TouchIT : understanding design in a physical-digital world
TouchIT brings together insights from human-computer interaction and industrial design, exploring these themes under four main headings: human body and mind; objects and things; space; and information and computation.
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| Main Authors | , , , |
|---|---|
| Format | Electronic eBook |
| Language | English |
| Published |
Oxford ; New York, NY :
Oxford University Press,
[2022]
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| Subjects | |
| Online Access | Full text |
| ISBN | 9780191028663 0191028665 9780191955907 0191955906 9780198718581 |
| Physical Description | 1 online resource (xiii, 580 pages) : illustrations (chiefly color) |
Cover
| LEADER | 00000cam a2200000 i 4500 | ||
|---|---|---|---|
| 001 | kn-on1341443387 | ||
| 003 | OCoLC | ||
| 005 | 20240717213016.0 | ||
| 006 | m o d | ||
| 007 | cr cn||||||||| | ||
| 008 | 220820t20222022enka ob 001 0 eng d | ||
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| 020 | |a 9780191028663 |q electronic book | ||
| 020 | |a 0191028665 |q electronic book | ||
| 020 | |a 9780191955907 |q electronic book | ||
| 020 | |a 0191955906 |q electronic book | ||
| 020 | |z 9780198718581 |q print | ||
| 035 | |a (OCoLC)1341443387 | ||
| 100 | 1 | |a Dix, Alan, |e author. | |
| 245 | 1 | 0 | |a TouchIT : |b understanding design in a physical-digital world / |c Alan Dix, Steve Gill, Jo Hare, Devina Ramduny-Ellis. |
| 246 | 3 | |a Touch IT : |b understanding design in a physical digital world | |
| 264 | 1 | |a Oxford ; |a New York, NY : |b Oxford University Press, |c [2022] | |
| 264 | 4 | |c ©2022 | |
| 300 | |a 1 online resource (xiii, 580 pages) : |b illustrations (chiefly color) | ||
| 336 | |a text |b txt |2 rdacontent | ||
| 336 | |a still image |b sti |2 rdacontent | ||
| 337 | |a computer |b c |2 rdamedia | ||
| 338 | |a online resource |b cr |2 rdacarrier | ||
| 504 | |a Includes bibliographical references and index. | ||
| 506 | |a Plný text je dostupný pouze z IP adres počítačů Univerzity Tomáše Bati ve Zlíně nebo vzdáleným přístupem pro zaměstnance a studenty | ||
| 520 | |a TouchIT brings together insights from human-computer interaction and industrial design, exploring these themes under four main headings: human body and mind; objects and things; space; and information and computation. | ||
| 505 | 0 | |a Cover -- Titlepage -- Copyright -- Contents -- Part I Introduction -- 1 Elements of Our Hybrid Existence -- 1.1 Why Study Physicality -- 1.2 Components of the Physical World -- 1.3 Kinds of Things: From Stones to Silicon -- 1.4 The Natural Order -- 1.4.1 The artificial-works of our hands -- 1.5 Coming Together -- 1.5.1 Making things usable-Human-Computer Interaction -- 1.5.2 Of designers, computer-embedded devices and physicality -- 1.6 Different Ways to Touch -- 1.7 Learning about Physicality -- 2 What's Happening Now -- 2.1 Computing in The World -- 2.1.1 Ubiquitous computing (ubicomp) | |
| 505 | 8 | |a 2.1.2 Internet of Things -- 2.1.3 Invisible intelligence -- 2.1.4 Sensors, surveillance, and smart cities -- 2.1.5 Nanotechnology and smart dust -- 2.2 Technology at Our Fingertips -- 2.2.1 Tangible user interfaces (TUI) -- 2.2.2 Haptics and smart materials -- 2.3 Up Close and Personal -- 2.3.1 Mobile and personal devices -- 2.3.2 Wearable computing and fashion -- 2.3.3 Physiological computing -- 2.4 Blending Digital and Physical Worlds -- 2.4.1 Simulated reality -- 2.4.2 Virtual reality -- 2.4.3 Augmented reality and mixed reality -- 2.5 Robots and Automation -- 2.5.1 Human-robot interaction | |
| 505 | 8 | |a 2.5.2 Not being there-telepresence robots -- 2.5.3 Robots you live in -- 2.6 Digital Fabrication and DIY Electronics -- 2.6.1 Digitized industry -- 2.6.2 3D printing and digital fabrication -- 2.6.3 DIY electronics and hacking -- 2.6.4 Maker culture, from coding to crafting -- Part II Human Body and Mind -- 3 Body -- 3.1 Body as a Physical Thing -- 3.2 Size and Speed -- 3.3 The Networked Body -- 3.4 Adapting IT to the Body -- 3.5 The Body as Interface -- 3.6 As Carrier of IT-The Regular Cyborg -- 4 Mind -- 4.1 Mind as a Physical Thing -- 4.2 Memory and Time -- 4.3 Just Numbers | |
| 505 | 8 | |a 4.4 Multiple Intelligences -- 4.5 The Brain as Interface -- 4.6 Creativity and Physicality -- 5 Body and Mind -- 5.1 Whole Beings -- 5.2 Sensing Ourselves -- 5.3 The Body Shapes the Mind-Posture and Emotion -- 5.4 Cybernetics of the Body -- 5.5 The Adapted Body -- 5.6 Plans and Action -- 5.7 The Embodied Mind -- 6 Social, Organizational, and Cultural -- 6.1 Personal Contact -- 6.2 Intimacy -- 6.3 Mediation and Sharing -- 6.4 Socio-organizational Church-Turing Hypothesis -- 6.5 Culture and Community of Practice -- 6.6 Political -- Part III Objects and Things -- 7 Physicality of Things | |
| 505 | 8 | |a 7.1 Physics and Naïve Physics -- 7.2 Rules of Physical Things -- 7.3 Continuity in Time and Space -- 7.4 Conservation of Number and Preservation of Form -- 7.5 Emotion and Nostalgia -- 7.6 All Our Senses -- 8 Interacting with Physical Objects -- 8.1 Affordance Revisited-What We Can Do and What We Think We Can Do -- 8.2 Affordances of the Artificial -- 8.3 Adapted for New Actions -- 8.4 Action as Investigation -- 8.5 Letting the World Help -- 9 Hybrid Devices -- 9.1 Abstraction-Software as if Hardware Doesn't Matter -- 9.2 The Limits of Hardware Abstraction | |
| 590 | |a Knovel |b Knovel (All titles) | ||
| 650 | 0 | |a Human-computer interaction. | |
| 650 | 0 | |a Industrial design |x Data processing. | |
| 650 | 0 | |a Design |x Human factors |x Data processing. | |
| 655 | 7 | |a elektronické knihy |7 fd186907 |2 czenas | |
| 655 | 9 | |a electronic books |2 eczenas | |
| 700 | 1 | |a Gill, Stephen, |d 1953- |e author. |1 https://id.oclc.org/worldcat/entity/E39PCjFHXWmw4b4cQcbxRfP4YK | |
| 700 | 1 | |a Hare, Jo, |e author. | |
| 700 | 1 | |a Ramduny-Ellis, Devina, |e author. | |
| 776 | 0 | 8 | |i Print version: |a Dix, Alan. |t TouchIT. |d Oxford, United Kingdom : Oxford University Press, [2022] |z 9780198718581 |w (OCoLC)1301905075 |
| 856 | 4 | 0 | |u https://proxy.k.utb.cz/login?url=https://app.knovel.com/hotlink/toc/id:kpTITUDPDV/touchit-understanding-design?kpromoter=marc |y Full text |