TouchIT : understanding design in a physical-digital world

TouchIT brings together insights from human-computer interaction and industrial design, exploring these themes under four main headings: human body and mind; objects and things; space; and information and computation.

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Bibliographic Details
Main Authors Dix, Alan (Author), Gill, Stephen, 1953- (Author), Hare, Jo (Author), Ramduny-Ellis, Devina (Author)
Format Electronic eBook
LanguageEnglish
Published Oxford ; New York, NY : Oxford University Press, [2022]
Subjects
Online AccessFull text
ISBN9780191028663
0191028665
9780191955907
0191955906
9780198718581
Physical Description1 online resource (xiii, 580 pages) : illustrations (chiefly color)

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020 |a 9780191955907  |q electronic book 
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035 |a (OCoLC)1341443387 
100 1 |a Dix, Alan,  |e author. 
245 1 0 |a TouchIT :  |b understanding design in a physical-digital world /  |c Alan Dix, Steve Gill, Jo Hare, Devina Ramduny-Ellis. 
246 3 |a Touch IT :  |b understanding design in a physical digital world 
264 1 |a Oxford ;  |a New York, NY :  |b Oxford University Press,  |c [2022] 
264 4 |c ©2022 
300 |a 1 online resource (xiii, 580 pages) :  |b illustrations (chiefly color) 
336 |a text  |b txt  |2 rdacontent 
336 |a still image  |b sti  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
504 |a Includes bibliographical references and index. 
506 |a Plný text je dostupný pouze z IP adres počítačů Univerzity Tomáše Bati ve Zlíně nebo vzdáleným přístupem pro zaměstnance a studenty 
520 |a TouchIT brings together insights from human-computer interaction and industrial design, exploring these themes under four main headings: human body and mind; objects and things; space; and information and computation. 
505 0 |a Cover -- Titlepage -- Copyright -- Contents -- Part I Introduction -- 1 Elements of Our Hybrid Existence -- 1.1 Why Study Physicality -- 1.2 Components of the Physical World -- 1.3 Kinds of Things: From Stones to Silicon -- 1.4 The Natural Order -- 1.4.1 The artificial-works of our hands -- 1.5 Coming Together -- 1.5.1 Making things usable-Human-Computer Interaction -- 1.5.2 Of designers, computer-embedded devices and physicality -- 1.6 Different Ways to Touch -- 1.7 Learning about Physicality -- 2 What's Happening Now -- 2.1 Computing in The World -- 2.1.1 Ubiquitous computing (ubicomp) 
505 8 |a 2.1.2 Internet of Things -- 2.1.3 Invisible intelligence -- 2.1.4 Sensors, surveillance, and smart cities -- 2.1.5 Nanotechnology and smart dust -- 2.2 Technology at Our Fingertips -- 2.2.1 Tangible user interfaces (TUI) -- 2.2.2 Haptics and smart materials -- 2.3 Up Close and Personal -- 2.3.1 Mobile and personal devices -- 2.3.2 Wearable computing and fashion -- 2.3.3 Physiological computing -- 2.4 Blending Digital and Physical Worlds -- 2.4.1 Simulated reality -- 2.4.2 Virtual reality -- 2.4.3 Augmented reality and mixed reality -- 2.5 Robots and Automation -- 2.5.1 Human-robot interaction 
505 8 |a 2.5.2 Not being there-telepresence robots -- 2.5.3 Robots you live in -- 2.6 Digital Fabrication and DIY Electronics -- 2.6.1 Digitized industry -- 2.6.2 3D printing and digital fabrication -- 2.6.3 DIY electronics and hacking -- 2.6.4 Maker culture, from coding to crafting -- Part II Human Body and Mind -- 3 Body -- 3.1 Body as a Physical Thing -- 3.2 Size and Speed -- 3.3 The Networked Body -- 3.4 Adapting IT to the Body -- 3.5 The Body as Interface -- 3.6 As Carrier of IT-The Regular Cyborg -- 4 Mind -- 4.1 Mind as a Physical Thing -- 4.2 Memory and Time -- 4.3 Just Numbers 
505 8 |a 4.4 Multiple Intelligences -- 4.5 The Brain as Interface -- 4.6 Creativity and Physicality -- 5 Body and Mind -- 5.1 Whole Beings -- 5.2 Sensing Ourselves -- 5.3 The Body Shapes the Mind-Posture and Emotion -- 5.4 Cybernetics of the Body -- 5.5 The Adapted Body -- 5.6 Plans and Action -- 5.7 The Embodied Mind -- 6 Social, Organizational, and Cultural -- 6.1 Personal Contact -- 6.2 Intimacy -- 6.3 Mediation and Sharing -- 6.4 Socio-organizational Church-Turing Hypothesis -- 6.5 Culture and Community of Practice -- 6.6 Political -- Part III Objects and Things -- 7 Physicality of Things 
505 8 |a 7.1 Physics and Naïve Physics -- 7.2 Rules of Physical Things -- 7.3 Continuity in Time and Space -- 7.4 Conservation of Number and Preservation of Form -- 7.5 Emotion and Nostalgia -- 7.6 All Our Senses -- 8 Interacting with Physical Objects -- 8.1 Affordance Revisited-What We Can Do and What We Think We Can Do -- 8.2 Affordances of the Artificial -- 8.3 Adapted for New Actions -- 8.4 Action as Investigation -- 8.5 Letting the World Help -- 9 Hybrid Devices -- 9.1 Abstraction-Software as if Hardware Doesn't Matter -- 9.2 The Limits of Hardware Abstraction 
590 |a Knovel  |b Knovel (All titles) 
650 0 |a Human-computer interaction. 
650 0 |a Industrial design  |x Data processing. 
650 0 |a Design  |x Human factors  |x Data processing. 
655 7 |a elektronické knihy  |7 fd186907  |2 czenas 
655 9 |a electronic books  |2 eczenas 
700 1 |a Gill, Stephen,  |d 1953-  |e author.  |1 https://id.oclc.org/worldcat/entity/E39PCjFHXWmw4b4cQcbxRfP4YK 
700 1 |a Hare, Jo,  |e author. 
700 1 |a Ramduny-Ellis, Devina,  |e author. 
776 0 8 |i Print version:  |a Dix, Alan.  |t TouchIT.  |d Oxford, United Kingdom : Oxford University Press, [2022]  |z 9780198718581  |w (OCoLC)1301905075 
856 4 0 |u https://proxy.k.utb.cz/login?url=https://app.knovel.com/hotlink/toc/id:kpTITUDPDV/touchit-understanding-design?kpromoter=marc  |y Full text