Effects of Virtual Reality Training With Trunk Support Trainer (TruST) on Postural Kinematics

Improving functional motor deficits in patients with neurological and musculoskeletal disorders has been a primary objective of rehabilitation. Task-oriented training in physical environments is a leading approach for rehab training utilizing tasks that are challenging, adaptable, and meaningful. Al...

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Published inIEEE robotics and automation letters Vol. 2; no. 4; pp. 2240 - 2247
Main Authors Khan, Moiz I., Prado, Antonio, Agrawal, Sunil K.
Format Journal Article
LanguageEnglish
Published IEEE 01.10.2017
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ISSN2377-3766
2377-3766
DOI10.1109/LRA.2017.2724758

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Abstract Improving functional motor deficits in patients with neurological and musculoskeletal disorders has been a primary objective of rehabilitation. Task-oriented training in physical environments is a leading approach for rehab training utilizing tasks that are challenging, adaptable, and meaningful. Although different training paradigms can be utilized in a laboratory setting, they often require expensive training equipment and personnel, limiting the number of training sessions. Creating an effective virtual reality (VR) training environment can greatly increase the repetition, cognitive engagement, and training variability. Specifically, dynamic trunk control is required for the successful completion of everyday tasks. These tasks require coordination between the head, upper and lower trunk, and the pelvis. We have developed a novel robotic device, trunk support trainer (TruST) and a VR gaming environment, which allows training in a seated posture at and beyond an individual's point of stability failure using an assist-as-needed force tunnel strategy. The VR environment consists of challenging reaching tasks where the subject's dominant hand is used to manipulate a VR drone. We conducted a study that involved three groups: ten adult subjects trained using VR, ten adult subjects trained in a physical environment (PR), and ten without TruST assistance (control group) to investigate the changes in trunk kinematics. Our study supports the hypothesis that a single training session with TruST in both VR and PR can increase lower trunk range of motion. This approach may be useful for creating training variability and translating therapy in home settings.
AbstractList Improving functional motor deficits in patients with neurological and musculoskeletal disorders has been a primary objective of rehabilitation. Task-oriented training in physical environments is a leading approach for rehab training utilizing tasks that are challenging, adaptable, and meaningful. Although different training paradigms can be utilized in a laboratory setting, they often require expensive training equipment and personnel, limiting the number of training sessions. Creating an effective virtual reality (VR) training environment can greatly increase the repetition, cognitive engagement, and training variability. Specifically, dynamic trunk control is required for the successful completion of everyday tasks. These tasks require coordination between the head, upper and lower trunk, and the pelvis. We have developed a novel robotic device, trunk support trainer (TruST) and a VR gaming environment, which allows training in a seated posture at and beyond an individual's point of stability failure using an assist-as-needed force tunnel strategy. The VR environment consists of challenging reaching tasks where the subject's dominant hand is used to manipulate a VR drone. We conducted a study that involved three groups: ten adult subjects trained using VR, ten adult subjects trained in a physical environment (PR), and ten without TruST assistance (control group) to investigate the changes in trunk kinematics. Our study supports the hypothesis that a single training session with TruST in both VR and PR can increase lower trunk range of motion. This approach may be useful for creating training variability and translating therapy in home settings.
Author Agrawal, Sunil K.
Prado, Antonio
Khan, Moiz I.
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crossref_primary_10_1109_LRA_2018_2809919
crossref_primary_10_3390_technologies7010002
crossref_primary_10_3390_electronics13101850
crossref_primary_10_1109_TNSRE_2019_2933381
crossref_primary_10_9728_dcs_2019_20_11_2121
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Snippet Improving functional motor deficits in patients with neurological and musculoskeletal disorders has been a primary objective of rehabilitation. Task-oriented...
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StartPage 2240
SubjectTerms Belts
Force
Kinematics
Physically assistive devices
rehabilitation robotics
Robot sensing systems
tendon/wire mechanism
Torso
Training
virtual reality and interfaces
visual learning
Title Effects of Virtual Reality Training With Trunk Support Trainer (TruST) on Postural Kinematics
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