Transforming virtual world learning
This book is a practical guide on how to transform your ideas from virtual world course ware to virtual world learning experiences. The book argues that setting up learning in 3D virtual worlds requires a transformative approach. The advice given in this book comes from real world implementers of vi...
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| Other Authors | , |
|---|---|
| Format | Electronic eBook |
| Language | English |
| Published |
Bingley, U.K. :
Emerald,
2011.
|
| Series | Cutting-edge technologies in higher education ;
v. 4. |
| Subjects | |
| Online Access | Full text |
| ISBN | 9781780520537 |
| ISSN | 2044-9968 ; |
| DOI | 10.1108/S2044-9968(2011)4 |
| Physical Description | 1 online resource (xxxi, 366 p.) : ill. |
Cover
Table of Contents:
- Introduction : thinking in 3D / Randy Hinrichs
- A cybergogy of learning archetypes and learning domains : practical pedagogy for 3D immersive virtual worlds / Lesley Scopes
- Initial teacher training in a virtual world / John Woollard
- Faculty development for and in virtual worlds / Jennifer L.V. Sparrow, Samantha J. Blevins, Aimee M. Brenner
- Pre-service teachers' teaching practice in Second Life® / Donguk Cheong, Youngkyun Baek, Hoe Kyeung Kim
- A practical model and assignments for using virtual worlds in higher education / Dona Cady, Matthew Olson, Peter Shea, J.M. Grenier
- Instructional design frameworks for Second Life® virtual learning / Scott J. Warren, Jenny S. Wakefield
- Using the community of inquiry (CoI) model and Bloom's revised taxonomy to support 21st century teaching and learning in multi-user virtual environments / Melissa L. Burgess, Phil Ice
- Marinetta Ombro : a culture not a classroom / Owen Kelly
- Enhancing graduate courses through educational virtual tours / Irena Bojanova, Les Pang
- Using problem-based learning within 3D virtual worlds / Vanessa Parson, Simon Bignell
- Intercultural collaborative learning in virtual worlds / Béatrice S. Hasler
- Alice's adventures in programming narratives / Reneta D. Lansiquot, Candido Cabo
- Teaching higher education students with diverse learning outcomes in the virtual world of Second Life® / Sue Gregory.