LineUp Computing Chain-Based Physical Transformation
In this article, we introduce a novel method that can generate a sequence of physical transformations between 3D models with different shape and topology. Feasible transformations are realized on a chain structure with connected components that are 3D printed. Collision-free motions are computed to...
        Saved in:
      
    
          | Published in | ACM transactions on graphics Vol. 38; no. 1; pp. 1 - 16 | 
|---|---|
| Main Authors | , , , , | 
| Format | Journal Article | 
| Language | English | 
| Published | 
          
        28.02.2019
     | 
| Online Access | Get full text | 
| ISSN | 0730-0301 1557-7368  | 
| DOI | 10.1145/3269979 | 
Cover
| Summary: | In this article, we introduce a novel method that can generate a sequence of physical transformations between 3D models with different shape and topology. Feasible transformations are realized on a chain structure with connected components that are 3D printed. Collision-free motions are computed to transform between different configurations of the 3D printed chain structure. To realize the transformation between different 3D models, we first voxelize these input models into a similar number of voxels. The challenging part of our approach is to generate a simple path—as a chain configuration to connect most voxels. A layer-based algorithm is developed with theoretical guarantee of the existence and the path length. We find that collision-free motion sequence can always be generated when using a straight line as the intermediate configuration of transformation. The effectiveness of our method is demonstrated by both the simulation and the experimental tests taken on 3D printed chains. | 
|---|---|
| ISSN: | 0730-0301 1557-7368  | 
| DOI: | 10.1145/3269979 |