Parallel Bayesian Search with No Coordination

Coordinating the actions of agents (e.g., volunteers analyzing radio signals in SETI@home) yields efficient search algorithms. However, such an efficiency is often at the cost of implementing complex coordination mechanisms which may be expensive in terms of communication and/or computation overhead...

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Published inJournal of the ACM Vol. 66; no. 3; pp. 1 - 28
Main Authors Fraigniaud, Pierre, Korman, Amos, Rodeh, Yoav
Format Journal Article
LanguageEnglish
Published New York, NY, USA ACM 01.06.2019
Association for Computing Machinery
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Online AccessGet full text
ISSN0004-5411
1557-735X
DOI10.1145/3304111

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Abstract Coordinating the actions of agents (e.g., volunteers analyzing radio signals in SETI@home) yields efficient search algorithms. However, such an efficiency is often at the cost of implementing complex coordination mechanisms which may be expensive in terms of communication and/or computation overheads. Instead, non-coordinating algorithms, in which each agent operates independently from the others, are typically very simple, and easy to implement. They are also inherently robust to slight misbehaviors, or even crashes of agents. In this article, we investigate the “price of non-coordinating,” in terms of search performance, and we show that this price is actually quite small. Specifically, we consider a parallel version of a classical Bayesian search problem, where set of k≥1 searchers are looking for a treasure placed in one of the boxes indexed by positive integers, according to some distribution p. Each searcher can open a random box at each step, and the objective is to find the treasure in a minimum number of steps. We show that there is a very simple non-coordinating algorithm which has expected running time at most 4(1−1/k+1)2 OPT+10, where OPT is the expected running time of the best fully coordinated algorithm. Our algorithm does not even use the precise description of the distribution p, but only the relative likelihood of the boxes. We prove that, under this restriction, our algorithm has the best possible competitive ratio with respect to OPT. For the case where a complete description of the distribution p is given to the search algorithm, we describe an optimal non-coordinating algorithm for Bayesian search. This latter algorithm can be twice as fast as our former algorithm in practical scenarios such as uniform distributions. All these results provide a complete characterization of non-coordinating Bayesian search. The take-away message is that, for their simplicity and robustness, non-coordinating algorithms are viable alternatives to complex coordinating mechanisms subject to significant overheads. Most of these results apply as well to linear search, in which the indices of the boxes reflect their relative importance, and where important boxes must be visited first.
AbstractList Coordinating the actions of agents (e.g., volunteers analyzing radio signals in SETI@home) yields efficient search algorithms. However, such an efficiency is often at the cost of implementing complex coordination mechanisms which may be expensive in terms of communication and/or computation overheads. Instead, non-coordinating algorithms, in which each agent operates independently from the others, are typically very simple, and easy to implement. They are also inherently robust to slight misbehaviors, or even crashes of agents. In this article, we investigate the “price of non-coordinating,” in terms of search performance, and we show that this price is actually quite small. Specifically, we consider a parallel version of a classical Bayesian search problem, where set of k≥1 searchers are looking for a treasure placed in one of the boxes indexed by positive integers, according to some distribution p. Each searcher can open a random box at each step, and the objective is to find the treasure in a minimum number of steps. We show that there is a very simple non-coordinating algorithm which has expected running time at most 4(1−1/k+1)2 OPT+10, where OPT is the expected running time of the best fully coordinated algorithm. Our algorithm does not even use the precise description of the distribution p, but only the relative likelihood of the boxes. We prove that, under this restriction, our algorithm has the best possible competitive ratio with respect to OPT. For the case where a complete description of the distribution p is given to the search algorithm, we describe an optimal non-coordinating algorithm for Bayesian search. This latter algorithm can be twice as fast as our former algorithm in practical scenarios such as uniform distributions. All these results provide a complete characterization of non-coordinating Bayesian search. The take-away message is that, for their simplicity and robustness, non-coordinating algorithms are viable alternatives to complex coordinating mechanisms subject to significant overheads. Most of these results apply as well to linear search, in which the indices of the boxes reflect their relative importance, and where important boxes must be visited first.
