The Role of Massively Multiplayer Online Role-Playing Games in Extramural Second Language Learning: A Literature Review
In recent years, digital game-based language learning has gained a considerable amount of recognition from researchers and educators alike. Emerging as one of the most popular digital game genres, massively multiplayer online role-playing games (MMORPGs) have been at the forefront of online gaming c...
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          | Published in | Journal of Educational Technology and Online Learning Vol. 1; no. 3; pp. 1 - 10 | 
|---|---|
| Main Author | |
| Format | Journal Article | 
| Language | English Turkish  | 
| Published | 
        Balıkesir
          Gürhan Durak
    
        09.09.2018
     | 
| Subjects | |
| Online Access | Get full text | 
| ISSN | 2618-6586 2618-6586  | 
| DOI | 10.31681/jetol.436100 | 
Cover
| Abstract | In recent years, digital game-based language learning has gained a
considerable amount of recognition from researchers and educators alike.
Emerging as one of the most popular digital game genres, massively multiplayer
online role-playing games (MMORPGs) have been at the forefront of online gaming
communities and their popularity has stretched/expanded to the pedagogical
field of second language learning. While the relationship between online gaming
and language acquisition is amply documented in various studies, these have
mainly been in controlled and formal contexts (where player/students
participate in gaming sessions observed by a teacher/researcher in a classroom
setting). Therefore, this literature review particularly focuses on the lesser-studied
aspect of digital gaming; namely in extramural settings of digital engagement.
Published within the last six years, journal articles on this subject have been
perused and five have been chosen as part of this overview which does not aim
at discussing the implementation of digital games into curricula but rather at
presenting the sociocultural and collaborative nature of the gaming experience.
This review also draws attention to common treads within the articles and
points at certain niches for improvement. | 
    
|---|---|
| AbstractList | In recent years, digital game-based language learning has gained a considerable amount of recognition from researchers and educators alike. Emerging as one of the most popular digital game genres, massively multiplayer online role-playing games (MMORPGs) have been at the forefront of online gaming communities and their popularity has stretched/expanded to the pedagogical field of second language learning. While the relationship between online gaming and language acquisition is amply documented in various studies, these have mainly been in controlled and formal contexts (where player/students participate in gaming sessions observed by a teacher/researcher in a classroom setting). Therefore, this literature review particularly focuses on the lesser-studied aspect of digital gaming; namely in extramural settings of digital engagement. Published within the last six years, journal articles on this subject have been perused and five have been chosen as part of this overview which does not aim at discussing the implementation of digital games into curricula but rather at presenting the sociocultural and collaborative nature of the gaming experience. This review also draws attention to common treads within the articles and points at certain niches for improvement. In recent years, digital game-based language learning has gained a considerable amount of recognition from researchers and educators alike. Emerging as one of the most popular digital game genres, massively multiplayer online role-playing games (MMORPGs) have been at the forefront of online gaming communities and their popularity has stretched/expanded to the pedagogical field of second language learning. While the relationship between online gaming and language acquisition is amply documented in various studies, these have mainly been in controlled and formal contexts (where player/students participate in gaming sessions observed by a teacher/researcher in a classroom setting). Therefore, this literature review particularly focuses on the lesser-studied aspect of digital gaming; namely in extramural settings of digital engagement. Published within the last six years, journal articles on this subject have been perused and five have been chosen as part of this overview which does not aim at discussing the implementation of digital games into curricula but rather at presenting the sociocultural and collaborative nature of the gaming experience. This review also draws attention to common treads within the articles and points at certain niches for improvement.  | 
    
| Author | YAŞAR, Soner | 
    
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| Cites_doi | 10.1080/07380569.2013.878975 10.1017/S0958344012000134 10.1017/S0261444800012970 10.1037/0003-066X.55.1.68 10.1017/S0958344012000171 10.4324/9780203840795 10.1089/cpb.2006.9.772 10.1177/1046878191222006 10.4018/978-1-59904-808-6.ch011 10.4018/978-1-4666-8847-6.ch005 10.1145/1324198.1324207 10.1016/S0346-251X(02)00071-4 10.1057/9781137005267_5 10.1017/S095834401200016X 10.1017/S0261444811000516  | 
    
| ContentType | Journal Article | 
    
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| Snippet | In recent years, digital game-based language learning has gained a
considerable amount of recognition from researchers and educators alike.
Emerging as one of... In recent years, digital game-based language learning has gained a considerable amount of recognition from researchers and educators alike. Emerging as one of...  | 
    
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| SubjectTerms | Language Acquisition Literature reviews Role playing Second language learning Video Games  | 
    
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| Title | The Role of Massively Multiplayer Online Role-Playing Games in Extramural Second Language Learning: A Literature Review | 
    
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