AUTODESK INVENTOR 2023 COOKBOOK a guide to gaining advanced modeling and automation skills for design engineers through actionable recipes
With a recipe-based approach, hone and develop the necessary skills you need to perform mechanical, visualization, and simulation tasks using Autodesk Inventor Key Features Create powerful parametric 3D designs, parts, and assemblies Apply effective modeling techniques to increase automation and pro...
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Main Author: | |
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Format: | Electronic |
Language: | English |
Published: |
[S.l.] :
PACKT PUBLISHING LIMITED,
2022.
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Edition: | 1st edition. |
Subjects: | |
ISBN: | 9781801819107 1801819106 1801810508 9781801810500 |
Physical Description: | 1 online resource |
LEADER | 06982cam a22004697a 4500 | ||
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100 | 1 | |a Bordino, Alexander, |e author. | |
245 | 1 | 0 | |a AUTODESK INVENTOR 2023 COOKBOOK |h [electronic resource] : |b a guide to gaining advanced modeling and automation skills for design engineers through actionable recipes / |c Alexander Bordino. |
250 | |a 1st edition. | ||
260 | |a [S.l.] : |b PACKT PUBLISHING LIMITED, |c 2022. | ||
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506 | |a Plný text je dostupný pouze z IP adres počítačů Univerzity Tomáše Bati ve Zlíně nebo vzdáleným přístupem pro zaměstnance a studenty | ||
520 | |a With a recipe-based approach, hone and develop the necessary skills you need to perform mechanical, visualization, and simulation tasks using Autodesk Inventor Key Features Create powerful parametric 3D designs, parts, and assemblies Apply effective modeling techniques to increase automation and promote configuration Enable iLogic-powered rapid configurations and apply Finite Element Analysis for model simulation Book Description Autodesk Inventor is an industry-leading, computer-aided design application for 3D mechanical design, simulation, visualization, and documentation. This book will help to bridge the gap between the fundamentals of this software and the more advanced features, workflows, and environments it has to offer. Using cookbook-style recipes, you'll gain a comprehensive understanding and practical experience in creating dynamic 3D parts, assemblies, and complete designs. You'll also explore a variety of topics, including automation and parametric techniques, collaboration tools, creating sheet metal designs, and design accelerators such as frame generators. As you progress, the chapters will guide you through surface modeling tools, advanced assembly, and simplification tools, along with covering iLogic, Finite Element Analysis, and more. By the end of this book, you'll not only be able to use the advanced functionality within Autodesk Inventor but also have the practical experience you need to deploy specific techniques in your own projects and workflows. What you will learn Build upon the fundamentals of parts, assemblies, and drawings Understand how to use advanced modeling tools such as iFeatures, iLogic, and more Develop your experience with parametric design methodologies Explore surface modeling and project management techniques Design efficiently with design accelerators to drive automation Understand and apply Finite Element Analysis Who this book is for This book is for CAD engineers, mechanical/design engineers, and product designers who have a basic understanding and experience of Inventor fundamentals. It aims to guide and coach you past the basics and into the advanced functionality of the software and environments within it. | ||
505 | 0 | |a Cover -- Title Page -- Copyright and Credits -- Dedication -- Contributors -- Table of Contents -- Preface -- Chapter 1: Inventor Part Modeling -- Sketch, Work Features, and Best Practices -- Technical requirements -- Downloading your practice files -- 2D sketch design -- Best practices -- Start at the origin -- Use sketch constraints often -- Keep sketches simple -- Use keyboard shortcut commands -- Always fully constrain sketches -- Create manageable steps -- Never draw the same thing twice -- 2D sketch constraints -- Best practices -- Use the Status bar -- Automatic geometric constraints | |
505 | 8 | |a Degrees of freedom -- Types of sketch constraint -- Work planes -- Best practices -- Work axes -- Best practices -- Work points -- Best practices -- Applying best sketch and work plane practices to model a part -- Getting ready -- How to do it... -- Chapter 2: Advanced Design Methodologies and Strategies -- Technical requirements -- Understanding the different design processes -- Bottom-up design -- Multi-body design -- Layout design -- Adaptive modeling design -- Creating a multi-body part design -- Getting ready -- How to do it... -- Creating a layout design from imported .dwg CAD data | |
505 | 8 | |a Getting ready -- How to do it... -- Applying and using adaptive modeling -- Getting ready -- How to do it... -- Model credits -- Chapter 3: Driving Automation and Parametric Modeling in Inventor -- Technical requirements -- Reviewing equations and parameters in Inventor -- Creating equations and driving a model -- Getting ready -- How to do it... -- Creating parameters and driving a model -- Getting ready -- How to do it... -- Reusing design feature data with iFeatures -- Getting ready -- How to do it... -- Creating automatic mates using iMates -- Getting ready -- How to do it... | |
505 | 8 | |a Creating table-driven master parts to configure sizes and states with iParts -- Getting ready -- How to do it... -- Building an assembly of iParts with variations such as different sizes, shapes, and content using iAssemblies -- Getting ready -- How to do it... -- Model credits -- Chapter 4: Freeform, Surface Modeling, and Analysis -- Technical requirements -- Creating area lofts -- Getting ready -- How to do it... -- Creating path and guide rail sweeps -- Getting ready -- How to do it... -- Creating solid geometry from basic extruded and lofted surfaces -- Getting ready -- How to do it... | |
505 | 8 | |a Creating 3D Sketches for Surfacing and applying the Trim, Combine, Thicken, and Ruled Surface commands -- Getting ready -- How to do it -- Learning how to trim, patch, and convert surfaces to solids with Sculpt -- Getting ready -- How to do it... -- Replacing a solid face with a surface -- Getting ready -- How to do it... -- Using the Copy Object command to create a matching contoured part to another part -- Getting ready -- How to do it... -- Importing surfaces into Inventor -- Getting ready -- How to do it... -- There's more | |
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