Coordinating the actions of agents (e.g., volunteers analyzing radio signals in SETI@home) yields efficient search algorithms. However, such an efficiency is often at the cost of implementing complex coordination mechanisms which may be expensive in terms of communication and/or computation overheads. Instead, non-coordinating algorithms, in which each agent operates independently from the others, are typically very simple, and easy to implement. They are also inherently robust to slight misbehaviors, or even crashes of agents. In this article, we investigate the “price of non-coordinating,” in terms of search performance, and we show that this price is actually quite small. Specifically, we consider a parallel version of a classical Bayesian search problem, where set of k ≥1 searchers are looking for a treasure placed in one of the boxes indexed by positive integers, according to some distribution  p . Each searcher can open a random box at each step, and the objective is to find the treasure in a minimum number of steps. We show that there is a very simple non-coordinating algorithm which has expected running time at most 4(1−1/ k +1) 2 OPT+10, where OPT is the expected running time of the best fully coordinated algorithm. Our algorithm does not even use the precise description of the distribution p , but only the relative likelihood of the boxes. We prove that, under this restriction, our algorithm has the best possible competitive ratio with respect to OPT. For the case where a complete description of the distribution p is given to the search algorithm, we describe an optimal non-coordinating algorithm for Bayesian search. This latter algorithm can be twice as fast as our former algorithm in practical scenarios such as uniform distributions. All these results provide a complete characterization of non-coordinating Bayesian search. The take-away message is that, for their simplicity and robustness, non-coordinating algorithms are viable alternatives to complex coordinating mechanisms subject to significant overheads. Most of these results apply as well to linear search, in which the indices of the boxes reflect their relative importance, and where important boxes must be visited first.
Coordinating the actions of agents (e.g., volunteers analyzing radio signals in SETI@home) yields efficient search algorithms. However, such an efficiency is often at the cost of implementing complex coordination mechanisms which may be expensive in terms of communication and/or computation overheads. Instead, non-coordinating algorithms, in which each agent operates independently from the others, are typically very simple, and easy to implement. They are also inherently robust to slight misbehaviors, or even crashes of agents. In this article, we investigate the “price of non-coordinating,” in terms of search performance, and we show that this price is actually quite small. Specifically, we consider a parallel version of a classical Bayesian search problem, where set of k≥1 searchers are looking for a treasure placed in one of the boxes indexed by positive integers, according to some distribution p. Each searcher can open a random box at each step, and the objective is to find the treasure in a minimum number of steps. We show that there is a very simple non-coordinating algorithm which has expected running time at most 4(1−1/k+1)2 OPT+10, where OPT is the expected running time of the best fully coordinated algorithm. Our algorithm does not even use the precise description of the distribution p, but only the relative likelihood of the boxes. We prove that, under this restriction, our algorithm has the best possible competitive ratio with respect to OPT. For the case where a complete description of the distribution p is given to the search algorithm, we describe an optimal non-coordinating algorithm for Bayesian search. This latter algorithm can be twice as fast as our former algorithm in practical scenarios such as uniform distributions. All these results provide a complete characterization of non-coordinating Bayesian search. The take-away message is that, for their simplicity and robustness, non-coordinating algorithms are viable alternatives to complex coordinating mechanisms subject to significant overheads. Most of these results apply as well to linear search, in which the indices of the boxes reflect their relative importance, and where important boxes must be visited first.
ArticleNumber 17
Author Fraigniaud, Pierre
Rodeh, Yoav
Korman, Amos
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10.1214/aos/1176349665
10.1145/1378533.1378557
10.1145/2332432.2332444
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Issue 3
Keywords treasure hunt
Bayesian search
fault tolerance
parallel computing
randomized algorithms
distributed computing
Language English
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References David Blackwell. 1962. Notes on dynamic programming. Unpublished notes, University of California, Berkeley.
