It’s All about the Toys

Toys: quintessentially the objects of childhood, their role in culture is anything but child’s play. Toys offer a site for young children to learn anything and everything from the commodification of time, through gendered and racial positioning of subjectivities (or the subversion of these positioni...

Full description

Saved in:
Bibliographic Details
Published inM/C journal Vol. 26; no. 2
Main Authors Leaver, Tama, Green, Lelia, Kay, Louise
Format Journal Article
LanguageEnglish
Published 26.04.2023
Online AccessGet full text
ISSN1441-2616
1441-2616
DOI10.5204/mcj.2974

Cover

Abstract Toys: quintessentially the objects of childhood, their role in culture is anything but child’s play. Toys offer a site for young children to learn anything and everything from the commodification of time, through gendered and racial positioning of subjectivities (or the subversion of these positionings), through to social expectations around reading, sharing, and relative wealth and access. The importance of toys to children is vast, gauged by the nostalgia of many adults for their toys, and the role of the toy in popular culture, from Andy Pandy through to Toy Story and Chucky. As editors, we all approached the matter of ‘the toy’ from different but complementary trajectories. Tama Leaver brought critical analysis to the table, informed by his Chief Investigator (CI) role within the Australian Research Council (ARC) Centre of Excellence for the Digital Child, CE200100022. Lelia Green’s engagement with toys had been heightened by a comparatively new grandparenting role, but also as lead CI (after Donell Holloway’s retirement) of ARC Discovery Project DP180103922 – The Internet of Toys: Benefits and Risks of Connected Toys for Children. For Lelia, this M/C Journal issue was an opportunity to look at the woods and the trees, to locate Internet-connected toys within the wider sphere of childhood toys. Louise Kay was a key researcher within the EU-funded MakEY – Makerspaces in the Early Years: Enhancing Digital Literacy and Creativity project. Led by Jackie Marsh, also from the University of Sheffield, this Research and Innovation Staff Exchange (RISE) Scheme was part of the EU’s Horizon 2020 initiative. Both Louise and Jackie had also been Partner Investigators on the ARC Internet of Toys Discovery Project, alongside Bieke Zaman and Giovanna Mascheroni. Complementing the intersecting backgrounds of the editors, the M/C Journal ‘toys’ issue received a wide variety of submissions, including many from north America and some from Europe. Indeed, so many good responses were received that the call for articles has resulted in two separate issues: this one, keeping the thematic title ‘toys’; and a second issue in June under the banner ‘blocks’. In our feature article ‘Children’s Digital and Non-Digital Play Practices with Cozmo, the Toy Robot’, Louise Kay, Silke Brandsen, Carmen Jacques, Francesca Stocco, and Lorenzo Zaffaroni extrapolate from interviews with families across four different countries that included children playing with the toy robot Cozmo. Rather than limiting their imagination or types of play, the research uncovers a wide range of play types, noting that emotional connections with Cozmo were often at least as important, if not more, that learning coding skills, despite that being one of the main reasons parents buy the robot toy. That said, despite being a market leader, there are some real limitations that come from the way Cozmo is designed and interacts with young people, and the author conclude with notes for future development of Internet-connected toys. Aleesha Rodriguez and Amanda Levido in ‘“My Little Influencer”: A Toy Ringlight as Proxy to Media Practices and Technopanics’ examine the media panic that arose in response to a toy set featuring a wooden influencer-style ringlight. Despite being a lightning rod of concerns and caricatures about social media and influencers, Rodriguez and Levido argue that these wooden toys could actually be helpful building blocks in developing young people’s early media literacies.   