented algorithm. This paper introduces an emerging motion planning problem by considering a human that is immersed into the viewing perspective of a remote robot. The challenge is to make the experience both eective (such as delivering a sense of presence) and comfortable (such as avoiding adverse sickness symptoms, including nausea). We refer this challenging new area as human perception-optimized planning and propose a general multiobjective optimization framework that can be instantiated in many envisioned scenarios. We then consider a specific VR telepresence task as a case of human perception-optimized planning, in which we simulate a robot that sends 360 video to a remote user to be viewed through a head-mounted display. In this particular task, we plan trajectories that minimize VR sickness (and thereby maximize comfort). An A* type method is used to create a Pareto-optimal collection of piecewise linear trajectories while taking into account criteria that improve comfort. We conducted a study with human subjects touring a virtual museum, in which paths computed by our algorithm are compared against a reference RRT-based trajectory. Generally, users suffered less from VR sickness and preferred the paths created by the presented algorithm.  | 
    
| Author | Lozano, Eliezer Suomalainen, Markku LaValle, Steven M. Becerra, Israel Murrieta-Cid, Rafael Mimnaugh, Katherine J.  | 
    
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| SubjectTerms | Algorithms Computer simulation Helmet mounted displays Human Factors Human motion Human-Centered Robotics Motion and Path Planning Motion planning Multiple objective analysis Nausea Pareto optimization Perception Planning Resists Robot sensing systems Robots Task analysis Telepresence Telepresence systems Trajectory Trajectory planning Virtual reality Virtual Reality and Interfaces  | 
    
| Title | Human Perception-Optimized Planning for Comfortable VR-Based Telepresence | 
    
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