R. A. Baezayates, J. C. Culberson, and G. J. E. Rawlins. 1993. Searching in the plane. Information and Computation 106, 2 (Oct. 1993), 234--252. 10.1006/inco.1993.1054
Noga Alon, Chen Avin, Michal Koucky, Gady Kozma, Zvi Lotker, and Mark R. Tuttle. 2008. Many random walks are faster than one. In Proceedings of the 20th Annual Symposium on Parallelism in Algorithms and Architectures (SPAA’08). ACM, New York, 119--128. 10.1145/1378533.1378557
Ofer Feinerman, Amos Korman, Zvi Lotker, and Jean-Sébastien Sereni. 2012. Collaborative search on the plane without communication. In Proceedings of the ACM Symposium on Principles of Distributed Computing (PODC’12). 77--86. 10.1145/2332432.2332444
Jurek Czyzowicz, Evangelos Kranakis, Danny Krizanc, Lata Narayanan, and Jaroslav Opatrny. 2016. Search on a line with faulty robots. In Proceedings of the 2016 ACM Symposium on Principles of Distributed Computing (PODC’16). ACM, New York, 405--414. 10.1145/2933057.2933102
Robert Elsässer and Thomas Sauerwald. 2011. Tight bounds for the cover time of multiple random walks. Theoretical. Computer Science 412, 24 (2011), 2623--2641. 10.1016/j.tcs.2010.08.010
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Helmut Finner. 1992. A generalization of holder’s inequality and some probability inequalities. The Annals of Probability 20, 4 (Oct. 1992), 1893--1901.
Amos Korman and Yoav Rodeh. 2017. Parallel search without coordination. In Proceedings of the 24th International Colloquium on Structural Information and Communication Complexity (SIROCCO’17).
Paola Flocchini, Giuseppe Prencipe, and Nicola Santoro. 2012. Distributed computing by oblivious mobile robots. Morgan 8 Claypool Publishers.
A. Beck. 1964. On the linear search problem. Israel Journal of Math 2, 4 (1964), 221--228.
Giuseppe Prencipe. 2013. Autonomous mobile robots: A distributed computing perspective. In Algorithms for Sensor Systems - Proceedings of the 9th International Symposium on Algorithms and Experiments for Sensor Systems, Wireless Networks and Distributed Robotics (ALGOSENSORS’13), Revised Selected Papers (2013), 6--21.
Steve Alpern and Shmuel Gal. 2003. The theory of search games and rendezvous. International Series in Operations Research 8 Management Science. Springer.
Ming-Yang Kao, John H. Reif, and Stephen R. Tate. 1993. Searching in an unknown environment: An optimal randomized algorithm for the cow-path problem. In Proceedings of the 4th Annual ACM-SIAM Symposium on Discrete Algorithms (SODA’93). Society for Industrial and Applied Mathematics, Philadelphia, PA, 441--447. http://dl.acm.org/citation.cfm?id=313559.313848.
Steve Alpern, Robbert Fokkink, Leszek Gasieniec, Roy Lindelauf, and V. S. Subrahmanian. 2013. Search Theory: A Game Theoretic Perspective. Springer.
Shantanu Das. 2013. Mobile agents in distributed computing: Network exploration. Bulletin of the European Association for Theoretical Computer Science (EATCS), No. 109 (2013), 54--69.
Pierre Fraigniaud, Amos Korman, and Yoav Rodeh. 2016. Parallel exhaustive search without coordination. In Proceedings of the 48th Annual ACM SIGACT Symposium on Theory of Computing (STOC’16). 312--323. 10.1145/2897518.2897541
Lihi Cohen, Yuval Emek, Oren Louidor, and Jara Uitto. 2017. Exploring an infinite space with finite memory scouts. In Proceedings of the T28th Annual ACM-SIAM Symposium on Discrete Algorithms (SODA’17). 207--224.
Colin Cooper, Alan M. Frieze, and Tomasz Radzik. 2009. Multiple random walks in random regular graphs. SIAM Journal on Discrete Mathematics 23, 4 (2009), 1738--1761.
Lawrence Stone, D. 2001. Theory of Optimal Search (2nd ed.). Topics in Operations Research Series.
Assaf David and Zamir Shmuel. 1985. Optimal sequential search: A Bayesian approach. The Annals of Statistics 13, 3 (1985), 1213--1221.