In their article ‘“The Internet of Life”: Enhancing the Everyday through Children’s Use of Digital Devices’, Kelly Jaunzems, Carmen Jacques, Lelia Green, and Silke Brandsen note that in their interviews with 6–12-year-old Australian children, many report that devices such as tablets have become important toys in their lives, whilst being equally aware that these devices have other functions too. Rather than cordoning off an ‘Internet of Toys’, the authors argue that the configuration of an ‘Internet of Life’ might better capture the broad potential uses, and pleasures, that many Internet-connected devices can bring for young people. In ‘Playing with Barbie: Teaching Inclusivity and Diversity through Play in Indonesia’, Indrati Kurniana, Hersinta, and Katie Ellis explore the role of dolls in creating positive perceptions of disabled people and those with physical impairments in children’s play in an Indonesian context. Catherine Archer and Kate Delmo use a case study approach and visual narrative analysis to analyse the Instagram accounts of two high-profile child social media influencers, eleven-year-old Australian Pixie Curtis and her eight-year-old brother, Hunter. They argue that this is an unregulated space and highlight key areas of concern on one of the world’s most popular platforms for children and teens, including privacy issues, commodification, and gendered and ‘stealth’ marketing of toys through ‘advertorials’. In ‘The Future Is Furby: Cute-Creepy Encounters with a Zoomorphic Robot’, Megan Catherine Rose addresses the cute-creepy, nostalgic, queer, and fan-reimagined text that is the Furby toy, morphing across the decades with advances in technology aligning with the advancing ages of the toy’s first – and still loyal – generation of fans. In ‘Toy, Vehicle, or Equipment? Parents’ and Children’s Constructions of the Bicycle in Childhood’, Erin Sharpe, Jocelyn Murtell, and Alex Stoikos address the different meanings that parents and children assign to bicycles. They note that understandings of the ‘toyness’ of a bicycle may reflect whether parents are present at the time their child is cycling. Sungyong Ahn, in ‘On That Toy-Being of Generative Art Toys’, addresses the ontology of what it is to be a toy, when the generative art in question is a software application that generates a visual aesthetic. Addressing the machine-learning elements of such creations, Sungyong Ahn suggests that there are parallels between generative art toys and kids’ slime games; differentiating the ‘sticky slime’ of generative art algorithms from the less playful ‘mathematical sublime’. In ‘American Girl Dolls as Professionals: What Do They Teach about Professions and Professionalism?’, Natalia Rybas argues that the American Girl dolls offer a very particular idea of future professional opportunities for young girls, but that these opportunities are constrained within a very specific neoliberal model of which opportunities will be available, and which will not. In our final article, Lisa Hackett and Jo Coghlan examine the origins of Monopoly and how it came to be the world’s best-selling commercial board game. They discuss how, for many people, Monopoly is less than enjoyable, which begs the question: why do so many people own the game? The article also gives a fascinating overview of the history of the board game and how it has evolved over time. Acknowledgments The work on this special issue was partially supported by the Australian Government through the Australian Research Council. Professor Lelia Green and Dr Louise Kay (together with Professors Bieke Zaman and Giovanna Mascheroni) were Investigators on the ARC Discovery Project DP180103922 – The Internet of Toys: Benefits and Risks of Connected Toys for Children (2018-22), and they acknowledge Dr Donell Holloway’s past leadership of this grant. Professors Tama Leaver and Lelia Green are both Chief Investigators in the ARC Centre of Excellence for the Digital Child (CE200100022), which is led by QUT and also involves Curtin University, Deakin University, Edith Cowan University, University of Queensland, and University of Wollongong. The Centre of Excellence is funded through to the end of 2027. Tama would also like to thank his children for their input in to the design of the cover photo, and for letting their Lego figures be part of it!
