Algorithms and Conditional Lower Bounds for Planning Problems

We consider planning problems for graphs, Markov decision processes (MDPs), and games on graphs. While graphs represent the most basic planning model, MDPs represent interaction with nature and games on graphs represent interaction with an adversarial environment.We consider two planning problems wh...

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Published inArtificial intelligence Vol. 28; pp. 56 - 64
Main Authors Chatterjee, Krishnendu, Dvořák, Wolfgang, Henzinger, Monika, Svozil, Alexander
Format Journal Article Conference Proceeding
LanguageEnglish
Published 01.01.2018
Online AccessGet full text
ISSN2334-0835
1872-7921
0004-3702
2334-0843
DOI10.1609/icaps.v28i1.13874

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Abstract We consider planning problems for graphs, Markov decision processes (MDPs), and games on graphs. While graphs represent the most basic planning model, MDPs represent interaction with nature and games on graphs represent interaction with an adversarial environment.We consider two planning problems where there are k different target sets, and the problems are as follows: (a) the coverage problem asks whether there is a plan for each individual target set, and (b) the sequential target reachability problem asks whether the targets can be reached in sequence. For the coverage problem, we present a linear-time algorithm for graphs, and quadratic conditional lower bound for MDPs and games on graphs.For the sequential target problem, we present a linear-time algorithm for graphs, a sub-quadratic algorithm for MDPs, and a quadratic conditional lower bound for games on graphs.Our results with conditional lower bounds establish (i) model-separation results showing that for the coverage problem MDPs and games on graphs are harder than graphs and for the sequential reachability problem games on graphs are harder than MDPs and graphs;and (ii) objective-separation results showing that for MDPs the coverage problem is harder than the sequential target problem.
AbstractList We consider planning problems for graphs, Markov decision processes (MDPs), and games on graphs. While graphs represent the most basic planning model, MDPs represent interaction with nature and games on graphs represent interaction with an adversarial environment.We consider two planning problems where there are k different target sets, and the problems are as follows: (a) the coverage problem asks whether there is a plan for each individual target set, and (b) the sequential target reachability problem asks whether the targets can be reached in sequence. For the coverage problem, we present a linear-time algorithm for graphs, and quadratic conditional lower bound for MDPs and games on graphs.For the sequential target problem, we present a linear-time algorithm for graphs, a sub-quadratic algorithm for MDPs, and a quadratic conditional lower bound for games on graphs.Our results with conditional lower bounds establish (i) model-separation results showing that for the coverage problem MDPs and games on graphs are harder than graphs and for the sequential reachability problem games on graphs are harder than MDPs and graphs;and (ii) objective-separation results showing that for MDPs the coverage problem is harder than the sequential target problem.
Author Chatterjee, Krishnendu
Henzinger, Monika
Svozil, Alexander
Dvořák, Wolfgang
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Snippet We consider planning problems for graphs, Markov decision processes (MDPs), and games on graphs. While graphs represent the most basic planning model, MDPs...
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