Klim Efremenko and Omer Reingold. 2009. How well do random walks parallelize? In Proceedings of Approximation, Randomization, and Combinatorial Optimization. Algorithms and Techniques: 12th International Workshop, APPROX 2009, and 13th International Workshop, RANDOM 2009, Irit Dinur, Klaus Jansen, Joseph Naor, and José Rolim (Eds.). Springer, Berlin, 476--489. 10.1007/978-3-642-03685-9_36
Christoph Lenzen, Nancy A. Lynch, Calvin C. Newport, and Tsvetomira Radeva. 2014. Trade-offs between selection complexity and performance when searching the plane without communication. In Proceedings of the ACM Symposium on Principles of Distributed Computing (PODC’14). 252--261. 10.1145/2611462.2611463
Ofer Feinerman and Amos Korman. 2012. Memory lower bounds for randomized collaborative search and implications for biology. In Proceedings of the 26th International Symposium on Distributed Computing (DISC’12). 61--75. 10.1007/978-3-642-33651-5_5
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References_xml – reference: Christoph Lenzen, Nancy A. Lynch, Calvin C. Newport, and Tsvetomira Radeva. 2014. Trade-offs between selection complexity and performance when searching the plane without communication. In Proceedings of the ACM Symposium on Principles of Distributed Computing (PODC’14). 252--261. 10.1145/2611462.2611463
– reference: Amos Korman and Yoav Rodeh. 2017. Parallel search without coordination. In Proceedings of the 24th International Colloquium on Structural Information and Communication Complexity (SIROCCO’17).
– reference: Lawrence Stone, D. 2001. Theory of Optimal Search (2nd ed.). Topics in Operations Research Series.
– reference: Giuseppe Prencipe. 2013. Autonomous mobile robots: A distributed computing perspective. In Algorithms for Sensor Systems - Proceedings of the 9th International Symposium on Algorithms and Experiments for Sensor Systems, Wireless Networks and Distributed Robotics (ALGOSENSORS’13), Revised Selected Papers (2013), 6--21.
– reference: Yuval Emek, Tobias Langner, Jara Uitto, and Roger Wattenhofer. 2014. Solving the ANTS problem with asynchronous finite state machines. In Proceedings of Automata, Languages, and Programming - 41st International Colloquium (ICALP’14), Part II. 471--482.
– reference: Helmut Finner. 1992. A generalization of holder’s inequality and some probability inequalities. The Annals of Probability 20, 4 (Oct. 1992), 1893--1901.
– reference: Steve Alpern, Robbert Fokkink, Leszek Gasieniec, Roy Lindelauf, and V. S. Subrahmanian. 2013. Search Theory: A Game Theoretic Perspective. Springer.
– reference: Assaf David and Zamir Shmuel. 1985. Optimal sequential search: A Bayesian approach. The Annals of Statistics 13, 3 (1985), 1213--1221.
– reference: University of California Berkeley. 2017. BOINC. https://boinc.berkeley.edu/.
– reference: R. A. Baezayates, J. C. Culberson, and G. J. E. Rawlins. 1993. Searching in the plane. Information and Computation 106, 2 (Oct. 1993), 234--252. 10.1006/inco.1993.1054
– reference: Noga Alon, Chen Avin, Michal Koucky, Gady Kozma, Zvi Lotker, and Mark R. Tuttle. 2008. Many random walks are faster than one. In Proceedings of the 20th Annual Symposium on Parallelism in Algorithms and Architectures (SPAA’08). ACM, New York, 119--128. 10.1145/1378533.1378557
– reference: Steve Alpern and Shmuel Gal. 2003. The theory of search games and rendezvous. International Series in Operations Research 8 Management Science. Springer.
– reference: Lihi Cohen, Yuval Emek, Oren Louidor, and Jara Uitto. 2017. Exploring an infinite space with finite memory scouts. In Proceedings of the T28th Annual ACM-SIAM Symposium on Discrete Algorithms (SODA’17). 207--224.