AbstractList Toys: quintessentially the objects of childhood, their role in culture is anything but child’s play. Toys offer a site for young children to learn anything and everything from the commodification of time, through gendered and racial positioning of subjectivities (or the subversion of these positionings), through to social expectations around reading, sharing, and relative wealth and access. The importance of toys to children is vast, gauged by the nostalgia of many adults for their toys, and the role of the toy in popular culture, from Andy Pandy through to Toy Story and Chucky. As editors, we all approached the matter of ‘the toy’ from different but complementary trajectories. Tama Leaver brought critical analysis to the table, informed by his Chief Investigator (CI) role within the Australian Research Council (ARC) Centre of Excellence for the Digital Child, CE200100022. Lelia Green’s engagement with toys had been heightened by a comparatively new grandparenting role, but also as lead CI (after Donell Holloway’s retirement) of ARC Discovery Project DP180103922 – The Internet of Toys: Benefits and Risks of Connected Toys for Children. For Lelia, this M/C Journal issue was an opportunity to look at the woods and the trees, to locate Internet-connected toys within the wider sphere of childhood toys. Louise Kay was a key researcher within the EU-funded MakEY – Makerspaces in the Early Years: Enhancing Digital Literacy and Creativity project. Led by Jackie Marsh, also from the University of Sheffield, this Research and Innovation Staff Exchange (RISE) Scheme was part of the EU’s Horizon 2020 initiative. Both Louise and Jackie had also been Partner Investigators on the ARC Internet of Toys Discovery Project, alongside Bieke Zaman and Giovanna Mascheroni. Complementing the intersecting backgrounds of the editors, the M/C Journal ‘toys’ issue received a wide variety of submissions, including many from north America and some from Europe. Indeed, so many good responses were received that the call for articles has resulted in two separate issues: this one, keeping the thematic title ‘toys’; and a second issue in June under the banner ‘blocks’. In our feature article ‘Children’s Digital and Non-Digital Play Practices with Cozmo, the Toy Robot’, Louise Kay, Silke Brandsen, Carmen Jacques, Francesca Stocco, and Lorenzo Zaffaroni extrapolate from interviews with families across four different countries that included children playing with the toy robot Cozmo. Rather than limiting their imagination or types of play, the research uncovers a wide range of play types, noting that emotional connections with Cozmo were often at least as important, if not more, that learning coding skills, despite that being one of the main reasons parents buy the robot toy. That said, despite being a market leader, there are some real limitations that come from the way Cozmo is designed and interacts with young people, and the author conclude with notes for future development of Internet-connected toys. Aleesha Rodriguez and Amanda Levido in ‘“My Little Influencer”: A Toy Ringlight as Proxy to Media Practices and Technopanics’ examine the media panic that arose in response to a toy set featuring a wooden influencer-style ringlight. Despite being a lightning rod of concerns and caricatures about social media and influencers, Rodriguez and Levido argue that these wooden toys could actually be helpful building blocks in developing young people’s early media literacies.   