Interaction and presentation techniques for shake menus in tangible augmented reality
Menus play an important role in both information presentation and system control. We explore the design space of shake menus, which are intended for use in tangible augmented reality. Shake menus are radial menus displayed centered on a physical object and activated by shaking that object. One impor...
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| Published in | 2009 8th IEEE International Symposium on Mixed and Augmented Reality pp. 39 - 48 |
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| Main Authors | , , |
| Format | Conference Proceeding |
| Language | English |
| Published |
Washington, DC, USA
IEEE Computer Society
19.10.2009
IEEE |
| Series | ACM Other Conferences |
| Subjects | |
| Online Access | Get full text |
| ISBN | 9781424453900 1424453909 |
| DOI | 10.1109/ISMAR.2009.5336500 |
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| Abstract | Menus play an important role in both information presentation and system control. We explore the design space of shake menus, which are intended for use in tangible augmented reality. Shake menus are radial menus displayed centered on a physical object and activated by shaking that object. One important aspect of their design space is the coordinate system used to present menu options. We conducted a within-subjects user study to compare the speed and efficacy of several alternative methods for presenting shake menus in augmented reality (world-referenced, display-referenced, and object-referenced), along with a baseline technique (a linear menu on a clipboard). Our findings suggest tradeoffs amongst speed, efficacy, and flexibility of interaction, and point towards the possible advantages of hybrid approaches that compose together transformations in different coordinate systems. We close by describing qualitative feedback from use and present several illustrative applications of the technique. |
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| AbstractList | Menus play an important role in both information presentation and system control. We explore the design space of shake menus, which are intended for use in tangible augmented reality. Shake menus are radial menus displayed centered on a physical object and activated by shaking that object. One important aspect of their design space is the coordinate system used to present menu options. We conducted a within-subjects user study to compare the speed and efficacy of several alternative methods for presenting shake menus in augmented reality (world-referenced, display-referenced, and object-referenced), along with a baseline technique (a linear menu on a clipboard). Our findings suggest tradeoffs amongst speed, efficacy, and flexibility of interaction, and point towards the possible advantages of hybrid approaches that compose together transformations in different coordinate systems. We close by describing qualitative feedback from use and present several illustrative applications of the technique. |
| Author | Feng, David White, Sean Feiner, Steven |
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| Snippet | Menus play an important role in both information presentation and system control. We explore the design space of shake menus, which are intended for use in... |
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| SubjectTerms | 3D interactions Augmented reality authoring Computing methodologies Computing methodologies -- Computer graphics Computing methodologies -- Computer graphics -- Graphics systems and interfaces Computing methodologies -- Computer graphics -- Graphics systems and interfaces -- Virtual reality Human-centered computing Human-centered computing -- Human computer interaction (HCI) Human-centered computing -- Human computer interaction (HCI) -- Interaction paradigms Human-centered computing -- Human computer interaction (HCI) -- Interaction paradigms -- Mixed -- augmented reality Human-centered computing -- Human computer interaction (HCI) -- Interaction paradigms -- Virtual reality information display menus positioning selection shake menus |
| Title | Interaction and presentation techniques for shake menus in tangible augmented reality |
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