APA (7th ed.) Citation

Dr Slyman, S. (2024). Utilizing a Digital Escape Room to Improve Students’ Grasp and Understanding of Qualitative Research Methods. European Conference on Games Based Learning, 18(1), 1116-1121. https://doi.org/10.34190/ecgbl.18.1.3066

Chicago Style (17th ed.) Citation

Dr Slyman, Souad. "Utilizing a Digital Escape Room to Improve Students’ Grasp and Understanding of Qualitative Research Methods." European Conference on Games Based Learning 18, no. 1 (2024): 1116-1121. https://doi.org/10.34190/ecgbl.18.1.3066.

MLA (9th ed.) Citation

Dr Slyman, Souad. "Utilizing a Digital Escape Room to Improve Students’ Grasp and Understanding of Qualitative Research Methods." European Conference on Games Based Learning, vol. 18, no. 1, 2024, pp. 1116-1121, https://doi.org/10.34190/ecgbl.18.1.3066.

Warning: These citations may not always be 100% accurate.