Intergenerational locative play : augmenting family

Intergenerational Locative Play: Augmenting Family examines the social, spatial and physical impact of the hybrid reality game (HRG) Pokémon Go on the relationship between parents and their children. The ubiquity of digital media correlates with a mounting body of work that considers the part digit...

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Bibliographic Details
Main Authors Saker, Michael (Author), Evans, Leighton (Author)
Format Electronic eBook
LanguageEnglish
Published Bingley, U.K. : Emerald Publishing Limited, 2021.
Subjects
Online AccessFull text
ISBN9781839091414
DOI10.1108/9781839091391
Physical Description1 online resource (xv, 157 pages)

Cover

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100 1 |a Saker, Michael,  |e author. 
245 1 0 |a Intergenerational locative play :  |b augmenting family /  |c Michael Saker (City University of London, UK), Leighton Evans (Swansea University, UK). 
264 1 |a Bingley, U.K. :  |b Emerald Publishing Limited,  |c 2021. 
264 4 |c ©2021 
300 |a 1 online resource (xv, 157 pages) 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
500 |a Includes index. 
504 |a Includes bibliographical references. 
505 0 |a Chapter 1. Introduction: Locative Games and Intergenerational Play; -- Chapter 2. Familial Locative Play: Spatial Practices and Mobilities; -- Chapter 3. Familial Locative Play: Family Life; -- Chapter 4. Familial Locative Play: Social Relationships and Communities; -- Chapter 5: Familial Locative Play: Digital Economy and Surveillance Capitalism; -- Chapter 6: Familial Locative Play: Looking to the Future. 
520 |a Intergenerational Locative Play: Augmenting Family examines the social, spatial and physical impact of the hybrid reality game (HRG) Pokémon Go on the relationship between parents and their children. The ubiquity of digital media correlates with a mounting body of work that considers the part digital technologies, such as video games, play in the lives of children. Consequently, commentators have deliberated the effects of rising levels of screen time and the association of this trend with antisocial behaviour, mental health-related problems, and the interference of family life. Yet, recent studies have demonstrated that the intergenerational play of video games can in fact strengthen familial connections by facilitating communication between adults, and children, and allowing adolescents to experiment with a range of roles. Research on intergeneration play, however, has tended to focus on video games played within the domestic sphere. In contrast, Locative games, such as Pokémon Go involve players physically interacting and moving through their surroundings. Through an original study of Pokémon Go this book extends developing research on intergenerational play to the field of locative games. 
588 0 |a Print version record. 
650 0 |a Play  |x Sociological aspects. 
650 0 |a Intergenerational relations  |x Technological innovations. 
650 0 |a Pokémon Go (Game)  |x Social aspects. 
650 0 |a Play  |x Technological innovations. 
650 0 |a Mixed reality  |x Social aspects. 
650 0 |a Video games  |x Social aspects. 
650 0 |a Children and adults. 
655 7 |a elektronické knihy  |7 fd186907  |2 czenas 
655 9 |a electronic books  |2 eczenas 
700 1 |a Evans, Leighton,  |e author. 
776 0 8 |i Print version:  |z 9781839091407 
776 0 8 |i PDF version:  |z 9781839091391 
856 4 0 |u https://proxy.k.utb.cz/login?url=https://doi.org/10.1108/9781839091391