Beauty Technology Designing Seamless Interfaces for Wearable Computing

The increasing advances in electronics allows smaller and more powerful devices, bringing wearable computing closer to reality. However, most wearable computers are very distinguished and placed on clothes and accessories. This book tries to tackle this phenomenon by introducing a new wearable compu...

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Bibliographic Details
Main Author Vega, Katia
Format eBook
LanguageEnglish
Published Cham Springer Nature 2016
Springer International Publishing AG
Springer International Publishing
Springer
Edition1
SeriesHuman–Computer Interaction Series
Subjects
Online AccessGet full text
ISBN9783319157627
3319157620
9783319157610
3319157612
ISSN1571-5035
DOI10.1007/978-3-319-15762-7

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Table of Contents:
  • Intro -- Preface -- Acknowledgments -- Contents -- Chapter 1: Introduction -- Wearable Computing -- New Materials -- Wearables Revolution -- The Body as a Design Platform -- Cosmetics -- A Very Brief History of Cosmetics -- Cyborg Fashion -- On the Content and Structure of This Book -- Chapter 2: Beauty Technology Definition -- Related Technologies -- Beauty Technology: Context of Application -- From Traditional to Interactive Cosmetics -- Chapter 3: Hair Interfaces -- Conductive Eyelashes -- Interfaces for Sensing Blinking -- Blinking Interaction -- Conductive Makeup Design -- Conductive Makeup Prototypes: Electronic Divas -- Lessons Learned -- Hairware -- Hair Interfaces -- Designing Hairware -- Chemical Process for Creating Hairware -- Hairware as an Output Device -- Hairware as an Input Device -- Concealed Interaction -- Designing Hairware as an Input Device -- Hardware -- Software -- Evaluation -- Lessons Learned -- Chapter 4: Skin Interfaces -- Interfaces on the Skin -- FX e-makeup -- Interfaces for Sensing Facial Actions -- FX e-makeup Design -- FX e-makeup Prototypes -- Kinisi -- Winkymote -- Lessons Learned -- Chapter 5: Nail Interfaces -- Interfaces on Fingertips -- Beauty Tech Nails with RFIDs -- RFID Based Interaction -- Tech Nails Design -- Interactive Possibilities and Prototypes -- Non-contact Interaction -- Interactions from Tech Nails to Wearables -- Unusual Interactions -- Lessons Learned -- Chapter 6: Final Consideration -- Beauty Technologies by Sectors -- Glamor Sector -- Communication Sector -- Lifestyle Computing Sector -- Sport and Fitness -- Wellness -- Medical -- Security and Safety -- Annex 1 Awards -- Annex 2 Publications -- Annex 3 Exhibitions and Demos -- Annex 4 Media Coverage -- Ifanr -- Wearables Technologies -- PSFK -- O Globo -- Adrafruit -- Heise -- CNET -- Fashioning Tech -- Techxplore -- Mind Press -- Alfa
  • Thanhnien -- Pshy.org -- Discovery -- Gizmodo -- Digital Trends -- Terra -- New Scientist -- Make Magazine -- Daily Collegian -- Techli -- Atmel -- O Globo -- Intel -- The Creators Project -- CNET -- Fast Company -- Wired UK -- PSFK -- Cisco -- PSFK -- Mashable -- Women 2.0 -- Fashioning Tech -- Nextmedia -- The Creators Project -- Golem -- Imena -- CNet -- The Times -- IEEE -- PSFK -- Popsci -- Mnn -- Thomas net -- New Scientist -- Boing Boing -- Fast Company -- Future Tech Report -- Refinery 29 -- Gizmodo -- Stuff Tv -- Ubergizmo -- Apparata -- O Globo -- O Globo -- Tech tudo -- CNN -- Editora Abril -- Sensoree -- O Globo -- References -- Index