In-place 3D sketching for authoring and augmenting mechanical systems

We present a framework for authoring three-dimensional virtual scenes for Augmented Reality (AR) which is based on hand sketching. Sketches consisting of multiple components are used to construct a 3D virtual scene augmented on top of the real drawing. Model structure and properties can be modified...

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Published in2009 8th IEEE International Symposium on Mixed and Augmented Reality pp. 87 - 94
Main Authors Bergig, Oriel, Hagbi, Nate, El-Sana, Jihad, Billinghurst, Mark
Format Conference Proceeding
LanguageEnglish
Published Washington, DC, USA IEEE Computer Society 19.10.2009
IEEE
SeriesACM Other Conferences
Subjects
Online AccessGet full text
ISBN9781424453900
1424453909
DOI10.1109/ISMAR.2009.5336490

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Abstract We present a framework for authoring three-dimensional virtual scenes for Augmented Reality (AR) which is based on hand sketching. Sketches consisting of multiple components are used to construct a 3D virtual scene augmented on top of the real drawing. Model structure and properties can be modified by editing the sketch itself and printed content can be combined with hand sketches to form a single scene. Authoring by sketching opens up new forms of interaction that have not been previously explored in Augmented Reality. To demonstrate the technology, we implemented an application that constructs 3D AR scenes of mechanical systems from freehand sketches, and animates the scenes using a physics engine. We provide examples of scenes composed from trihedral solid models, forces, and springs. Finally, we describe how sketch interaction can be used to author complicated physics experiments in a natural way.
AbstractList We present a framework for authoring three-dimensional virtual scenes for Augmented Reality (AR) which is based on hand sketching. Sketches consisting of multiple components are used to construct a 3D virtual scene augmented on top of the real drawing. Model structure and properties can be modified by editing the sketch itself and printed content can be combined with hand sketches to form a single scene. Authoring by sketching opens up new forms of interaction that have not been previously explored in Augmented Reality. To demonstrate the technology, we implemented an application that constructs 3D AR scenes of mechanical systems from freehand sketches, and animates the scenes using a physics engine. We provide examples of scenes composed from trihedral solid models, forces, and springs. Finally, we describe how sketch interaction can be used to author complicated physics experiments in a natural way.
Author Hagbi, Nate
Bergig, Oriel
El-Sana, Jihad
Billinghurst, Mark
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  organization: The HIT Lab NZ, University of Canterbury, New Zealand
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PublicationTitle 2009 8th IEEE International Symposium on Mixed and Augmented Reality
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Snippet We present a framework for authoring three-dimensional virtual scenes for Augmented Reality (AR) which is based on hand sketching. Sketches consisting of...
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StartPage 87
SubjectTerms 3D content authoring
Assembly
Augmented Reality
Breast
Computing methodologies
Computing methodologies -- Artificial intelligence
Computing methodologies -- Artificial intelligence -- Computer vision
Computing methodologies -- Artificial intelligence -- Computer vision -- Image and video acquisition
Computing methodologies -- Artificial intelligence -- Computer vision -- Image and video acquisition -- 3D imaging
Computing methodologies -- Computer graphics
Computing methodologies -- Computer graphics -- Graphics systems and interfaces
Computing methodologies -- Computer graphics -- Graphics systems and interfaces -- Virtual reality
dual perception
Education
Educational institutions
free hand sketching
Human-centered computing
Human-centered computing -- Human computer interaction (HCI)
Human-centered computing -- Human computer interaction (HCI) -- Interaction paradigms
Human-centered computing -- Human computer interaction (HCI) -- Interaction paradigms -- Mixed -- augmented reality
Human-centered computing -- Human computer interaction (HCI) -- Interaction paradigms -- Virtual reality
In-Place Augmented Reality
interaction by sketching
Mechanical systems
Object detection
Output feedback
physical simulation
Psychology
Virtual reality
visual language
Visualization
Title In-place 3D sketching for authoring and augmenting mechanical systems
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