Application-driven Educational Game to Assist Young Children in Learning English Vocabulary - Chen, Zhi-Hong; Lee, Shu-Yu (Educational Technology ＆ Society, 2018)
Keywords: Child Role; Children; College Students; Computer & video games; Computer Assisted Instruction; Computer games; Computer supported collaborative learning; Computers; Control Groups; Data Analysis; Data visualization; Education; Educational aspects; Educational environment; Educational Games; Educational Technology; Electronic learning; Elementary School Students; Empirical analysis; English; English (Second Language); English language; Experimental Groups; Foreign Countries; Full Length Articles; Game Based Learning; Grade 4; Influence of Technology; Instructional Effectiveness; Instructional Improvement; Language Acquisition; Learning; Learning Activities; Learning Motivation; Learning Strategies; Learning Theories; Likert Scales; Machine learning; Metacognition; Methods; Online learning; Outcomes of Education; Physical Environment; Pretests Posttests; Psychological Patterns; Quasiexperimental Design; Rote Learning; Second Language Learning; Second Languages; Self Control; Statistical Analysis; Student Motivation; Student Participation; Study and teaching; Video Games; Visualization; Vocabulary; Vocabulary Development; Vocabulary skills; Young Children; Taiwan; Application-driven model; Children; Educational games; Vocabulary learning