rdf-syntax-grammar
mods:
  schema location: http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-2.xsd
  title info:
    title: Increasing student engagement and retention using immersive interfaces
    sub title: virtual worlds, gaming, and simulation
  name:
    name part: Wankel, Laura A.
  name:
    name part: Blessinger, Patrick.
  type of resource: text
  genre: elektronické knihy
  genre: electronic books
  origin info:
    place:
      place term: enk
    place:
      place term: Bingley, U.K
    publisher: Emerald
    date issued: 2012
    issuance: monographic
  language:
    language term: eng
  physical description:
    form: electronic resource
    form: remote
    extent: 1 online resource (x, 386 p.) : ill.
  abstract: Increasing Student Engagement and Retention Using Immersive Interfaces: Virtual Worlds, Gaming, and Simulation uses case studies, surveys, and literature reviews to critically examine how gaming, simulation, and virtualization are being used to improve teamwork and leadership skills in students, create engaging communities of practice, and as experiential learning tools to create inter-cultural, multi-perspective, and global experiences. Chapters include how to increase learner engagement using serious games, using game features for classroom engagement, using client-based peer assessment in multi-role, whole-enterprise simulations, using virtual worlds to develop teacher candidate skills, enhancing leadership skills through virtual simulation, using online video simulation for educational leadership, using augmented reality in education, using open source software in education, using educational robotics laboratories to enhance active learning, and utilizing the virtual learning environment to encourage faculty reflection. This volume will also discuss a framework for deploying and assessing these technologies.
  table of contents: Innovative approaches in higher education : an introduction to using immersive interfaces / Patrick Blessinger, Charles Wanke -- Learner engagement in the use of individual and collaborative serious games / Margarida Romero -- Strategies for designing engaging e-learning instructions : know your learners' need / Wei Lian Tan -- Game mechanics for classroom engagement / Stayc DuBravac -- Increasing student engagement using client-based peer assessment in multi-role, whole-enterprise simulations / Steve Gove -- Bringing the classroom to life : using virtual worlds to develop teacher candidate skills / Danielle Mirliss, Grace May, Mary Zedeck -- Engaging Chinese students and enhancing leadership development through virtual simulation : a cross-cultural perspective / Scott A. Johnson, Jing Luo -- Engagement in an online video simulation in educational leadership / R. Martin Reardon ... [et al.] -- Augmenting engagement : augmented reality in education / Jon Cabiria -- Bolstering student hands-on experience through the use of virtualization / Denise M. Pheils -- Use of open source software and virtualization in academia to enhance higher education everywhere / Maurice Eugene Dawson, Imad Al Saeed -- Active learning in a robotics laboratory with university students / Lorella Gabriele, Assunta Tavernise, Francesca Bertacchini -- Utilising the virtual learning environment to encourage faculty reflection and improve the student learning experience / Tiffany M. Winchester, Maxwell K. Winchester.
  note: edited by Laura A. Wankel, Patrick Blessinger.
  note: Includes index.
  note: Plný text je dostupný pouze z IP adres počítačů Univerzity Tomáše Bati ve Zlíně nebo vzdáleným přístupem pro zaměstnance a studenty
  subject:
    topic: Education
    topic: Computers & Technology
  subject:
    topic: Education
    topic: Distance Education & Learning
  subject:
    topic: Teachers' classroom resources & material
  subject:
    topic: Educational: IT & computing, ICT
  subject:
    topic: Internet in higher education
  subject:
    topic: Education, Higher
    topic: Simulation methods
  subject:
    topic: Virtual reality in education
  subject:
    topic: Simulation games in education
  classification: 371.3344678
  classification: 37.04
  related item:
    title info:
      title: Cutting-edge technologies in higher education ; v. 6, pt. C
  identifier: 9781781902417
  identifier: https://proxy.k.utb.cz/login
  access condition: Plný text je dostupný pouze z IP adres počítačů Univerzity Tomáše Bati ve Zlíně nebo vzdáleným přístupem pro zaměstnance a studenty
  record info:
    record content source: UtOrBLW
    record creation date: 121226
    record change date: 20121226143739.0
    record identifier: em-bslw08984697