Gamification and Industry 4.0 : Gamified Smart Manufacturing

Gamification and Industry 4.0 are two concepts that each in their own right have sparked attention. Gamification as a way to use game elements in non-game activities, and Industry 4.0 as a way to describe how the interconnected digital transformation of operational technologies are changing manufact...

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Bibliographic Details
Main Author: Konzack, Lars, 1969- (Author)
Format: eBook
Language: English
Published: London : Routledge, 2025.
Series: Routledge advances in production and operations management.
Subjects:
ISBN: 9781003406822
1003406823
9781040296400
1040296408
9781032524801
9781032524795
9781040296394
1040296394
Physical Description: 1 online resource (xii, 106 pages).

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Table of contents

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100 1 |a Konzack, Lars,  |d 1969-  |e author. 
245 1 0 |a Gamification and Industry 4.0 :  |b Gamified Smart Manufacturing /  |c Lars Konzack. 
264 1 |a London :  |b Routledge,  |c 2025. 
300 |a 1 online resource (xii, 106 pages). 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
490 1 |a Routledge Advances in Production and Operations Management 
505 0 |a Introduction1. Gamification2. Industry 4.0 and smart manufacturing3. Gamification types for industrial work4. Designing gamification for industrial purposesConclusion 
520 |a Gamification and Industry 4.0 are two concepts that each in their own right have sparked attention. Gamification as a way to use game elements in non-game activities, and Industry 4.0 as a way to describe how the interconnected digital transformation of operational technologies are changing manufacturing in the 21st Century. Gamification now offers an opportunity to enhance the productivity of manufacturing and improve quality of work life in the process. Gamification and Industry 4.0 looks at how the transformative shift of production and manufacturing opens up for gamified experiences in the work place. What the industry requires are deeper kinds of gamification, comprehending the knowledge of industrial production, computer applications, game design, learning, and motivational psychology. In order to achieve this, this book offers interdisciplinary expertise from such fields as psychology, management, software engineering, information science, game studies, and industrial production and innovation. The concept of Industry 4.0 and different types of gamifications are discussed in relation to motivation and learning. The book also examines cybersecurity of gamified systems and the potential risks any changes made to digital devices and industrial control systems may cause. This unique book will be of value to researchers, academics and upper-level students across various fields, but in particular, management and organization studies, production and manufacturing as well as technology and innovation management. 
588 |a OCLC-licensed vendor bibliographic record. 
650 0 |a Gamification. 
650 0 |a Industry 4.0. 
650 0 |a Manufacturing industries  |x Technological innovations. 
655 7 |a elektronické knihy  |7 fd186907  |2 czenas 
655 9 |a electronic books  |2 eczenas 
830 0 |a Routledge advances in production and operations management. 
856 4 0 |u https://www.taylorfrancis.com/books/9781003406822  |y Full text