In their article ‘“The Internet of Life”: Enhancing the Everyday through Children’s Use of Digital Devices’, Kelly Jaunzems, Carmen Jacques, Lelia Green, and Silke Brandsen note that in their interviews with 6–12-year-old Australian children, many report that devices such as tablets have become important toys in their lives, whilst being equally aware that these devices have other functions too. Rather than cordoning off an ‘Internet of Toys’, the authors argue that the configuration of an ‘Internet of Life’ might better capture the broad potential uses, and pleasures, that many Internet-connected devices can bring for young people. In ‘Playing with Barbie: Teaching Inclusivity and Diversity through Play in Indonesia’, Indrati Kurniana, Hersinta, and Katie Ellis explore the role of dolls in creating positive perceptions of disabled people and those with physical impairments in children’s play in an Indonesian context. Catherine Archer and Kate Delmo use a case study approach and visual narrative analysis to analyse the Instagram accounts of two high-profile child social media influencers, eleven-year-old Australian Pixie Curtis and her eight-year-old brother, Hunter. They argue that this is an unregulated space and highlight key areas of concern on one of the world’s most popular platforms for children and teens, including privacy issues, commodification, and gendered and ‘stealth’ marketing of toys through ‘advertorials’. In ‘The Future Is Furby: Cute-Creepy Encounters with a Zoomorphic Robot’, Megan Catherine Rose addresses the cute-creepy, nostalgic, queer, and fan-reimagined text that is the Furby toy, morphing across the decades with advances in technology aligning with the advancing ages of the toy’s first – and still loyal – generation of fans. In ‘Toy, Vehicle, or Equipment? Parents’ and Children’s Constructions of the Bicycle in Childhood’, Erin Sharpe, Jocelyn Murtell, and Alex Stoikos address the different meanings that parents and children assign to bicycles. They note that understandings of the ‘toyness’ of a bicycle may reflect whether parents are present at the time their child is cycling. Sungyong Ahn, in ‘On That Toy-Being of Generative Art Toys’, addresses the ontology of what it is to be a toy, when the generative art in question is a software application that generates a visual aesthetic. Addressing the machine-learning elements of such creations, Sungyong Ahn suggests that there are parallels between generative art toys and kids’ slime games; differentiating the ‘sticky slime’ of generative art algorithms from the less playful ‘mathematical sublime’. In ‘American Girl Dolls as Professionals: What Do They Teach about Professions and Professionalism?’, Natalia Rybas argues that the American Girl dolls offer a very particular idea of future professional opportunities for young girls, but that these opportunities are constrained within a very specific neoliberal model of which opportunities will be available, and which will not. In our final article, Lisa Hackett and Jo Coghlan examine the origins of Monopoly and how it came to be the world’s best-selling commercial board game. They discuss how, for many people, Monopoly is less than enjoyable, which begs the question: why do so many people own the game? The article also gives a fascinating overview of the history of the board game and how it has evolved over time. Acknowledgments The work on this special issue was