Effects of a Gaze-Based 2D Platform Game on User Enjoyment, Perceived Competence, and Digital Eye Strain
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          | Published in | Proceedings of the CHI Conference on Human Factors in Computing Systems | 
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| Format | Conference Proceeding | 
| Language | English | 
| Online Access | Get full text | 
| DOI | 10.1145/3613904.3641909 | 
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| DOI: | 10.1145/3613904.3641909 | 
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