Synchronization of Images from Multiple Cameras to Reconstruct a Moving Human

What level of synchronization is necessary between images from multiple cameras in order to realistically reconstruct a moving human in 3D? Live reconstruction of the human form, from cameras surrounding the subject, could bridge the gap between video conferencing and Immersive Collaborative Virtual...

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Published in2010 IEEE/ACM 14th International Symposium on Distributed Simulation and Real Time Applications pp. 53 - 60
Main Authors Moore, Carl, Duckworth, Toby, Aspin, Rob, Roberts, David
Format Conference Proceeding
LanguageEnglish
Published IEEE 01.10.2010
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ISBN1424486513
9781424486519
ISSN1550-6525
DOI10.1109/DS-RT.2010.15

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Abstract What level of synchronization is necessary between images from multiple cameras in order to realistically reconstruct a moving human in 3D? Live reconstruction of the human form, from cameras surrounding the subject, could bridge the gap between video conferencing and Immersive Collaborative Virtual Environments (ICVEs). Video conferencing faithfully reproduces what someone looks like whereas ICVE faithfully reproduces what they look at. While 3D video has been demonstrated in tele-immersion prototypes, the visual/temporal quality has been way below what has become acceptable in video conferencing. Managed synchronization of the acquisition stage is universally used today to ensure multiple images feeding the reconstruction algorithm were taken at the same time. However, this inevitably increases latency and jitter. We measure the temporal characteristics of the capture stage and the impact of inconsistency on the reconstruction algorithm this feeds. This gives us both input and output characteristics for synchronization. From this we determine whether frame synchronization of multiple camera video streams actually needs to be delivered for 3D reconstruction, and if not what level of temporal divergence is acceptable across the captured image frames.
AbstractList What level of synchronization is necessary between images from multiple cameras in order to realistically reconstruct a moving human in 3D? Live reconstruction of the human form, from cameras surrounding the subject, could bridge the gap between video conferencing and Immersive Collaborative Virtual Environments (ICVEs). Video conferencing faithfully reproduces what someone looks like whereas ICVE faithfully reproduces what they look at. While 3D video has been demonstrated in tele-immersion prototypes, the visual/temporal quality has been way below what has become acceptable in video conferencing. Managed synchronization of the acquisition stage is universally used today to ensure multiple images feeding the reconstruction algorithm were taken at the same time. However, this inevitably increases latency and jitter. We measure the temporal characteristics of the capture stage and the impact of inconsistency on the reconstruction algorithm this feeds. This gives us both input and output characteristics for synchronization. From this we determine whether frame synchronization of multiple camera video streams actually needs to be delivered for 3D reconstruction, and if not what level of temporal divergence is acceptable across the captured image frames.
Author Aspin, Rob
Duckworth, Toby
Roberts, David
Moore, Carl
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  surname: Roberts
  fullname: Roberts, David
  email: d.j.roberts@salford.ac.uk
  organization: Centre for Virtual Environments & Future Media, Univ. of Salford, Salford, UK
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Snippet What level of synchronization is necessary between images from multiple cameras in order to realistically reconstruct a moving human in 3D? Live reconstruction...
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StartPage 53
SubjectTerms 3D reconstruction
Cameras
Encoding
Head
Image reconstruction
Streaming media
synchronisation
Synchronization
tele-immersion
telepresence
Three dimensional displays
Title Synchronization of Images from Multiple Cameras to Reconstruct a Moving Human
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