partially supported by the Australian Government through the Australian Research Council. Professor Lelia Green and Dr Louise Kay (together with Professors Bieke Zaman and Giovanna Mascheroni) were Investigators on the ARC Discovery Project DP180103922 – The Internet of Toys: Benefits and Risks of Connected Toys for Children (2018-22), and they acknowledge Dr Donell Holloway’s past leadership of this grant. Professors Tama Leaver and Lelia Green are both Chief Investigators in the ARC Centre of Excellence for the Digital Child (CE200100022), which is led by QUT and also involves Curtin University, Deakin University, Edith Cowan University, University of Queensland, and University of Wollongong. The Centre of Excellence is funded through to the end of 2027. Tama would also like to thank his children for their input in to the design of the cover photo, and for letting their Lego figures be part of it!
Author Green, Lelia
Leaver, Tama
Kay, Louise
Author_xml – sequence: 1
  givenname: Tama
  orcidid: 0000-0002-4065-4725
  surname: Leaver
  fullname: Leaver, Tama
– sequence: 2
  givenname: Lelia
  orcidid: 0000-0003-4587-4679
  surname: Green
  fullname: Green, Lelia
– sequence: 3
  givenname: Louise
  orcidid: 0000-0002-9740-3564
  surname: Kay
  fullname: Kay, Louise
BookMark eNp9j0FLwzAYhoNMcM6BV2896qE1-ZIm7XEMp4PBLvMcvrYpdmTNaDKkN_-Gf89fYsc8iMK-y_sdnveF55qMWtcaQm4ZTVKg4nFXbhPIlbggYyYEi0EyOfr1X5Gp91s6HM9lLuWY3C3D18enj2bWRli4Q4jCm4k2rvc35LJG6830JyfkdfG0mb_Eq_Xzcj5bxSWjUsQCIOW84ikCF0xlwKgpAAxilQkBRhamyLlURsmslgUVnFZKZTmyoVVBxSfk4bR7aPfYv6O1et81O-x6zag-aulBSx-1Bvb-xJad874z9Tk0-YOWTcDQuDZ02Nj_hW_D-1yj
CitedBy_id crossref_primary_10_3389_fpsyg_2025_1549330
ContentType Journal Article
DBID AAYXX
CITATION
ADTOC
UNPAY
DOI 10.5204/mcj.2974
DatabaseName CrossRef
Unpaywall for CDI: Periodical Content
Unpaywall
DatabaseTitle CrossRef
DatabaseTitleList CrossRef
Database_xml – sequence: 1
  dbid: UNPAY
  name: Unpaywall
  url: https://proxy.k.utb.cz/login?url=https://unpaywall.org/
  sourceTypes: Open Access Repository
DeliveryMethod fulltext_linktorsrc
Discipline Journalism & Communications
EISSN 1441-2616
ExternalDocumentID 10.5204/mcj.2974
10_5204_mcj_2974
GroupedDBID 29M
2WC
5GY
5VS
8RG
AAYXX
ADBBV
AERSA
ALMA_UNASSIGNED_HOLDINGS
BCNDV
CITATION
EBTJD
ECE
GROUPED_DOAJ
IN-
KQ8
KWQ
OK1
OVT
P2P
ADTOC
C1A
UNPAY
ID FETCH-LOGICAL-c1064-422533d35a234178210eb22eaad8442e6beb9367e768f6b0430d7789a133dd2d3
IEDL.DBID UNPAY
ISSN 1441-2616
IngestDate Tue Aug 19 19:22:08 EDT 2025
Tue Jul 01 00:50:49 EDT 2025
Thu Apr 24 23:09:47 EDT 2025
IsDoiOpenAccess true
IsOpenAccess true
IsPeerReviewed true
IsScholarly true
Issue 2
Language English
License http://creativecommons.org/licenses/by-nc-nd/4.0
cc-by-nc-nd
LinkModel DirectLink
MergedId FETCHMERGED-LOGICAL-c1064-422533d35a234178210eb22eaad8442e6beb9367e768f6b0430d7789a133dd2d3
ORCID 0000-0003-4587-4679
0000-0002-4065-4725
0000-0002-9740-3564
OpenAccessLink https://proxy.k.utb.cz/login?url=https://doi.org/10.5204/mcj.2974
ParticipantIDs unpaywall_primary_10_5204_mcj_2974
crossref_primary_10_5204_mcj_2974
crossref_citationtrail_10_5204_mcj_2974
ProviderPackageCode CITATION
AAYXX
PublicationCentury 2000
PublicationDate 2023-04-26
PublicationDateYYYYMMDD 2023-04-26
PublicationDate_xml – month: 04
  year: 2023
  text: 2023-04-26
  day: 26
PublicationDecade 2020
PublicationTitle M/C journal
PublicationYear 2023
SSID ssj0000396966
Score 2.2198997