– reference: Pierre Fraigniaud, Amos Korman, and Yoav Rodeh. 2016. Parallel exhaustive search without coordination. In Proceedings of the 48th Annual ACM SIGACT Symposium on Theory of Computing (STOC’16). 312--323. 10.1145/2897518.2897541
– reference: Shantanu Das. 2013. Mobile agents in distributed computing: Network exploration. Bulletin of the European Association for Theoretical Computer Science (EATCS), No. 109 (2013), 54--69.
– reference: Jurek Czyzowicz, Evangelos Kranakis, Danny Krizanc, Lata Narayanan, and Jaroslav Opatrny. 2016. Search on a line with faulty robots. In Proceedings of the 2016 ACM Symposium on Principles of Distributed Computing (PODC’16). ACM, New York, 405--414. 10.1145/2933057.2933102
– reference: David Blackwell. 1962. Notes on dynamic programming. Unpublished notes, University of California, Berkeley.
– reference: Robert Elsässer and Thomas Sauerwald. 2011. Tight bounds for the cover time of multiple random walks. Theoretical. Computer Science 412, 24 (2011), 2623--2641. 10.1016/j.tcs.2010.08.010
– reference: A. Beck. 1964. On the linear search problem. Israel Journal of Math 2, 4 (1964), 221--228.
– reference: Klim Efremenko and Omer Reingold. 2009. How well do random walks parallelize? In Proceedings of Approximation, Randomization, and Combinatorial Optimization. Algorithms and Techniques: 12th International Workshop, APPROX 2009, and 13th International Workshop, RANDOM 2009, Irit Dinur, Klaus Jansen, Joseph Naor, and José Rolim (Eds.). Springer, Berlin, 476--489. 10.1007/978-3-642-03685-9_36
– reference: Ofer Feinerman and Amos Korman. 2012. Memory lower bounds for randomized collaborative search and implications for biology. In Proceedings of the 26th International Symposium on Distributed Computing (DISC’12). 61--75. 10.1007/978-3-642-33651-5_5
– reference: Ming-Yang Kao, John H. Reif, and Stephen R. Tate. 1993. Searching in an unknown environment: An optimal randomized algorithm for the cow-path problem. In Proceedings of the 4th Annual ACM-SIAM Symposium on Discrete Algorithms (SODA’93). Society for Industrial and Applied Mathematics, Philadelphia, PA, 441--447. http://dl.acm.org/citation.cfm?id=313559.313848.
– reference: M. C. Chew, Jr. 1967. A sequential search procedure. The Annals of Mathematical Statistics 38, 2 (1967), 494--502.
– reference: Colin Cooper, Alan M. Frieze, and Tomasz Radzik. 2009. Multiple random walks in random regular graphs. SIAM Journal on Discrete Mathematics 23, 4 (2009), 1738--1761.
– reference: Paola Flocchini, Giuseppe Prencipe, and Nicola Santoro. 2012. Distributed computing by oblivious mobile robots. Morgan 8 Claypool Publishers.
– reference: Ofer Feinerman, Amos Korman, Zvi Lotker, and Jean-Sébastien Sereni. 2012. Collaborative search on the plane without communication. In Proceedings of the ACM Symposium on Principles of Distributed Computing (PODC’12). 77--86. 10.1145/2332432.2332444
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Snippet Coordinating the actions of agents (e.g., volunteers analyzing radio signals in SETI@home) yields efficient search algorithms. However, such an efficiency is...
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SubjectTerms Algorithms
Bayesian analysis
Boxes
Computer Science
Coordination compounds
Crashes
Design and analysis of algorithms
Distributed, Parallel, and Cluster Computing
Integers
Parallel algorithms
Radio signals
Random search heuristics
Randomness, geometry and discrete structures
Run time (computers)
Search algorithms
Self-organization
Theory of computation
SubjectTermsDisplay Theory of computation -- Design and analysis of algorithms -- Parallel algorithms -- Self-organization
Theory of computation -- Randomness, geometry and discrete structures -- Random search heuristics
Title Parallel Bayesian Search with No Coordination
URI https://dl.acm.org/doi/10.1145/3304111
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