The Effects of Competitive Gaming Scenarios and Personalized Assistance Strategies on English Vocabulary Learning - Wei, Chun-Wang; Kao, Hao-Yun; Lu, Hsin-Hsien; Liu, Yi Chun (Educational Technology ＆ Society, 2018)
Keywords: Anxiety; Boredom; Business competition; Competition; Computer supported collaborative learning; Data processing; Educational research; Educational technology; English; English (Second Language); English immersion; Foreign Countries; Games; Gamification; Information Processing; Instructional Effectiveness; Learning; Learning Activities; Learning strategies; Memorization; Methods; Pretests Posttests; Retirement planning; Second Language Instruction; Second Language Learning; Special Issue Articles; Statistical Analysis; Students; Study and teaching; Submerging; Teaching Methods; Video Technology; Vocabulary; Vocabulary Development; Vocabulary skills; Taiwan; Flow theory; English anxiety; Competitive gaming scenario; English vocabulary learning; Personalized assistance strategy