Snippet Toys: quintessentially the objects of childhood, their role in culture is anything but child’s play. Toys offer a site for young children to learn anything and...
SourceID unpaywall
crossref
SourceType Open Access Repository
Enrichment Source
Index Database
Title It’s All about the Toys
URI https://doi.org/10.5204/mcj.2974
UnpaywallVersion publishedVersion
Volume 26
hasFullText 1
inHoldings 1
isFullTextHit
isPrint
journalDatabaseRights – providerCode: PRVAFT
  databaseName: Open Access Digital Library
  customDbUrl:
  eissn: 1441-2616
  dateEnd: 99991231
  omitProxy: true
  ssIdentifier: ssj0000396966
  issn: 1441-2616
  databaseCode: KQ8
  dateStart: 19980101
  isFulltext: true
  titleUrlDefault: http://grweb.coalliance.org/oadl/oadl.html
  providerName: Colorado Alliance of Research Libraries
– providerCode: PRVAON
  databaseName: DOAJ Directory of Open Access Journals
  customDbUrl:
  eissn: 1441-2616
  dateEnd: 99991231
  omitProxy: true
  ssIdentifier: ssj0000396966
  issn: 1441-2616
  databaseCode: DOA
  dateStart: 19980101
  isFulltext: true
  titleUrlDefault: https://www.doaj.org/
  providerName: Directory of Open Access Journals
– providerCode: PRVETE
  databaseName: IAMCR Open Access Journals
  customDbUrl:
  eissn: 1441-2616
  dateEnd: 99991231
  omitProxy: true
  ssIdentifier: ssj0000396966
  issn: 1441-2616
  databaseCode: 8RG
  dateStart: 19980101
  isFulltext: true
  titleUrlDefault: http://iamcr.org/open-access-journals-newsmenu-322
  providerName: International Association for Media and Communication Research (IAMCR)
link http://utb.summon.serialssolutions.com/2.0.0/link/0/eLvHCXMwjV3LTsJAFL1BWLjybcQHGY3RVRGm00KXxEjQBXEBCa7IPBO1FGJLDK78DX_PL_FOWwgYNW6bs-iddnrPSc89A3BubAa6kdIRrjA2VNs4QaC1IwKGZITbDp26Lbp-p8_uBt6gAGQ-C7P0_96jNXY1kk9Vipx3DUq-h2y7CKV-9771kA4NsbqDAsDPMmVX4CtdZn0aTfjslYfhUutob2YWxjhNHLSOkefqNBFV-fYtj_Gvu9qCjZw3klb2oLehoKMdOMovP8YjckFWZj3iXSjfJp_vHzFphSFJ_ccEyR7pjWfxHvTbN73rjpOfhOBIlGzMYbjrXFe5HqfYdbCp12uoiKnmXDUZo9oXWgSu39AoHowvbI6XajSaAUcFqhRV7j4Uo3GkD4AoqqmqS2kUR_Jg8LsrDLPmrprmxlCvDJfzlRvKPCbcnlYRDlEu2OKHWPzQFl-G0wVykkVj_IA5Wyz-r6DD_4COoZi8TPUJUoBEVFLpXMnfhS9fRbKG
linkProvider Unpaywall
linkToUnpaywall http://utb.summon.serialssolutions.com/2.0.0/link/0/eLvHCXMwjV3LTsJAFL1BWLjybcRXRmN0VYTptNAlMRJ0QVxAgqtmnolaCrElBlf-hr_nl3inrQSMGrfNWfROO73npOeeATgzNgPdSOkIVxgbqm2cINDaEQFDMsJth87cFj2_O2C3Q29YAvI1C7Pw_96jdXY5ko81ipx3BSq-h2y7DJVB7659nw0NsYaDAsDPM2WX4EtdZnUaT_jshUfRQuvorOcWxiRLHLSOkafaNBU1-fotj_Gvu9qAtYI3knb-oDehpOMtOCguPyQjck6WZj2SbajepB9v7wlpRxHJ_McEyR7pj2fJDgw61_2rrlOchOBIlGzMYbjrXFe5HqfYdbCpN-qoiKnmXLUYo9oXWgSu39QoHowvbI6XajZbAUcFqhRV7i6U43Gs94AoqqlqSGkUR_Jg8LsrDLPmrrrmxlCvChdfKxfKIibcnlYRhSgXbPEhFh_a4qtwMkdO8miMHzCn88X_FbT_H9AhlNPnqT5CCpCK4-It-AQ1sLGR
openUrl ctx_ver=Z39.88-2004&ctx_enc=info%3Aofi%2Fenc%3AUTF-8&rfr_id=info%3Asid%2Fsummon.serialssolutions.com&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.atitle=It%E2%80%99s+All+about+the+Toys&rft.jtitle=M%2FC+journal&rft.au=Leaver%2C+Tama&rft.au=Green%2C+Lelia&rft.au=Kay%2C+Louise&rft.date=2023-04-26&rft.issn=1441-2616&rft.eissn=1441-2616&rft.volume=26&rft.issue=2&rft_id=info:doi/10.5204%2Fmcj.2974&rft.externalDBID=n%2Fa&rft.externalDocID=10_5204_mcj_2974
thumbnail_l http://covers-cdn.summon.serialssolutions.com/index.aspx?isbn=/lc.gif&issn=1441-2616&client=summon
thumbnail_m http://covers-cdn.summon.serialssolutions.com/index.aspx?isbn=/mc.gif&issn=1441-2616&client=summon
thumbnail_s http://covers-cdn.summon.serialssolutions.com/index.aspx?isbn=/sc.gif&issn=1441-2616&client=summon