Interaction and presentation techniques for shake menus in tangible augmented reality

Menus play an important role in both information presentation and system control. We explore the design space of shake menus, which are intended for use in tangible augmented reality. Shake menus are radial menus displayed centered on a physical object and activated by shaking that object. One impor...

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Published in2009 8th IEEE International Symposium on Mixed and Augmented Reality pp. 39 - 48
Main Authors White, Sean, Feng, David, Feiner, Steven
Format Conference Proceeding
LanguageEnglish
Published Washington, DC, USA IEEE Computer Society 19.10.2009
IEEE
SeriesACM Other Conferences
Subjects
Online AccessGet full text
ISBN9781424453900
1424453909
DOI10.1109/ISMAR.2009.5336500

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Abstract Menus play an important role in both information presentation and system control. We explore the design space of shake menus, which are intended for use in tangible augmented reality. Shake menus are radial menus displayed centered on a physical object and activated by shaking that object. One important aspect of their design space is the coordinate system used to present menu options. We conducted a within-subjects user study to compare the speed and efficacy of several alternative methods for presenting shake menus in augmented reality (world-referenced, display-referenced, and object-referenced), along with a baseline technique (a linear menu on a clipboard). Our findings suggest tradeoffs amongst speed, efficacy, and flexibility of interaction, and point towards the possible advantages of hybrid approaches that compose together transformations in different coordinate systems. We close by describing qualitative feedback from use and present several illustrative applications of the technique.
AbstractList Menus play an important role in both information presentation and system control. We explore the design space of shake menus, which are intended for use in tangible augmented reality. Shake menus are radial menus displayed centered on a physical object and activated by shaking that object. One important aspect of their design space is the coordinate system used to present menu options. We conducted a within-subjects user study to compare the speed and efficacy of several alternative methods for presenting shake menus in augmented reality (world-referenced, display-referenced, and object-referenced), along with a baseline technique (a linear menu on a clipboard). Our findings suggest tradeoffs amongst speed, efficacy, and flexibility of interaction, and point towards the possible advantages of hybrid approaches that compose together transformations in different coordinate systems. We close by describing qualitative feedback from use and present several illustrative applications of the technique.
Author Feng, David
White, Sean
Feiner, Steven
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Snippet Menus play an important role in both information presentation and system control. We explore the design space of shake menus, which are intended for use in...
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acm
SourceType Publisher
StartPage 39
SubjectTerms 3D interactions
Augmented reality
authoring
Computing methodologies
Computing methodologies -- Computer graphics
Computing methodologies -- Computer graphics -- Graphics systems and interfaces
Computing methodologies -- Computer graphics -- Graphics systems and interfaces -- Virtual reality
Human-centered computing
Human-centered computing -- Human computer interaction (HCI)
Human-centered computing -- Human computer interaction (HCI) -- Interaction paradigms
Human-centered computing -- Human computer interaction (HCI) -- Interaction paradigms -- Mixed -- augmented reality
Human-centered computing -- Human computer interaction (HCI) -- Interaction paradigms -- Virtual reality
information display
menus
positioning
selection
shake menus
Title Interaction and presentation techniques for shake menus in tangible augmented reality
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